Sam,

Having come myself from MB'ing EQ for years, understand that WoW is totally different. In EQ, you set up camps and had a puller grab mobs. In WoW, you basically are mobile almost 100% of the time, otherwise the mobs in a given area are all dead and pulling from far away without having the mob reset on the way becomes problematic.

If you haven't already figured it out, quests get you FAR MORE XP for the effort than just grinding mobs. And, given the RAF thing that I assume you are doing, you can avoid most, if not all, the collection quests (I shudder to even think of doing a collection quest x26 with a 15% drop rate item that is typical of those type of quests). Quests are where it's at with WoW, as the efficiency of time spent vs. XP gained is astronomically superior than EQ's "quest" feature. Ironic, given the name of the game.

WIth RAF, I collcet maybe 5-8 "kill" quests on a given area and do it all, then head back to town and turn them in. I have gained up to 2 levels per 8 quest hand-in that way with RAF. Also, since all kills count for a group, you'd only have to do the quest 5-6 times with your groups. The only issue I see is getting each group to "tag" the mob first and therefore get credit for the kill from that group. If you roll a hunter, you can "tag" the mob with a missile weapon, or heck, even a warrior or rogue can do it. Or, control a shaman within the group on that particular quest. Lots of options.