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  1. #181

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    Quests will have to be worth about 70 killz before I doing them again....

    Dont forget my RAF will never run out cause if Im not 60 Ill just transfer to new accounts and RaF with more accounts again.

  2. #182

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    Quote Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=130102#p ost130102
    Quests will have to be worth about 70 killz before I doing them again....

    Dont forget my RAF will never run out cause if Im not 60 Ill just transfer to new accounts and RaF with more accounts again.
    That's what's known as the "Brute Force" approach.

    While most of us think that Sam just doesn't know WTF he's doing, I think that the only person that can even comment on whether or not he's doing things as efficiently as possible is Prepared, as none of us have had to deal with the logistics of moving 25+ characters around.

    That being said, Sam, I agree with almost everyone here that you are way off base in thinking that grinding mobs for XP is the best way to go. I think you're getting hung up on doing one quest 6 times in a row (one for each of your groups). The best way actually would be to create a "circle" of quests that you take each group through so that by the time you are done with the circle of quests for the first group (BTW, kill quests only ftw!), the mobs will have respawned for you to do the cycle for the next group. It'll still take 6 times as long to XP for Sam as for the rest of us 1 group RAF'ers, but I still think this would be a better way to go than grinding mobs.

    You NEED to remember that this is NOT EQ. Quests in WoW are the way to go to level up without boosting, although some might argue that grinding instances is better for higher levels.
    World of Warcraft - Bronzebeard (Horde)
    Primary team - 4 Blood DK, Disc Priest (110, ilvl 880-ish)

  3. #183

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    i think the wall that sam is hitting is that he is new to the game . if he is doing all 26 at a time it will take a hell of a long time to level him which it is taking.



    Sam you might want to try to just quest your guys up 4 or 5 at a time in packs . if you are attempting to attack mobs always red remember you will have resists going against you due to low levels .

    as for the RAF never running out cause you will just swap them to new accounts and re-raf . That shouldnt be even something to consider your just wasting your time and your money regardless if you have enough to go around. separate your packs into 4-5 everything of your level should die in 1-2 lighting bolts each followed by a shock .

  4. #184

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    I've been sitting back watching this thread & after serious consideration of commenting or not. Sam, you need to start thinking about "salvaged time" at this point. As many others have stated, time is running out day in & day out, I would listen to others & box 4-5 accounts, in 3 weeks at most you would have all 26 at 60 & be able to give others more levels within the RAF timeline. Trying to do 26 at one time is overkill. 4-5 man/female groups & once 60, then you can take all the time you need.
    4 Boxing
    1 x Paladin 3 x Druid
    - US Rampage - Illidan [PVP] Horde
    Bubblebarbie, Ishiftbricks, Legalbearly, Shiftmypants
    1-------10---------20---------30---------40---------50---------60---------70---------80
    4 groups at level 60, now to start the 5th.

  5. #185

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    Well Im not saying Im never going to quest.

    I'm where I want to be now and Ill see how it pans out. Ya its taking some time for sure, but this instant pop thing is very true. In fact I did get a single mob to pop instantly for a bit at one particular spot.

    Ya its taking me two casts to kill these level 22 mobs, but this camp will hold me from 15-24 thats a lot of levels at one spot.

    This basically converts mana to exp. Yes I need 5 X the exp everyone else does but I generate mana at 5 X everyone else also.

    ALSO the end game is about battle and killing mobs and oppenents. As all boxers know facing the oppenent is critical, and learning every trick to get my guys faceing right isnt done by quests. Sure it should take about 100 reps to do it but don't you think that after 50,000 reps Ill have it down a bit better then a quester?

    You wonder why it takes so long here is what someone posted in another thread:


    If I had the funds right now I would go hardware in a heartbeat. The frustration of losing a clone while 5-boxing on my quad-core is growing especially now that all 5 have epic flying. This happens everytime I go through shat. I'm running all on one hard drive so that may be a factor. I've also experienced nasty video lag as a result of using PIP on keyclone so I only use it now when it will be convenient to log all wow's off then on again. I don't think it's an actual keyclone problem but a vista/wow and swapping sizes between two different video destinations (main screen/clone screen) because of lack of span mode in Vista.


    It took me seven full days to solve that problem (although in cities I lose follow on occasion, but thats from slow computer not swapping sizes, as my other fast computer never loses follow). I switch between screens as fast as I can press the button ... , so ya I am slow but I am building a stong foundation for a building thats made to last.

    Another thing all the questing in the world wont' tell you:

    Which of these is better, for killing the most mobs fastest and why?:

    /castsequence reset=15 Lightning Bolt, Earth Shock
    /castsequence reset=15 Earth Shock, Lightning Bolt

  6. #186

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    Quote Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=130270#p ost130270
    Which of these is better, for killing the most mobs fastest and why?:

    /castsequence reset=15 Lightning Bolt, Earth Shock
    /castsequence reset=15 Earth Shock, Lightning Bolt
    Neither.

    Because the 6 second cooldown wont be up and that macro will stall on Earth Shock before trying to cast again.

    I can't talk about leveling 5 groups at once, but I know leveling 1 group it's absurdly faster to quest than it is to kill... I can only imagine that doing a quest 5 times is going to be faster than killing the same amount of mobs for XP...
    [> Sam I Am (80) <] [> Team Doublemint <][> Hexed (60) (retired) <]
    [> Innerspace & ISBoxer Toolkit <][> Boxing on Blackhand, Horde <]
    "Innerspace basically reinvented the software boxing world. If I was to do it over again, I'd probably go single PC + Innerspace/ISBoxer." - Fursphere

  7. #187

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    True, but questing involves killing too, you're not just running around playing Paper Boy (though there is plenty of that), so it's not like you're an idiot who knows nothing about your class if you quest to 70, you'll learn everything a grinder did, just with a few extra days of time. You still end up doing a lot of killing and a bit of grinding, but you don't have to sit around waiting for mobs to respawn. And you can always murder everything that has hit points on your way to and from the questing area.
    And because of all of the above, yes, questing WILL teach you what is good and what isn't. If anything, questing will force you to fight different kinds of enemies, not just one kind spawned over 9000 times. You'll fight casters, elites, ninja dinosaurs, and ones that fear/run around for no real reason, and that will make you a better player.

  8. #188

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    Don't know why everyone keeps suggesting leveling the groups separate, that is definitely going to take longer. This is not all that hard. Take your group around and pick up all the quests, go do the quests that look like they will be fast. Use your shocks to insta-gib every mob you see along the way. Don't worry about professions, the auction hall, mounts, or even training more then once every 6-8 levels.

    When you get to 70 you can mounts and prepare for the 70-80 grind.

    Keep it simple you will have a lot less aggravation.
    glo.......80 Prot Pal.....deathglo....80 DK..................
    globee...80 Ele Sham...deafvader..80 DK....Alliance side..
    glocee...80 Ele Sham...darfvader...80 DK...LightningHoof..
    glodee...80 Ele Sham...sithknight..80 DK.......................
    glostyle..80 Res Sham..deathvader.80 DK........................

  9. #189

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    Keeping it simple would be to level his first 5 to 70 (lets say 20 days /played for a first timer - profession leveling included).
    Then boosing the rest with the paladin. (3 days /played pr team to 60).
    Total time would be around 40 days /played. Lets say 4 months or so. This would be my timing now without RAF on a 26man team. With RAF all the way to 60 you could probably reduce that time by around 20%, and add rested xp on top of that.

    And from 60 probably run around as an angry mob killing everything in sight (including other players). At this point, it would probably be asskickingly funny. You could do Alterac Valley in the 60-70 bracket when WOTLK is out, and you'll probably be facing green geared guys, so you'll have a good chance at winning as well.

    You'll never need more than 1 herbalism and miner. I had this on the paladin on my first multiboxing team. I toggled tracking for herbs/mining nodes on my follow button, so I was constantly switching between those 2, and was able to see most spawns that way. Eventually I stopped mining/herbing. Many reasons for that. First of all it got really boring and time consuming, secondly there wasnt much gold to be earned that way (compared to other sources like daily quests). I must confess: I never did daily quests for gold. Way too boring for me. I used to do heroics all day, and just buy valuable gems with Badges of honor, and sell those on AH. For many months now I've sold Amani Warbears (mount drop from Zul Aman instance) and earned 2000+ gold for around 3 hours work pr week. The reason I chose this method to earn gold isnt because it's the best way to make gold (you can probably even this with daily quests), but because it's fun. F.U.N. Raiding Zul Aman with shammies stacked with resilience = fun. You can tank thrashmobs easily if you got healers that are awake, and you don't need anything but fire nova and magma totems for aoe (On the 3rd boss we just pop all eggs at the same time, and just go to town with 5-6 fire elementals). With me it's all about fun factor. I dont do ANYTHING I dislike.

    About profession. Sure, it's nice to have 1 of everything (I pretty much got that, only thing I dont have is a 375 blacksmith), but it's not important at all. What you need is an enchanter. That's it. The rest is just nice to have. But I have respect for what Sam is doing. Lets not forget that he's new to the game and some of us have played since classic beta. Sam wants to get to know the game, and he should take as much time as he needs to accomplish this. The game is huge, and it will take years to cover everything.
    WTF? RUN! Wow Multiboxing Blog

  10. #190

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    ost pe
    Quote Originally Posted by 'glo',index.php?page=Thread&postID=130289#post1302 89
    Don't know why everyone keeps suggesting leveling the groups separate, that is definitely going to take longer. This is not all that hard. Take your group around and pick up all the quests, go do the quests that look like they will be fast. Use your shocks to insta-gib every mob you see along the way. Don't worry about professions, the auction hall, mounts, or even training more then once every 6-8 levels.

    When you get to 70 you can mounts and prepare for the 70-80 grind.

    Keep it simple you will have a lot less aggravation.
    Because Sam has been at it over a month now and he hasn't even broken what, level 16? You can get 1-60 in a weekend if you just focus on one team. He has less than 2 months now until RAF expires, he's not going to come close to 60 at his current pace. At 33 he's going to start getting ganked hard in the outdoors, and with 3.0 out in 2 weeks its just going to get worse as people are bored and hear about the mega-multiboxer.

    Don't really understand either how getting a bunch new RAFs will help once his 90 days expire, since you only get 3x XP if you group with the other account and they are in the same level range. So if a level 30 RAFs a new level 1, they will be essentially useless to each other, except I guess for quest XP turnin, dunno if they fixed that yet - they definitely hotfixed mob XP 3x, unless the two are within 4 levels of each other no triple XP.

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