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  1. #1

    Default Multiboxing software

    Hey guys,

    Right now I am coding a multiboxing program. I am unsure at this stage if I'll ever release it because:
    a) It's written in a dead language - VB6.
    b) VB6 is slow.

    I think the speed of VB6 is fine for this type of work but I might wait till I am profficient at vb.net and port it over to vb.net - Once I'm done and have the bugs ironed out I'll consider releasing it if I am happy with it's performance (and the bug testers are.) I'll also consider releasing source code depending on how embarrassing the code ends up being :P

    Anyway, the point of this post is to ask what features do people desire in a multi-boxing program?

    I've discovered the PiP system in keyclone program (written by the admin guy on here I think?) and have implemented something similar into mine (screenshots linked to below) but what other functions are sort after but so far have been left out? I can't think of anything major that would be desirable that I haven't included!

    www.sibehuskies.com/images/squid/ contains a few screenshots of my system of multiple WoWs on one system. Some are a bit distorted as I am obviously disregarding aspect ratios and I've yet to decide whether I ditch the borders or not.

    BTW, can people refrain from telling me I "stole" ideas, as I quite clearly did so there is no need to point it out.

  2. #2

    Default

    Scary url is scary.
    Insanity: doing the same thing over and over again and expecting different results. -- Albert Einstein
    EINSTEIN SUX WHENS RNG!

  3. #3

    Default

    My goal is functional.

    Borders make it appear slightly ugly, but it defines the edge of one window which makes it easier for users to click in them (as clicking activates them, or shift clicking doesn't) just for those users who don't like keys.

    And yeah, aspect ratios have been ignored. I don't care much for aspect ratios :P

  4. #4

    Default

    The URL appears to be safe here.

    The speed of VB6 should be perfectly fine. Just make sure that you're not sending keystrokes to a dead window or it could hang the app. Pretty simple stuff though. very nice. Well done

  5. #5

    Default

    Moved to software forums.
    TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]

  6. #6
    Member Ughmahedhurtz's Avatar
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    Default

    I wrote a ghetto keyboard broadcasting app in vb6 that I used for about 6 months before I went hardware, so I know it works just fine for this sort of application. The exception might be mouse broadcasting where you really start to notice lag.
    Now playing: WoW (Garona)

  7. #7

    Default

    Quote Originally Posted by 'Midol',index.php?page=Thread&postID=117405#post11 7405
    BTW, can people refrain from telling me I "stole" ideas, as I quite clearly did so there is no need to point it out.
    isn't that just funny...

  8. #8

    Default

    Quote Originally Posted by 'keyclone',index.php?page=Thread&postID=117499#pos t117499
    Quote Originally Posted by 'Midol',index.php?page=Thread&postID=117405#post11 7405
    BTW, can people refrain from telling me I "stole" ideas, as I quite clearly did so there is no need to point it out.
    isn't that just funny...
    You should be flattered

  9. #9

    Default RE: Multiboxing software

    Quote Originally Posted by 'Midol',index.php?page=Thread&postID=117405#post11 7405
    Right now I am coding a multiboxing program.
    Welcome to the club.

    I think the speed of VB6 is fine for this type of work...
    The time-sensitive parts of the program will probably turn out to be the keyboard hook and socket code, which are pieces of the operating system, so I don't think your choice of language matters very much.

    I'll also consider releasing source code depending on how embarrassing the code ends up being :P
    I know the feeling all too well.

    Anyway, the point of this post is to ask what features do people desire in a multi-boxing program?
    I think you'll start getting good answers to that question after you begin releasing beta versions and people are using the program. Your users will tell you what they want, and that's how you'll find out which features are most desired. That has been my experience with HotkeyNet. My users have been a never-ending source of excellent ideas.

    Therefore, if I can make a suggestion, release a simple but useful version of the program immediately. It can be the maximizer/PIP version you've already written. Start building up a group of users. They will tell you everything you need to know. Then add stuff to the program bit by bit.
    �Author of HotkeyNet and Mojo

  10. #10

    Default

    Quote Originally Posted by 'Midol',index.php?page=Thread&postID=117627#post11 7627
    You should be flattered
    isn't that just funny...

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