Originally Posted by 'Turenn',index.php?page=Thread&postID=120644#post1 20644
I agree -- if it were the case that more "competitive minded" folks rolled on PvP servers, then PvP servers would have a higher level of progression. However, you're not comparing apples to apples.
Take two equivalent guilds -- both have the same raid times (let's say 6pm to 10 pm), both have the same skill level, and both have the same raid attendence. One guild is on a PvP server, and the other is on a PvE server.
Now the PvP server guild has to deal with interruptions like PvPers at the meeting stone, people ganking them while they're farming mats and consumables, that sort of thing. The PvE guild does not have to deal with that.
If both are equivalently skilled and on a total equal level than each other, with one being on a PvE server and the other being on a PvP server -- which one will attempt, learn, and down the boss faster?
Now if you assume that folks who might not be as stubborn and competitive roll on PvE servers, then you're effectively saying that, because of a uncontrollable personality trait which affects their ability to raid at a same-level skill as the PvP server, it is fair to allow them a handicap. Not only that, they are allowed their handicap until such period that they decide to have a personality switch and reroll on a PvP server...
Now assume that both groups were notified that, at any time, they can now transfer from a PvE server to a PvP server. IF super-focused highly competitive personality traits that draw people to PvP realms are now given the ability to transfer between PvE and PvP servers at whim, would it not make sense (to the competitive PvPer's mind) to roll unconfronted in safety on a PvE server, gain the handicap advantage that was "intended" for the normally the not-so-enthusiastic PvE personality, and then take that advantage back with them to the PvP realm....?
Basically, if you're saying "hey, it's OK because PvP-server mentality folks are just more skilled than PvE-server mentality folks", then you open up another HUGE can of worms by accepting that PvE players are less skilled. I, personally, do not agree with that assumption -- alot of skill goes into raiding -- and grats to those who were top on the PvE progression list. But just because you happen to be infinitely more skilled than the other guy doesn't make the other guy deserving of a handicap. Skill is skill, and should be measured on an equal level.
If those high-progression guilds were on a PvE server, with no competition for materials or random PvP encounters pre, post, and mid-raid -- they would undoubtedly complete bosses at a faster rate given their skill level and the advantages that a PvE server brings.
Out of curiosity -- we have statistics that guilds on PvP servers are consistently pulling world firsts or near-world-firsts. Does anyone have statistics for the number of PvP guilds in Sunwell content? The number of PvE guilds in Sunwell content? The percentage of PvP players doing Sunwell content? The percentage of PvE players doing Sunwell content?
Just because they happen to be first doesn't mean they are a majority.
First = skill. (from what I understand most of these "server first" guilds already practice exhaustively on the PTRs, so I hesitate to even say that -- massive amounts of dedication, skill, and more importantly time go into world/server firsts)
Majority = accessibility
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