Uhm, actually, I played a hunter since launch - trust me, when aimshot with Ashr'athul (xbow from BWL, 3.4speed) and 6/8 Tier 3 + 3/8 tier 2 critted a full tier 2 mage pre-tbc, the mage just disappeared. (is "critted" even a word?)Originally Posted by 'Caspian',index.php?page=Thread&postID=121112#post 121112
Back then, we didn't need mortal strike, because people simply had too few hp. As a hardcore raider, battlegrounds were a laugh. Guild presets steamrolled pugs like you have never seen it since. I grinded to rank 11, just to get all the pvp mounts (yes, back when faction was needed, and grinded out by turning in 2400+ stacks of runecloth) and the fastest way to grind rank 11, was to run Arathi Basin 8-9 hours a day for a month. 500k honor a week, to be amongst top5 on the server. AB runs took on average 6 minutes to win, going most often 2000/10 or 2000/0. In each, any encounter was most often finished with Scattershot -> Aimshot+Multi and arcane if they somehow survived. Yes, it was ridiculous. I seriously melee'ed down 2handed warriors, simply because we were bored waiting for the counter to reach 2k. Only games that ever lasted much longer, was against other presets. And we won 90% of the games against presets too.
This was usually 4-5 shamans, 2 warlocks, 3-4 hunters and random healers. Arcanite Reaper with Windfury - trust me, if WF procced on the first hit, stuff died back then. Instantly. It may technically have been a "3shot" but everyone knows how instant windfury was.
Anyways, on thread: indeed, we are very powerful. But as allready pointed out, so is the assist function in the hands of capable players. 40 druids going to orgrimmar shows just how effective it is, when the "ion-cannon" is switched on
/mwu
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