Quote Originally Posted by Bunny
Thanks for your reply Kyosakana, I appreciate your input because the more i think about the idea the more i like it.
I have questions i whould like your (and everybodys) opinion on:

1.) What are the advantages of a paladin tank? Why not have a warrior tank and a healadin?
2.) Maybe I am just biased but why have a tank at all? is there anything in the 5 man content that cannot be tanked by a wl pet?
3.) Why did you chose a priest as your main healer? Will a healadin be as efficient at lvl 70 (without being so squishy)?

Any input is appreciated,
Bunny
1. Paladin tanks can hold multiple mobs and do decent single target aggro generation, and they have the advantage of starting with full threat generating potential. However, as time goes on and their mana goes down, holding aggro becomes more of an issue the longer a fight stretches. I suppose the big thing is the lack of a need for crowd control, since they generate threat just be being in the middle of mobs and dropping consecrations.

Opposingly, warriors generate single target threat much better, faster, and efficiently, and have the distinct advantage of generating threat potential rather than spending it. They also reach much higher levels of HP than a Paladin.

Looking back, I'd much rather have a warrior tank for my group, but I'm not in the mood to level one up any time soon.

2. Pre-burning crusade, there isn't anything really hard to tank. BC content, though, is designed with a tank in mind, so a lot of bosses hit REALLY hard. As a pet can't improve their dodge, parry, and have no block, they are taking a lot of full power hits. While a pet tank can probably last a fair bit with a healer or two behind them, they are going to be a huge mana sink.

3. I went with a priest healer because priests, hands down, are the most versatile healer. In particular, fear ward, AoE heals, fort and spirit buff, and quasi-decent ranged DPS. Druids and Paladins are great single target healers, but as I already had a paladin tanking for my group, and the druid is usually in moonkin form (GREAT dps by the way), which really left me with the only option for healing to be the priest.

A Healadin does have other advantages though. Blessings are great, and their natural 50% healing threat generation makes losing aggro to them much less of an issue. With plate, they can take a few hits, and their talents make them really mana efficient.. I suppose, yes, a healadin would be just as good as a priest at 70.