Hello!
I am new, and trying to determine a good set to play.
Should I do
4 shamans
<or>
1 Priest, 3 Warlocks
Thanks!
Hello!
I am new, and trying to determine a good set to play.
Should I do
4 shamans
<or>
1 Priest, 3 Warlocks
Thanks!
PvE, PvP, or both?
If you're four-boxing, you might as well bite the bullet and go for 5 IMO!
Cheers,
Stealthy
The Zerg (Magtheridon - US)
Fact of Life: After Monday and Tuesday even the calendar says W T F.
QFTOriginally Posted by Stealthy
Do five.
Both setups are brilliant.
Shamans go OOM in PvP very fast and are getting a 14.7% coefficient nerf come 2.3 (ie. 14.7% x 5...)
They are getting much more awesome lightening overload and seeing LO go off x 5 will be stupid.
Shamans:
For:
+ Insane Burst Damage
+ Can Heal
+ Totems
+ Grounding and Tremor are awesome in paticular
+ Unlimited Heroism/Reincarnation
+ Very flashy, looks awesome
Against:
+ Goes OOM very fast in PvP
+ Can only do one thing at a time, either DPS x 5 or Heal x 5.
+ Once your CL and Fire Nova is on cooldown you are sort of limited
+ Must be facing the right way for almost all DPS
+ Not very fast at levelling as a grp
Warlock / Priest
+ Heals on the move
+ 4x Soulstone, Heathstone creation
+ Dont have to face the righ way to DPS
+ Pets of awesomeness
+ Very hard and take along time to die at later levels
+ Felguard x 4? 1.1k Spelldmg, 13k Health unbuffed, 400+ Resillience, Soul Link etc etc all very acheviable and lets you tank like a god in PvP
Against:
+ More complicated as you have two diff classes, all are cloth and squishie
* Cannot do heroics, probably struggle with alot of BC instances
* Not as much burst (one shot i win CL EM NS etc)
* Most classes have a 'get rid of all dots for free button' mage pally rogue
Thats just off top of my head
I have both teams, probably going with locks/priest after 2.3 changes
In theory, 5 x BM spec'd hunters look interesting. Especially for 2.3, with the removal of the dead zone and the changes to aimed shot (it becomes like a ranged mortal strike). Some good racials to choose from as well - Tauren with warstomp and extra HP and Orc with stun resists, bloody fury and 5% extra pet damage.
The Zerg (Magtheridon - US)
Fact of Life: After Monday and Tuesday even the calendar says W T F.
If you go with four I whould always try and upgrade to 5 to solo instances.
I'm not sure about at 70, but you can solo instances on the way there with just 3. I'm guessing you'll need at least 4 for the level 70 instances, but even then you might run into some problems.
Last I checked hunters still have a deadzone, it is just 1/3 the size(5-8 yards to 3-4 yards).
You can heal and damage at the same time with shamans, have one heal and three damage.
Deadzone refers to the region between melee and ranged. After 2.3 that area where you hunter just stands there and does nothing will be eliminated. Pretty huge buff especially for multi-boxers because it means you'll be much less likely to have to micro manage your group to do damage when something is close to you.Originally Posted by Zaelar
I allso have a little question about classes:
My main team is a level 70 pally and 4 priests (all bloodelves, and I'm getting frustrated I didnt do undead:P) main goal was pve, but some pvp could also be fun.
I have startet to level a new team with a bit more pvp in mind. This is 4 undead locks and 1 orc shaman. I'm allmost 30 atm. My plan was to have the shaman as a resto healer, and also a damage booster for my locks with bloodlust, wrath of air and manatide totems especially.
However I have seen that most that goes with 4 locks usually also choose to use a priest as a healer. Do you think I should reconsider with pvp in mind? I have another lvl 60 undead priest that potentially could replace the shaman when I get to that level.
Latency, thank you very much for taking your time to elaborate.
That helped a lot![]()
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