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  1. #1

    Default Racial Changes coming with WotLK

    Sorry if someone had already posted it but I looked and hadn't noticed that someone had. Anyways, Alliance are basically getting buffed and Horde nerfed x.x Well, minus Trolls, they're about the only ones getting a buff. I was reading up on the WotlkWiki site and saw this on their front page.

    More Patch 8905 Changes - 09/06/08

    Changes to Racial Abilities




    Orc:
    • Hardiness now reduces the duration of stun effects by 15%
    Troll:
    • Racial Passive "The Voodoo Shuffle": Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!
    • Berserking: no longer has an activation cost of energy/rage/etc
    Draenei:
    • Gift of the Naaru: now scales based on the higher of either the caster's Attack Power or Spell Power
    • Shadow Resistance: reduces the chance to be hit by Shadow spells by 2%
    Dwarf:
    • Frost Resistance: reduces the chance to be hit by Frost spells by 2%
    • Racial Passive "Mace Specialization": Expertise with Maces and Two-Handed Maces increased by 5.
    Undead:
    • Shadow Resistance: reduces the chance to be hit by Shadow spells by 1% (yes, this is lower than the other resistance racials)
    • Will of the Forsaken: removes any fear, sleep, or charm effect (no longer has a lasting immunity).
    Night Elf:
    • Quickness: reduces the chance to be hit by melee or ranged attacks by 2%
    • Nature Resistance: reduces the chance to be hit by Nature spells by 3%
    Tauren:
    • Endurance: now scales based on base health, to be tuned to approximately a 5% heath increase if the player were wearing green quality gear
    • Nature Resistance: reduces the chance to be hit by Nature spells by 2%
    Gnome:
    • Escape Artist: the freeing effect can no longer be resisted
    • Arcane Resistance: reduces the chance to be hit by Arcane spells by 2%
    Blood Elf:
    • Mana Tap: ability removed (partially integrated into Arcane Torrent)
    • Arcane Torrent: restores 15 energy, 15 runic power, or 6% of mana to the Blood Elf (along with the current 2s silence effect)
    • Magic resistance: (unknown, possibly reduces chance to be hit by all spell schools by 1%)
    Human:
    • Perception: changed to a passive, now grants one character level of passive stealth detection
    • Racial "The Fall of Humanity": Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. 5min cooldown
    • Racial Passive "Human Supremacy": The dominance of Humanity is evidenced by having one more racial bonus than normal. Actually, make that two counting this one. (just a tooltip, no actual functionality)
    • The Human Spirit: spirit bonus lowered to 5%

    So, what do you all think about this? I personally hope they don't do all these changes... but if they do I am seriously going to have to consider going back to Alliance :S
    [align=center]Destromath -- (US) Horde PvP
    <Magical Liopleurodons>

    Anira -- 80 BE Arcane Mage
    Kalililah/Kaliliah/Kaililah/Kaililiah -- 80 Troll Ele Shaman

    [/align]

  2. #2

    Default

    Anybody else notice how far they have nerfed WOTF and continue to do so?
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  3. #3

    Default

    Quote Originally Posted by 'Xzin',index.php?page=Thread&postID=117148#post117 148
    Anybody else notice how far they have nerfed WOTF and continue to do so?
    Blizzard nerfs far more than they do buff... it annoys the hell out of me.

  4. #4

    Default

    I heard blizz hired a blind monkey with access to a nerf bat, every Tuesday morning they just let him swing wildly at for a good hour or so

  5. #5

    Default

    wow... they finally nerfed warstomp?
    Someguy: "You must really like playing with yourself"
    Me: "OH HELLS YEAH!"

  6. #6

    Default

    Hardiness looks like it's getting nerfed to hell, Orc isn't so appealing now. That seems to be the only real horde nerf. WotF will have little change since it's mostly used as a reactive ability rather than preemptive. Trolls get a slight buff, Blood elves get a major buff, and Cows get their possibly OP health bonus nerfed before it becomes a problem when 20k-30k health becomes the norm.
    Note: this is a list of changes/additions, not an
    exhaustive list of all abilities. Racial abilities not mentioned here
    haven't changed (or are ones I forgot to put on this list).
    I'd drop it at that, but then if you look at the third human racial it kind of makes Kalgan's statement seem a bit confusing.

  7. #7

    Default

    Quote Originally Posted by 'Naysayer',index.php?page=Thread&postID=117205#pos t117205
    Hardiness looks like it's getting nerfed to hell, Orc isn't so appealing now. That seems to be the only real horde nerf. WotF will have little change since it's mostly used as a reactive ability rather than preemptive. Trolls get a slight buff, Blood elves get a major buff, and Cows get their possibly OP health bonus nerfed before it becomes a problem when 20k-30k health becomes the norm.

    Note: this is a list of changes/additions, not an
    exhaustive list of all abilities. Racial abilities not mentioned here
    haven't changed (or are ones I forgot to put on this list).
    I'd drop it at that, but then if you look at the third human racial it kind of makes Kalgan's statement seem a bit confusing.
    30k?!?! is it really scaling like that?

  8. #8

    Default

    I assume this changes were made to balance the arena..

    Changes wont affect my shamans much but it will indeed hurt my orc warrior! Wotf would only work against warlock and warrior fear anyway in WOTLK since the priest pshy scream turns into horror effect (well the 4 first seconds)

    Perception was hit hard as well.. 1 stealth level isnt much tbh (the stealth enchant on cloack grants you 1 stleath level and the engineer head gear gives you 1 level higher stealth detection.)
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  9. #9

    Default

    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=117164#po st117164
    Quote Originally Posted by 'Xzin',index.php?page=Thread&postID=117148#post117 148
    Anybody else notice how far they have nerfed WOTF and continue to do so?
    It should be removed from the damn game.
    Pvp arguement:
    Maybe they can nerf WOTF after they make some of the fearbombs that locks have share diminished returns. And while they're at it, they can make it so that damage that it has a chance to stop the fears like it is supposed to. For an example of how damage stops fears SHOULD work, see Priest Fear Bomb.

    Pve arguement:
    In all honesty, I hate how pvper's want the entire game balanced for them. Some folks are trying to use those same skills for pve. Think about that before you start to swing your own nerf hammer.
    Hunter/D. Priest 60.........70.........80
    ProtPally + Holy 60.........70.........80
    Boomkin + Shamen 60.........70.........80

  10. #10

    Default

    Quote Originally Posted by 'sqeaky4100',index.php?page=Thread&postID=117208#p ost117208
    30k?!?! is it really scaling like that?
    Not so much. It seems upscaling mana and mana regen is the new stam upscaling (TBC) for WotLK.
    Someguy: "You must really like playing with yourself"
    Me: "OH HELLS YEAH!"

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