The above macro should work but is it possible to have different targets in a cast sequence macro
/castsequence reset=10 [target=player1] Buff, [target=player2] Buff, [target=player3] Buff
?
The above macro should work but is it possible to have different targets in a cast sequence macro
/castsequence reset=10 [target=player1] Buff, [target=player2] Buff, [target=player3] Buff
?
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