Quote Originally Posted by 'aurelieshagwell',index.php?page=Thread&postID=122 049#post122049
I'd also like to point out that i did grind pvp in pre-tbc and as such, to a large degree, i really DO enjoy pvp. It does however need to have sufficient variety. Wow is kind of lacking in specs but then depending on the build players throw wildcards into the fight at any given moment. You might get sheeped, feared, have to trinket, get a long cooldown ability come up for you or the other player. All I had in war was "it's a caster, it will either dot, dd or aoe me... oh there was a surprise". Same for the melee, tanks and healers. Once in a while, like clockwork, they'd do one of their special abilities which usually did dd... or aoe. All a bit sterile, pointless and grindy.
The problem in WoW is how they tied Personal Ratings with Honor Gear in S4. It's dumb. Players who want the best gear is stuck grinding arena in a piss poor implementation. Queue dodging. Win Trading can still happen when rated teams schedule to fight in some obscure time like 2 am maybe so they see each other still. People can still be carried into high ratings.

WAR removes that bullshit and makes it a grind. Bu at least everyone who put in the time to PvP via Renown Rank has access to gear. Granted, their side needs to capture the keep to access the vendor--so there's that reason to PvP to capture a persistent world objective.

They are still 2 differnent games. And I'm sure WAR will be as stale as WoW in the months/years to come.

My take is WAR does not seem to suck as other MMOs that's been released since WoW: Guild Wars, LOTR, Conan, etc... WAR seems to find a nice chunk of niche from the 10 million WoW player base.