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  1. #1

    Default Have 5 level 60 shamans, second class?

    So my veteran account has a level 60+ of every class except warrior (no desire to ever play one)

    So I'd like to abuse RAf a bit longer and level a group of 4 of some other class but I can't decide which class. I dont really want to mix and match as that gets more complicated than I'm willing to work with, so here are my thoughts:

    Warlock - already have a 64 warlock and it seems like warlocks would be pretty easy to multibox with, plus having up to 5 tanks is awesome

    Hunter - same as warlock, I have a 60 hunter already but I got bored of him 2 years ago and haven't played him since, not sure I want to play 5 hunters, plus managing ammo sucks a lot more than just hitting drain soul to create a soul shard periodically

    Moonkin - my former main is a level 70 S2/S3 feral druid, I could respec him moonkin and level 4 moonkin druids - I don't really like playing as Tauren though, and not sure how the synergy is with 5 druids (doesn't seem as good as shamans, warlocks, etc)

    Mage - have a 60 mage but can't stand mages, this one isn't really an option

    or perhaps, 3 warlocks and a shadow priest (already have a 60 shadow priest and 64 warlock on my main account, but the warlock looks better and is better geared so it might be easier to create a new shadow priest - I hear 4 warlocks + shadow priest have amazing synergy, and the priest could heal for instance runs

    Any opinions from anyone? I just want to get 1 more team to level 60 before RAF expires.

    Edit: And if anyone suggests warlocks + priest, should I control the priest or one of the warlocks? That would depend which toon i use from my vet account.
    <Multiplicity>
    Blood Elf Death Knight, 4 Orc Shaman - Burning Legion Horde US (PvP)
    Ellianaa - Haachoo - Hachu - Hachuu - Hahchoo

    Heroics down: Gundrak, Drak'Tharon, Utgarde Keep, Utgarde Pinnacle, Culling of Stratholme, Halls of Lightning, Ahn'Kahet, Violet Hold, Nexus, Azjol-Nerub, Halls of Stone

  2. #2

    Default

    warriors

    nobody ever does warriors...

  3. #3

    Default

    2 locks, 3 SPriests.
    Make sure to have either "pew pew", "lazerbeam" or "facemelti" in your guild tag.

  4. #4

    Default

    Quote Originally Posted by 'Glord',index.php?page=Thread&postID=116464#post11 6464
    2 locks, 3 SPriests.
    Make sure to have either "pew pew", "lazerbeam" or "facemelti" in your guild tag.
    What are the reasons for 3 spriests and 2 locks? Seems like 4 warlocks and 1 spriest would be better.
    <Multiplicity>
    Blood Elf Death Knight, 4 Orc Shaman - Burning Legion Horde US (PvP)
    Ellianaa - Haachoo - Hachu - Hachuu - Hahchoo

    Heroics down: Gundrak, Drak'Tharon, Utgarde Keep, Utgarde Pinnacle, Culling of Stratholme, Halls of Lightning, Ahn'Kahet, Violet Hold, Nexus, Azjol-Nerub, Halls of Stone

  5. #5

    Default RE: Have 5 level 60 shamans, second class?

    Quote Originally Posted by 'Hachoo',index.php?page=Thread&postID=116462#post1 16462
    So my veteran account has a level 60+ of every class except warrior (no desire to ever play one)

    So I'd like to abuse RAf a bit longer and level a group of 4 of some other class but I can't decide which class. I dont really want to mix and match as that gets more complicated than I'm willing to work with, so here are my thoughts:

    Warlock - already have a 64 warlock and it seems like warlocks would be pretty easy to multibox with, plus having up to 5 tanks is awesome

    Hunter - same as warlock, I have a 60 hunter already but I got bored of him 2 years ago and haven't played him since, not sure I want to play 5 hunters, plus managing ammo sucks a lot more than just hitting drain soul to create a soul shard periodically

    Moonkin - my former main is a level 70 S2/S3 feral druid, I could respec him moonkin and level 4 moonkin druids - I don't really like playing as Tauren though, and not sure how the synergy is with 5 druids (doesn't seem as good as shamans, warlocks, etc)

    Mage - have a 60 mage but can't stand mages, this one isn't really an option

    or perhaps, 3 warlocks and a shadow priest (already have a 60 shadow priest and 64 warlock on my main account, but the warlock looks better and is better geared so it might be easier to create a new shadow priest - I hear 4 warlocks + shadow priest have amazing synergy, and the priest could heal for instance runs

    Any opinions from anyone? I just want to get 1 more team to level 60 before RAF expires.

    Edit: And if anyone suggests warlocks + priest, should I control the priest or one of the warlocks? That would depend which toon i use from my vet account.
    Using your own assessment It seems to me you have more of a liking to do a warlock shadow priest group.

    If i was running that setup I would have the priest as the main. I figure it would be easier to drive the different class through mouse clicks other bindings, whilst having the remainder of your group performing exactly the same.

    I have one team of pally+ 4 shaman and I was considering running a spriest + warlock team but I can't seem to face levelling another team.

    I keep getting to the point where I think - but what would they enable me to do that the pally + 4 shaman team wouldnt.

    Then again - I start to thinking that I would like to RAF another team so I can gift up a shaman to 60 so I can have the option of 5 shaman.
    Team: Feral Druid, 3 Ele Shaman, 1 Resto Shaman

    Gimp Team: 4 paladins(13) and a DK(80)
    Kierlay,kierlee,kieree,kierla and Karatesh

  6. #6

    Default

    As for warlocks, consider that dots seem to be a mixed blessing/curse. Resilience reduces dot damage, dots can't crit, dots don't benefit from haste, and dots seem to be of the nature that you can heal through them. I love that you don't have to be facing your target to put them on which seems to be a big mb benefit and you can put a heap of hurt on fast (that hurt doesn't take effect fast, it is just put in motion fast). Locks can be UD and that gives you some fear protection. Having a priest somewhere in the mix gives some fear protection. From reading around it seems affliction doesn't scale well and people are not sure if the +10% damage bonus they just gave it + the haunt bonus will be able to put it on track or not. As a thought... having multiple locks means you can put multiple haunts on different targets all maxed out with dots.

    I am torn myself between druid or hunter or lock. I am leaning more towards hunter or lock. Seems like hunters are getting good damage buffs and pet buffs and getting to distance buffs and they already do some good damage.

    I am a bit confused how moonkin will be able to do the pewpew. Starfire is only hitting for 670 to 790 (3 sec cast/2 per six sec) @80 before spelldamage. Lightning bolt 715 to 815 (2 sec cast/3 per six sec). It must be that starfire is getting +120 percent from spelldamage whereas lightning bolt is getting +79.4% (it will be 104.4% in wotlk). I guess it takes more than can be gotten into here and take us off track. I would be a bigger fan of druids if i saw how they would be able to have the pewpew.

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