A few examples:
If i have a healer with me as fifth person i always defend balinda and whipe the horde there 8/10 times. So we(me and my healer) were waiting outside, behind a small hill. After the horde enters we run in behind them, but i get sapped, then a slave get's sapped. When both saps ended the horde were done with Balinda and came back out and zerged me. Just because of a damn rogue. Smart play of the rogue, i fully agree, but still annoying. Because the effect it has is huge(balinda dead or not). Next time i'll just run in with 3 instead of 4 if one gets sapped.
The same story goes for the healer getting chainsapped. I still lack resilience so i can't keep myself up vs 15 horde.
While going to offense across mid *sap*. Now i'll just use ghost wolf till i'm at my destination
It's just the idea about it. A rogue can easily hold 5 alliance up with a single sap, while i can't do anything to kill/annoy him back.
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