Quote Originally Posted by 'HPB',index.php?page=Thread&postID=116438#post1164 38
Having worked in a casino and seen people play until they passed out, I can say that this was a good decision. Free tip, when you go to a casino, check the seat before you sit down. Some folks don't stop playing their slots to do silly stuff like use a restroom.

Removing those titles was the responsible thing to do. Imagine how many diabetics, hypoglycemics and terribly skinny people would have passed out or worse. Imagine how many people would have called in sick to work too many times and lost their jobs... (I'm out of sick days, so I called in dead). Also, it would just be depressing for folks who can't get time off work for it. Level at a decent pace, enjoy the content. It's not every day we get 10 more levels of quests, mobs, crafting and excitement.
You know it's sad that people actually get that into something such as gambling or whatnot that they would actually crap their pants before they stop playing a game, or in some cases actually die playing video games or w/e. But in all honesty I just can't imagine how bad it would be for those same types of people should we ever get actual virtual reality computer games. Without something actually ejecting them out of the game from time to time I could see people totally dying in a complete virtual world losing all sense of reality, wouldn't even be suprised if they eventually became insane after subjecting themselves to so many hours of it convincing themselves that their virtual world was the real world.


Anyways going back onto topic, If they want to add in something like titles that would be a cool little addition in my book but I would rather see titles that everyone could potenially earn rather than simply the person with the most time on their hands. Let's face it all of us who have been playing the game since well before TBC have seen mediocore pvp players "earn" the rank 14 titles just due to the fact that they had 14 hours a day to spend playing a game. The truly best pvp players didn't always have the time to grind out that many battlegrounds.