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  1. #11

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    Swap your paladin for a priest and win!

    One SWP is all it takes to take down grounding totems and its cheap compared to a volley of LB's each 15 seconds...
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  2. #12

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    Quote Originally Posted by 'Dominian',index.php?page=Thread&postID=115132#pos t115132
    Swap your paladin for a priest and win!

    One SWP is all it takes to take down grounding totems and its cheap compared to a volley of LB's each 15 seconds...
    purge

  3. #13

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    Problem is that purge takes a global cooldown, which can mean the difference between win or loss in many 5v5 games.
    Insanity: doing the same thing over and over again and expecting different results. -- Albert Einstein
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  4. #14

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    Quote Originally Posted by 'magwo',index.php?page=Thread&postID=115193#post11 5193
    Problem is that purge takes a global cooldown, which can mean the difference between win or loss in many 5v5 games.
    A well timed purge if your healer is a shaman, or a well timed Arcane torrent if you have a pally.

    I don't think the problem is spell selection, but rather the opposing shaman's good timing. I doubt he's leaving the grounding totem out for him.

  5. #15

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    Really good resto shamans will sit way back but still make sure their teammates are in range for the grounding so when you throw out a volley, 2 volleys could end up going to 1 grounding, it's a bit much
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  6. #16
    Rated Arena Member
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    The only way I've beaten this combo is to blow up the lock ASAP. You can live through the silences/polys/etc., but the spell locks and devouring of the felhunter, and a GOOD lock in this combo will be spamming Curse of Long Ass Casting on your group constantly, he has to go first. The biggest killer in this group, imho, is curse of long ass casting on your healer - since only druid healers can remove curse, priests and paladins are highly vulnerable. Add in the silences, and mass dispels from the spriest to remove your bloodlusts and their damage will come faster than you can heal.

    The 2nd place team on my bg was running this comp, now their shaman has respeced elemental (31/9/21) imp grounding/instant ghost wolf for escape, they've replaced the rogue with a holy paladin. Pure caster team, with the ns/em combo + shatter crits. IMHO, this is by far one of the best 4 dps teams out there with earth shock/counterspell/silence/spell lock at their disposal. Curse of Elements makes all the damage you take even more powerful as well. So they curse of elements one person, instant cast dots, heroism + nukes, plus a lockdown and cc on everything but their FF target and it's gg fast.

    Edit: Oh, and against this team, I don't purge at the start and my priest knows not to dispel. I wait for a grounding to drop so I can purge it away instantly so my LB volleys don't go into the ground - which gives me about 10 seconds of damage before another ground will come down.
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  7. #17

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    Quote Originally Posted by 'Naysayer',index.php?page=Thread&postID=115189#pos t115189
    Quote Originally Posted by 'Dominian',index.php?page=Thread&postID=115132#pos t115132
    Swap your paladin for a priest and win!

    One SWP is all it takes to take down grounding totems and its cheap compared to a volley of LB's each 15 seconds...
    purge
    Like ellay said a good shaman will wait for you to load your LB's then drop it. If you had a good priest he would watch your casting and trow of a SWP just before you fired your volley.
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