Honestly I understand why people are against multi-boxing. It provides an advantage over other players on a human to human basis. Character to character there is no real advantage. But when you look at it from the perspective of people sitting behind the screen its an advantage you can essentially purchase. The advantage comes at the cost of extra money for monthly subscription costs and game purchase.

This is one of the biggest reasons people play these games, to escape real life and be in an environment where everyone starts off with an equal chance. In real life if you are competing for lets say a rare item like a luxury car, it will always go to the person with the most money. In game a rare item can be gotten through hard work and skill. The rich guy has no advantage. It can be said you get money IRL through hard work and skill, but that isnt always true, it has a lot to do with luck and who you know, and how rich your family is.

So then the way I see it, you are basically paying Blizzard, hardware vendors, and software creators(keyclone etc..) extra money to have an advantage over other people in a competetive game.

That said, the extra cost is relatively minor for any person working full time. But a lot of kids play WoW and they have no income, so I imagine they are the most likely demographic to have a problem with MBers.

Not to mention software applications that we use give us an ability to do things in game that are not humanly possible, how can that ever be considered fair? I remember playing against Aelli for the first time in 5v5 arena and my first feeling was "How can blizzard be ok with that? There isnt a human on earth that could activate 16 abilities in less then 2 seconds on 4 clients without the help of hardware or software assistance."

</devil's advocate>