Did some testing in the wee hours of the morning prior to going to work.. here's what I found.

First, if you follow someone up a winding staircase... you're almost gauranteed to make the follower fall. Secondly, When you first autofollow you actually start the run animation then tween to walk animation(looks horrid, I'd say as bad as the stutter run before this "fix").

Next deserved it's own paragraph... I managed to bug the autofollow. I followed my mage. Walked all the way upto her. Broke autofollow and low and behold I walked. I hit my walk/run toggle a few times... I still walked. I stopped moving forward and moved backwards.. still walked. I strafed, jumped just about every movement you could do. I still walked. I shifted to cat and I could run again. Weird crap I tell ya.

Another thing I detest with the new autofollow... If you follow someone and stop with them. In order to run anywhere, you need to first break autofollow, then press your movement key... So forward... forward now you are moving forward... Double tap to move is annoying.

And this is just me, The speed at which you walk upto someone from the distance you do is ungodly slow. I'd do that maybe if I was acting out bullet time or something. An average stride takes less then 1 second, the game makes it over 1 second. I think that alone makes you look like 1) you have a stick up your @$$ cause you think you're the sh!t. 2)Just idiotic.

BTW here's my post I put up in general forum.

http://forums.worldofwarcraft.com/th...06001252&sid=1

If anyone feels like adding there two cents or can point us to a better post to add our complaints to do so. That way we can make it known how autofollow now blows. Most people who play one character won't even realize autofollow for a while. Only us multiboxers understand autofollow and know how it can effect gameplay to us, and to players in general. As I pointed out about following up stairs, and breaking autofollow with blink. I'm sure there are more things that make this go wrong. I'm sure whoever thought of this thought, hey this would be a cool feature to show. It's more realistic. But realism like this doesn't need to be in a game. I'm sure adding this autofollow code was way more important then adding/fixing any of the other countless things they could have.