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Thread: Talent Builds

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  1. #1

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    Quote Originally Posted by 'ChaoticMonk',index.php?page=Thread&postID=121752# post121752
    Holy Monkeys! Guess I need to redo talents again thanks for the heads up!

    Does anyone know if 1h Weapon Specialization would increase dmg done by Hammer of the righteous?
    Historically, it has been ALL damage as the talent states. I don't anticipate it changing and can't imagine a build without it.
    <Blue Man Group>
    Aradar/Ereder/Iridir/Orodor/Urudur
    Duskwood - Alliance

  2. #2

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    Quote Originally Posted by 'Aradar',index.php?page=Thread&postID=121800#post1 21800
    Historically, it has been ALL damage as the talent states. I don't anticipate it changing and can't imagine a build without it.
    Someone told me that, that talent only increase damage done by melee not spell.


    Quote Originally Posted by 'Aradar',index.php?page=Thread&postID=121697#post1 21697
    "Divine Protection Reworked - It's now effectively a 12 second mini-shield wall on a 5 minute cooldown. This is a significant buff to the Protection Paladin as a "Main Tank"."
    So you will not lose agro when you cast this?
    Aion:
    Azphel
    Dual Sorcerer (Medeia, Meddeia)
    1--------10---------20-x-------30---------40---------50

    Wow Horde retired
    Team 1: 1 pally and 4 shamTeam lvl 70
    Team 2: 1 DK and 1 Priest lvl 80

  3. #3

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    Quote Originally Posted by 'Drizzit',index.php?page=Thread&postID=121970#post 121970
    Quote Originally Posted by 'Aradar',index.php?page=Thread&postID=121800#post1 21800
    Historically, it has been ALL damage as the talent states. I don't anticipate it changing and can't imagine a build without it.
    Someone told me that, that talent only increase damage done by melee not spell.
    I've always been told the opposite and given the way it reads, it wouldn't make sense to just affect melee; however, I have no validation for either way and wouldn't put it past Blizz for it to read one way and do another.

    Edit: Confirmed ALL damage: http://www.wowwiki.com/One-Handed_We...pecialization_(Paladin), http://www.wowhead.com/?spell=20200#comments.

    Quote Originally Posted by 'Drizzit',index.php?page=Thread&postID=121970#post 121970
    Quote Originally Posted by 'Aradar',index.php?page=Thread&postID=121697#post1 21697
    "Divine Protection Reworked - It's now effectively a 12 second mini-shield wall on a 5 minute cooldown. This is a significant buff to the Protection Paladin as a "Main Tank"."
    So you will not lose agro when you cast this?
    Again, I don't know for a fact, but Divine Protection became a non used spell once you recieved Divined Shield so it makes sense they would rework it to a usable spell and given the lack of immunity it shouldn't make you lose aggro. I mean what would be the point of reducing all damage by 50% for 12 seconds if you just lost aggro. Nothing would be attacking you anyways unless it's purely a pvp spell.
    <Blue Man Group>
    Aradar/Ereder/Iridir/Orodor/Urudur
    Duskwood - Alliance

  4. #4

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    You dont lose agro anymore when you pop the shield, however, the cooldown on forberance (the debuff you get from shielding yourself) has been increased to 3min.

    With the new info I'm changed my pally build

    Moved 5 points from Kings and put them in Devine strength. With Kings now being a tier1 talent I'd imagine Holy pallys will be picking it up as an extra buff. But, I still dont think Devine Guardian is that great because you shouldn't be losing agro anyway.

    Moved points from Imp Judge, Vindication & Crusade and put them into 1h weapon specialization.

    I may move the 2 points from Pursuit of Justice and put them into imp judgement as I hear judments will have a warrior thunderclap affect.

  5. #5

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    I think this is what I am going to try out. What is the difference b/w totem of wraths +spelldamage and flame tongue (with the +45% spell damage)

    shamalangdingdong
    [spoiler][/spoiler]Shaone,Shatwo,Shathree,Shafour,Shafive
    <Zero Tolerance>
    Level: 70
    Server: Azgalor
    Race: Orc / Blood Elf

  6. #6

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    Quote Originally Posted by Schwarz',index.php?page=Thread&postID=122084#post1 22084]I think this is what I am going to try out. What is the difference b/w totem of wraths +spelldamage and flame tongue (with the +45% spell damage)

    [url='http://wotlk.wowhead.com/?talent=hEc0qcdzthect0gM
    shamalangdingdong[/url]
    From what I understand, flametongue weapon and totem of wrath stack, however, flametongue totem and totem of wrath do not. The greater benefit will apply and the other one will be useless. On the other hand, flametongue totem currently reads to affect damage and healing whereas totem of wrath says spell damage. This is contrary to the new spell power in my opinion and therefore may just be an oversight.

    According to mmo champion, the highest ranking of flametongue totem gives +73 to spell damag and healing for party members within 30 yards and totem of wrath increases the damage done by spell and effects by 280 for the party/raid plus 3% crit chance on enemies within 40 yards of the totem.
    <Blue Man Group>
    Aradar/Ereder/Iridir/Orodor/Urudur
    Duskwood - Alliance

  7. #7

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    I read on mmo-champion and worldofraids that !h weapon spec. is going to be changed to "Increases your damage with 1h weapons" instead of the current version.
    Currently not boxing, info below is not really relevant.

    ProtPala+Elemental+Holy+Moonkin+Shadow
    Currently: Level 80+75*4
    Griznia, Leonina, Grizniaah, Leoninja, Grizniiah
    EU - Draenor - PvE
    5xFrostmages @ 45

  8. #8

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    Previously I have always gone into the resto tree and tried to pick up the 5% extra crit for lighting bolts. But to do this I am taking some talents that I really don't care about. Only thing in the restro tree that I care about is the 25% less mana totems.

    If we jump over to the Enhancement tree I think we can pick up some nice talents

    Enhancement

    We would get
    3% more dodge
    230 more armor from stoneskin totem (highest rank gives 1150 * .20 = 230)
    10% more armor
    10% more int (isn't this crit/base mana)

    Bigger range on earthbind to make kitting a little easier.

    I think this might be the way to go instead of the resto tree

    ./discuss
    [spoiler][/spoiler]Shaone,Shatwo,Shathree,Shafour,Shafive
    <Zero Tolerance>
    Level: 70
    Server: Azgalor
    Race: Orc / Blood Elf

  9. #9

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    Quote Originally Posted by Griznah',index.php?page=Thread&postID=122398#post1 22398]I read on mmo-champion and worldofraids that !h weapon spec. is going to be changed to "Increases your damage with 1h weapons" instead of the current version.[/quote]

    Any chance you have links for this as I've not seen that change and in my opinion it would make it a useless talent. With the changes, all of our spells will scale with AP and SP, this talent would increase neither. It would however affect the damage from Hammer of the Righteous but in my mind, not enough to sacrifice 5 points.

    [quote='Schwarz',index.php?page=Thread&postID=12247 0#post122470]Previously I have always gone into the resto tree and tried to pick up the 5% extra crit for lighting bolts. But to do this I am taking some talents that I really don't care about. Only thing in the restro tree that I care about is the 25% less mana totems.

    If we jump over to the Enhancement tree I think we can pick up some nice talents

    [url='http://wotlk.wowhead.com/?talent=hEh0qbdstRxctZVbx0hx
    Enhancement[/url]

    We would get
    3% more dodge
    230 more armor from stoneskin totem (highest rank gives 1150 * .20 = 230)
    10% more armor
    10% more int (isn't this crit/base mana)

    Bigger range on earthbind to make kitting a little easier.

    I think this might be the way to go instead of the resto tree

    ./discuss
    I will still be going for the 5% crit but I can see your argument for a non tank team. However, can you dodge while casting? Is 230 armor really going to make a differance at level 80? I think 10% armor increase may be beneficial but you have to spend 20 points to get that. As for intellect, at level 70 for a shaman, it takes 80 intellect to get 1% spell crit. At level 60 it only took 59.5. I'll let you do the math for level 80 and figure out if it's worth it. :P
    <Blue Man Group>
    Aradar/Ereder/Iridir/Orodor/Urudur
    Duskwood - Alliance

  10. #10

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    Figured I'd add in my proposed builds:

    Paladin

    These are my definate talents which leave me with 10 to go. The possibilities include Benediction depending on how mana starved the pally is based on new/reworked talents/spells, Improved Judgements depending on how the new seal/judge system plays out and timing with my holy shield/consecrate/judge/seal macro, then Seals of the Pure, Divine Intellect, Heart of the Crusader or the last point in Reckoning depending on points left over.

    Resto Shaman

    Not sure about the last 3 points, either Improved Water Shield, Enhancing Totems or Focused Mind. Not particularly sure about Restorative Totems and Mana Tide Totem either. I find I use Mana Tide Totem very rarely and Restorative Totems points could be used elsewhere as mentioned in the previous sentence along with Nature's Swiftness. I currently have Restorative Totems which is nice since I can only drop one Mana Spring Totem but if they now stack, this talent selection will largely depend on my healing/mana needs.

    Ele Shaman

    The last point for one will be ToW and for the other two I'm thinking Restorative Totems again depending on my needs.

    Keep in mind, all these are based on my resto shaman uses healing wave on my pally whenever I press the heal button whereas the Ele Shaman are set to round robin healing wave on my pally. If any of my shaman need heals, they all cast chain heal on themselves with the press of one button, which makes Tidal Waves really nice if things are running tight.
    <Blue Man Group>
    Aradar/Ereder/Iridir/Orodor/Urudur
    Duskwood - Alliance

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