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  1. #101

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    What setup were you running with again? 1 Paladin and 25 Shamans?

    I'm getting all warm and fuzzy inside theorycrafting about large scale boxing. Especially with the upcoming changes to raidwide buffs and totems etc.

    Edit: It just dawned on me that you'll need about 2000 gold at level 40 for mounts. And about 12-13.000 gold at level 60 for mounts. And another 25.000 gold at level 70 for slow flying mounts, or 125.000 gold for the fast one . Prices might not be 100% acurate, but the keywords are: Shizloadz of money =)

    Edit again. After some thought, and using the "keeping it simple" idea, I would personally have started out with 1 paladin, 1 moonkin druid and 24 shamans. The druid plays exactly like the shamans, so this setup would essencially be played like a dual-box setup. 1 tank and 1 damagedealer. The moonkin druid gives everybody 5% spellcrit (moonkin aura), which is too good to pass up. You could drop every totem in the game with 1 button and it would just work since totems will be raidwide next expancion (as opposed to partywide like they are now). Same with moonkin aura. Might wanna add a deathknight at a later stage just as a speedbooster with unholy aura (increases run speed). Now, we all know healing could be an issue and chain heal isnt exactly fast and it does have bugs when you stand people on top of eachother, but I dont really see it as a problem. So you have to stop every once in a while and cast a heal...not a big deal.
    WTF? RUN! Wow Multiboxing Blog

  2. #102

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    Quote Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=126000#p ost126000
    Oh well back to do grind.
    I hope you're talking about a quest-grind and not simply a mob-grind.
    Quests will grant you 10 times more xp.
    .[I



  3. #103

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    lol Sam is going to run out of RAF time before he even hits level 30! Ugh, leveling without RAF will be painful.

  4. #104

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    Shamans don't need mounts until flying mounts. You can manage with ghost wolves.
    Currently not boxing, info below is not really relevant.

    ProtPala+Elemental+Holy+Moonkin+Shadow
    Currently: Level 80+75*4
    Griznia, Leonina, Grizniaah, Leoninja, Grizniiah
    EU - Draenor - PvE
    5xFrostmages @ 45

  5. #105

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    Saddly it looks like I wont get mounts untill my free zhebra (or whatever its called). Well I have all at level 10 or better cept 7 guys at level 9 now after playing most of the day. Im using lightning (stop and cast) on all cept a shock on the one guy who will tag for his group so I can control which group gets the exp and still kill mobs with one key press instead of two now. Have to be in 20 yards but thats not hard.


    Its working well. Still have not done quests Ill read up on them now.

    Maybe I get the Pal a mount and then I can use ghost wolf on the shamans and everyone going about same speed.


    OK did a quest, kill 8 mobs. Seems that the quests are worth like the same as 25 or so killz. Not really sure that its worth all that. I suppose if its a kill quest and you dont have to go far to the mobs it could be a benifit, but anything else, nope. I can kill 25 mobs in 7 mintutes or so counting getting to them.

    Got everyone to 10 and 2 shaman to 12 and Pal is 13.

  6. #106

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    Quote Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=126193#p ost126193
    OK did a quest, kill 8 mobs. Seems that the quests are worth like the same as 25 or so killz. Not really sure that its worth all that. I suppose if its a kill quest and you dont have to go far to the mobs it could be a benifit, but anything else, nope. I can kill 25 mobs in 7 mintutes or so counting getting to them.
    When people who've been playing the game for 4+years tell you quests > kills, i would suggest you trust them ;-) at least while your RAF lasts.
    At level 10 it means nothing. Heck with RAF you can get a group to level 10 in 1 hour no matter what path you follow.
    at level 35 when some quests give you 10-15K xp and your kills give 150-200. Check again at 40/50.

    Ow, and remember that you also get xp from the mobs you kill for the quest, so technically your example is 25+8 mobs.
    Finally, quests are not all kill quests. Sometimes it's just looting 1 item from a mob that you were going to kill anyway, or even just gonig somewhere and talk to a guy.

    Finally (and most importantly), quests give you a PROGRESSION PATH. Since you obviously have no idea about the game, quests your level tell you WHERE TO GO NEXT.
    but then again, feel free to kill mindlessly. Not only you'll play an very inefficient way, but on top of it it will be boring Your accounts, your choice
    .[I



  7. #107

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    Quote Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=126193#p ost126193
    OK did a quest, kill 8 mobs. Seems that the quests are worth like the same as 25 or so killz. Not really sure that its worth all that. I suppose if its a kill quest and you dont have to go far to the mobs it could be a benifit, but anything else, nope. I can kill 25 mobs in 7 mintutes or so counting getting to them.

    Got everyone to 10 and 2 shaman to 12 and Pal is 13.
    The idea is that you collect *all quests* available to you (but skip the collection quests of course) and then use the Quest Helper addon (because it tells you where everything is and what the best quest route is) to to finish all the quests in 1 go. Then you get a bunch of new quests and do all of them. This will make questing A LOT faster, because you don't have to run as much ... as a multiboxer, it's usually the running around that takes a lot of time, because killing stuff is easy.
    The benefit of already having played one or more characters in WoW is that you could have known where to get your quests and where to get the most interesting quests related to multiboxing. Then again, luckily there are some guides available with quests and quest paths.

    Just doing 1 quest and turning it in is indeed a bit slow, but killing getting experience for doing a series of kills with each party is gonna take you longer and definitely in areas where there aren't so many mobs. Most areas aren't made for having 20+ people farming XP by killing mobs. Considering that getting XP in raid is impossible(at least with non-RAF accounts, as it only gives you the rested XP if you have any), I recommand to quest, just like all the others are trying to tell you.
    About killing mobs *versus* questing: it's actually killing mobs versus killing mobs AND(or while) questing ;)

    You also get gear from those quests. While others say that gear isn't important at your level, it can be useful as you will kill even faster and your characters will get killed a lot more difficult (resurrection takes some time).

  8. #108

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    level 35 when some quests give you 10-15K xp and your kills give 150-200. Check again at 40/50

    Ya well if the ratio goes up over 25:1 much then sure quests are sounding really good. Thats a good idea also getting like 10 quests at one time to save some moving around. Someone just posted a new guide for boxer quests Ill look into that.

  9. #109

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    The important thing for you I think is to get all your quest and then go out, there are areas where you will get 5-8 quest, collect them then go on your killing spree, killing everything that looks at you funny. And at lower levels yes I agree with you the time wasted going to get the quest and the ratio of kill XP to quest XP is low. Later on you will want the quest. And I disagree you will get to 60 prior to loosing RAF bonus, just have to get over the learning curve, follow the guides they have there good. You are not at the point of hitting Barrens which will keep you active until at least 24-26, but you will get a lot of hate since you will be killing anything that moves and expect ganking from higher level Alliance. I can see you will be a force to reckon with once you get up in higher levels. Some of your guys will die but you will kill everything by sheer numbers.
    Daggerspine Alliance: Phoebus(Tank), Soozanuna(Heals/Tailor), Angakak (Enchanter), Wakantanaka(Herb/Alch), Znakharka, Jonhyone(JC), Marious(Other Tank/BS), Magnux(Enchanter), Coyolxhauqui(LW)

  10. #110

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    Quote Originally Posted by 'Marious',index.php?page=Thread&postID=126347#post 126347
    And I disagree you will get to 60 prior to loosing RAF bonus
    Not likely unless he ramps up the levelling. What I would do personally in this situation is level 1 team up to 70 quick, then use those 5 level 70 characters to level my 5 other teams up ( 4 chars per team + a 70 in each group... 20 total characters, 16 of which would be the low level chars). This method would at least bring you to accomplishing your goal of 60 before the R-A-F bouns. Otherwise, what he's going to run into is a situation where quests aren't yielding the amount of exp he needs in order to complete his goals. Quests don't start rewarding 9-10k+ on average (with RAF) until you get into your late 20s and mid 30s. Let's do some math:

    You have 6 groups (5 characters per group / 26 characters) ... 1 character is the outlying character (I'll throw the errata out for now, because I don't want to confuse people with a lot of numbers)
    - If you run instances, here's how the breakdown would go (roughly):
    - per every 1 run of an instance you attain (1/2 of a level) (although it's not always 1/2 of a level, its generally around that with RAF). It takes an average of 1 hour per instance at the appropriate level (non-outland instances, non-Blackrock Depths, etc. -- just regular dungeons, SM, SFK, etc.)
    - With this in mind, you can effectively create a leveling ratio of 1 level per every 2 hours spent in ONE group (that means 5 characters).
    - 5 characters per group x 5 groups (we've omitted the extra character) ... = 25 characters get 1/2 a bubble of exp per every 5 hours of time played.
    ^^ The above assumes optimal capacity too; assuming 0 deaths, no screw ups, and effective leveling EACH run.
    - Moving along... 25 characters get 1 level every 10 hours played.
    - Starting at level 20 ... going to level 60 ... Time required: 400 hours. (40 total levels) ... Optimal capacity = 16.67 days thats /played 24 hour days.
    Again, this assumes optimal capacity, which is often - impossible to attain (even for us 5 boxers; we all have our lazy moments).

    While this may be attainable, it's doubtful that it's a likely front to attain. You're looking at at least double to triple that amount of time (32-50 played 24 hour days) to attain 70 on all characters. Questing may be a viable option, as quests reward exp quickly, but keep in mind - there are only so many kill quests... it may be faster to earn guaranteed exp in one area, rather than kill 10 of these x 5 groups (no one wants to wait on spawns).
    Rin
    Retired 10-Boxer (Wildhammer [A], Burning Legion [H]-USA)

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