With regards to the PQs, what I'm saying is that on your first run through, there will be lots and lots of people for PQs. However, because of how scattered other character levelling will be, PQs will suffer a lot as you move away from launch. It's in their very nature, the pop will be much more spread out through the world.
Yes the PVP is an afterthought in WoW but that's not all that relevant. Just because it's an afterthought in one game and not in another doesn't mean it isn't actually better. Wow's pvp is easily more entertaining than war from the perspective of the classes. Wow classes have variety spells and gameplay, war classes dont. Where war claims to have something is in the "aim" of the pvp and the battles for the keeps. Again, I don't see how this works at all because winning those give you little more than just exp. It's not a truly meaningful victory in any way other than "oh we won a bg". As such I see it as a pvp grind ala wow with classes i found really bleak.
Re character creation: come on dude. war: 3 trees and 15 points MUST be allocated into the main tree (in order to max your base powers) with a few points to select 2-3 additional powers on that tree you might want and like another few to slot into your second tree to power it up. Wow has far FAR less mandatory trees with 51 points into them with those points enabling you to power up traits. There is an infinite amount more variety in wow skill trees possible compared to war. War skill trees are literally like "pick 2 from 5 boxes from 3 trees and add something little on the side". War does have some additional powers you can select but on a whole the character skill system is woefully linear. Who remembers rpg mmos where you could allocate stat points?
As to persistent world pvp, it doesn't work unless there is a point in it. For example capture of cities to gear up, destruction of property, sole control of levelling zones etc. But of course those are hardcore gamer options which war shirked from. This is really my ultimate criticism and it is justified, war provided yet another mainstream solution which does PvE poorly and PvP half better than wow and half worse. It doesn't actually offer anything to those of us who want to be involved in meaningful game determining, varied and character customised pvp. The whining in wow right now is that it provides homogenised classes in WotK, war provides far more homogenisation than wow and that's not a good thing. (yes, I want Shadowbane, I know this that game spoilt all of us who played it)
My rating was obviously my rating, that's just erm... not up for debate or comment really. I'm happy you enjoy it and hope you keep enjoying it, I would have loved to have played it instead of cancelling my preorder, I don't wanna be playing wow. Sadly, as Conan, it does not provide progression from wow and it is the progression that's needed. Developers need to get off the fence and start building real character variety back into mmos. All this "i desgined all these trees so no moron can gimp themselves and of course you can't allocate stat points people might chose SPI as melee" is the true crime wow perpetrated on the community, however at least they filled their game with content.
Releasing a game which is even more simplified from the rpg character perspective and pretty much void of pve and claiming it's pvp orientated with really bugger all point in the pvp but exp grinding doesn't really convince me. They can market the game as they want but they can't get away from the fact they didn't hit the sweet spot with the pvp. There just isn't the variety to keep people pvp grinding but of course that's not a point we will agree on so let's see what the future shows us.
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