I was leveling up 4x shaman and a druid and had them to level 64 when I just decided that, for the sake of my guild, I would include my PVE raiding priest in the team since I am very good at healing in raids, and not so good at DPS. It would suck to focus on a 5-box team without having my raider involved in the badge/rep farm.
So I decided that with a healer now, I should just throw a tank in, and I brought back my old pre-BC level 60 alt paladin. Then I tossed in my old 70 mage, and am just keeping the druid and one shaman from my original team. I decided to use the mage because since the team is now mixed up anyway, I might as well learn to use a complicated team and mix it all up.
It's not hard at all to set them up to play together. The pally gets her own set of keys, ZXCVBNM to tank with. The DPS use 1234567890, the healer uses the number pad. DPS just match up spells that work together, like 1 can be wrath, fireball/scorch (mod keys), and LB. 2 can be moonfire, fire blast, frost shock. And I set it up in case of immune mobs so that with mod keys I can cast different spells. So I can make the mage cast frost spells or fire spells depending on which mod key I hold in.
I am mostly interested in doing 5-man heroics with them. PVP makes me too angry. So there's no need to have all shaman to counter PVP stuff...
I actually like this a lot more! The buffs and synergies I get now and will get in the future are incredible. Here's all the stuff that I can do which won't cancel out in WOTLK:
Prot Pally benefits: Kings, auras (20% mount speed!!), AOE tanking, stuns.
Moonkin Druid benefits: Earth and Moon (going to act just like COE now), MOTW, moonkin aura, combat rezzing, fareie fire
Mage benefits: AI, Crit chance debuff, spell damage group buff, good AOE
Shaman: Everyone knows this! 1 set of totems will be mostly all you need in the xpac. Other than groundings which I might miss.
Priest: Raiding priest will never be OOM, 400MP5 while casting :-), fort, AOE mindless heals, POM generates tank aggro, etc.
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