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  1. #11

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    Ok, been using my 70 warlock to lvl my priest/hunter duo and 2 friends. We're up to Scarlet Monastery now that they're 20+.

    At around lvl 23-24 for my alts, and 29-30 for my 2 friends I was pulling in up to 40k XP an hour.

    The warlock has around 1200 shadow damage + trinkets + any pots/food buffs. I just run around and throw Curse of Agony and Siphon Life on everything, don't forget to leave fire shield from the imp on auto-cast, helps alot more than you'd think... this works out to be the most mana/speed efficient way to kill and stay at 100% life/mana with a lifetap giving back around 2k mana, or dark pact doing the same.

    Fastest clear time is under 12mins for the Cathedral, 8mins for the armory, I only do the library if someone needs the key or loot. It only gets slower when one of my friends on follow manages to come too far into a room and aggro half of it, and I need to run around picking it all up ... I kill the last bosses and loot the 2 blues to sell and cover repairs, the others loot the rest, then trade me some stacks of cloth for gold etc...

    Prior to SM I ran Deadmines from 10-15 or so, 15-20 in Shadowfang Keep, 20-30 will be SM, then 30+ in uldaman. I'll update what I do at 45+, but I have some ideas

  2. #12

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    Yeah shogun, I think that running through at speeds like that is a lot better XP than running a regular 5man group.

    Also, if you're only running 2 friends through, you're getting them less XP than I am.

    With a group of 2, you get no bonus. Group of 3 the multiplier is 1.166, group of 5 is 1.4

    Woooo bonus!

    I'd do Uldaman for a couple levels if I were you... then move on to ZF.


  3. #13

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    Yeah ZF will be on the cards, then more than likely BRD until 60 (joy...)

  4. #14

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    This looks promising. I have a 70 priest already and my mage is now 68 so when he hits 70 I may do some aoe leveling in instances to level up 4 warlocks and then when they hit outlands use my priest to help quest.

  5. #15

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    One of the biggest advantages I can see with using an affliction lock (with some points in demo for stamina, int, spell power and imp. imp) is that if the mobs run in fear it doesn't matter, they're dying either way.

    And letting an instant howl of terror off so that the dotted/feared mobs go gather more for you is great

  6. #16

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    I have a 70 lock as well that I could use but their aoe is lacking and having ice block to bunch up mobs for aoe is just so nice.

  7. #17

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    Don't need to AoE with a lock though, and it's just as fast imo. To gather them up for AoE you need to run up to every mob and aggro it, with the lock by the time you've reached the mob, it's got CoA and SL on it, and then it follows you along hitting you taking damage from fire shield until running in fear/dying...

  8. #18

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    Ehh well having to target each mob to dot it would take more effort :lol: I will probably try both to see how it goes.

  9. #19

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    I think I have found out something with those screen shots.. I have been doing the whole aoe leveling with my 4 warlocks and 70 mage and I am noticing /played time is not accurate. I have been at a level for 20 minutes yet it is displaying only 4 minutes played. Something tells me the 16 hours is incredibly inaccurate. I am guessing theres some sort of bug with zoning repeatedly thats affecting /played time or something.

  10. #20

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    Quote Originally Posted by Blokus
    You can use Warlock pets (and probably Hunter pets too, haven't tried) to help powerlevel characters.

    You must have 2 or more lowbies grouped together and 1 or more warlocks ungrouped. Tag with the lowbies, and kill with JUST the Warlock pets. FULL XP for the kills for the lowbies. Don't use any Warlock damage spells or it will reduce XP.

    It DOES NOT matter what the level difference is between the lowbies and the Warlocks. You will get FULL XP regardless!!

    I have two Warlocks that just got to 70 this past weekend. I re-specced them to demo to get the Felguards. Now I'm using them to level a couple of Mages. All the toons follow one of the mages. I put that mage on autorun and go non-stop tagging and bagging. I don't stop to loot anything. It's very nice when it can be combined with a killing quest.

    Mages are really good for this as lowbies, especially with 2 or more. I just run by some mob, tag it with Fire Blast from one mage which is instant and doesn't require stopping, and does immediate damage (i.e. not a DOT). I then send in the two Felguards. Quick kill. Fast enough that I keep running for the next mob and Fire Blast with the other mage. By that time the first mage's Fire Blast is off cooldown and ready for another mob.

    The mages are in their low 30's and the kills are getting a little slower, so at some point the non-stop run-and-gun will come to an end. BUT then I'll have two mages who essentially have pets, LOL. I'll also have the Warlock's Fear and any other spells/abilities that don't cause damage.

    Works only outdoors and not in instances of course, since the lowbies and Warlocks aren't grouped together.

    Also it's best to have Cleave turned ON for the Felguards and they will kill faster. However, if you are in a really dense mob area ,turn Cleave OFF so you don't accidentally tag nearby mobs with the Pets since the lowbies won't get credit. I have turning Cleave on and off hotkeyed.

    Is this method faster? Heck, I don't know but its a lot of fun!!
    Sorry for the huge quote, but I don't want to lose this.

    What level mobs are you tagging and bagging with the petkill method? Suvega and I were talking about this and were curious how high of a level you could reliably tag without getting one-shot and then send in a hunter/warlock pet. Does the XP degrade if you get too high above your lowbie's level?
    TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]

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