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  1. #1

    Default can't get over 1600 in 5v5 with 4 elemental shamans + 1 heal druid or 5 elementalshamans

    Hi gugys,
    i am a boxer from germany so sorry for my bad english

    i play 5 elementalshaman with full s2 (chest,shoulders,pants,head), s4 gloves and the rest of the random pvp epics are s4 or s3.
    sometimes i log out with one of my 5 shamans and invite a fried, he plays a heal druid (s3/s4 geared), to my 5v5 team.
    i played around 150 games with him in the last two weeks but i cant get over 1600.
    my highest ratign was 1635 i think (with 4 shamns + healdruid) and "solo" with 5 shamans 1611 ...
    what woud you think about the idea to put stamina or resilence gems in the equip of my mainchar?
    he is in 99% of all arenamatches the #1 target and the burstdmg of some teams (often the teams with frostmages) is to high for keeping my mainchar alive ...even if my other 3 (or 4) shamans spamm lesser healingwaves on my mainchar.
    if my mainchar dies, you know, i have to switch on my first toon, but the window of my toon is very small so i cant see enoght to play like i would play if i play with my regular mainchar and my aisstmakros continue assisting my regularmainchar for a few secounds after he dies (anyone an idee why this happens with my assit macros?)

    okay, enough bad english

    Extreme
    Realm: Blackmoore (PvP) - EU - HORDE - Germany
    Mainchar: Extremepg - Mage (85)
    Boxing: Proxx, Próxxy, Pròxxy, Prôxxy - 4 Shamans (90)

  2. #2

    Default

    Dont worry, im much the same with around 200 games played, highest is 1647.

    All i can suggest it just keep playing games, you will win some and lose some. When you've had enough for the night stop, pick it up the next day and carry on. Taking breaks doesnt hurt.

    If you are using focus for your assist macros, why not setup your main char to set the focus on himself too. With my 4 shaman all my macros are identical on all 4 shaman. Works for me. Although i'll look into this again if i ever get past 1650, as most teams past this mark use tot healing a lot xD

    Its ok to be German, the war is long since over, dont worry about it, all is forgiven.
    Tilce x 4
    Twisting Nether EU - Horde


  3. #3

    Default

    Quote Originally Posted by 'Tizer',index.php?page=Thread&postID=114082#post11 4082
    Its ok to be German, the war is long since over, dont worry about it, all is forgiven.
    lawl, i'm 18 years old so i don't know a lot about it only the stuff which is teached in school or what my grandmother/-father told me about it

    i dont use focus for assisting, i had it a few month ago but i had the same problems with and now without focus
    i use /assist [target=Proxx] (exist an nodead for sure too) and than [taget=proxxy](...)[target=próxxy] and so on
    gieeeef more than 255 signs/makro -.-
    Realm: Blackmoore (PvP) - EU - HORDE - Germany
    Mainchar: Extremepg - Mage (85)
    Boxing: Proxx, Próxxy, Pròxxy, Prôxxy - 4 Shamans (90)

  4. #4

    Default

    My advices:

    1. Ditch the druid. I've tried playing with druids several times, it has never worked for me.
    2. Get a paladin healer if your gear is bad. If you have good gear, you might consider other healers.
    3. Gem your main char defensively with stamina and resilience, but go for mostly the same enchants as your slaves. Don't make your main's spell damage too low.
    Insanity: doing the same thing over and over again and expecting different results. -- Albert Einstein
    EINSTEIN SUX WHENS RNG!

  5. #5

    Default

    Quote Originally Posted by 'magwo',index.php?page=Thread&postID=114105#post11 4105
    My advices:

    1. Ditch the druid. I've tried playing with druids several times, it has never worked for me.
    2. Get a paladin healer if your gear is bad. If you have good gear, you might consider other healers.
    3. Gem your main char defensively with stamina and resilience, but go for mostly the same enchants as your slaves. Don't make your main's spell damage too low.
    NO, Stick with your druid. As i see it a druid is maybe our best Solo healer to join us. But you need voice communication And he need to be really skilled at what he is doing. Make sure he have a high 2v2 team so he know how to survive burst attacks and kite it away etc.

    Reasons and how a druid should suport us in 5v5 is:

    Specc: He should specc with imp MOWT. all the way down to 1 point in tree of life(yes i know it sucks in pvp but dont worry about that yet), Also down to feral charge. And auto rooting in balance. Basicly a deap resto specc.

    Placement: He should allwyas stay inside of your shammys untill the main fight start, Stealthed in cat. This is maybe the best reason to pick a druid healer since he is the Only healer that can start the fight with 0 focuse from dps or CC. poping out inside of you will make them use a few seconds to change to him and few teams touches my druid at all.

    Sup with CC: The druid i got is one of the most skilled druid i have seen. He really knows how to use is CC and he hardly never screw up with CCing a potential kill target of mine. I had druids before that totaly fucked up my nuke by cycloning ppl randomly. Make sure that if he should suport with CC, that he do it the right way. He can at all time cyclon rogues that is stunlocking chrs. This helps alot since i normaly ignore the rogues till the very end. And he should try to follow up on your DPS with rooting the same target. So in many fightes i can see that i start nuking atarget and by the first wave of ligtening it will be a root on that target aswell, which help by making them unable to step behind a piller. But, all this takes some pracitce and voice comunications

    Tacks with a druid healer: If they rush in as 1 tight grp he should focus on only healing untell it seems safe to add some CC. Basicly just pop into tree of life and spam heal what ever get dpsed, Tree of life normaly suck in PVP but if the only thing you should do for 10-20 sec is to stand still and spam, then 25% more healing and less mana will help alot!
    If you are up against a team that uses LOS alot and max range. (you know those teams that dont wanna fight you but they like to run just inside range.. shote 1 spell and then step 1 back so you lose your attack) against those teams i have alot highter win chance since of a druid. Basicly ignore them alittle.. just pop some groundings and heal up the little dps they do, and at the point when the target you want to kill first step just slightely a bit longer forward then have your druid pop out and root him and he will be dead in second If they dont have to good dpsers. like 3 healer 2 dpsers then the druid can even go in and cat stun one and then follow up with a bear Bash. There is so many options with all the CC a druid is bringins on ways to encounter those teams that atleast for me seems to just be more and more of... I had huge problems with the piller humping teams.

    Druid VS pally: Pallys are nice as of their auras, and their bubble against CC or DPS. But thats it. In fights against heavy dpsers the pallys i have used have had trubble healing fast enough. As a solo healing pally it only takes 1 single interrup on him, and one of your shammys will be down.. While a druid can keep your toons up so much easier. Even if he get stunded or CCed for a short time it will most likely be some healing going on your fucused shammy. I have had some better sucsses with a pally that changed all his gems to haste rating games. But apart from that. A see the druid as the best healer we can have atm.

    I have noticed that i can normaly win the 5 first games, but after that its going over to a 50% win chance. and then its just going down. So rather try to goe a few games each day then to go many on one day. And allwyas start with doing 1 BG toghter before jumping into arena, thats my best addvices
    Lizandra + Againstme + Againstmê + Agaînstme + Againstmë + Againstyou / The Zerg - Al'akir (EU)

  6. #6

    Default

    I disagree. Druids just don't survive in 5v5, and they are vulnerable to cyclone by other druids. No bop.
    Paladin has stun which is awesome for landing a first kill during the waiting game.

    What you want to do is to purge someone who is showboating.. then put a frost shock + earthshocks on him. This will make him see the impending doom, which is where he will trinket to get out of the slow. This is where your paladin stuns and you move in for kill with insta cl and another shock.
    Insanity: doing the same thing over and over again and expecting different results. -- Albert Einstein
    EINSTEIN SUX WHENS RNG!

  7. #7
    Rated Arena Member
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    Default

    Quote Originally Posted by 'magwo',index.php?page=Thread&postID=114190#post11 4190
    I disagree. Druids just don't survive in 5v5, and they are vulnerable to cyclone by other druids. No bop.
    Paladin has stun which is awesome for landing a first kill during the waiting game.

    What you want to do is to purge someone who is showboating.. then put a frost shock + earthshocks on him. This will make him see the impending doom, which is where he will trinket to get out of the slow. This is where your paladin stuns and you move in for kill with insta cl and another shock.
    Druids are vulnerable to cyclone by other druids? Wut? How are druids more vulnerable than any other class?

    If your druid (or priest or pally) is being cyclone spammed then the issue is with the boxers grounding and forcing the druid defensive. Hell, cyclone has a 20 yard range, which matches earth shock.

    HoJ is resisted as much as bash, and with a druid you have roots/feral charge/bash/cyclone. Pallys are fine for the 6 second bubble, but they're hardly the end all be all of healing classes for boxers.
    Back to Warcraft!
    Shaggir, Shaggira, Shaggire, Shaggiri, Shaggiro - 5 Shamans US-Coilfang(H)

  8. #8

    Default

    i reached 1685 in 5v5 with my heal druid so i get the s4 ring with all my shamans
    we tryed to rech 1700 but we failed -.- 1641 now :/
    i think a little bit CC is very nice, he often roots the players who comes to near to my team so i will be able to kill them or purge them while they are mounted
    cyclone is very nice against frostmages, too ... in my opinion frostmages are the best burstdmg class, okay elemental shamans too.
    so if the mage or elemental shaman is cycloned the dmg on my mainchar is pretty low until my grounding totems are ready.
    i played with him for about 2 weeks and ~200games (yes we have done a lot of games today) but i think it will take more than 2 weeks to play perfectly together.
    he is very skilled so i think in a few weeks we will easy get over 1700. communication and teamplay!

    an other skilled s3/s4 geared healdruid (2600 in 2v2 in season 3) transfered on my realm to be my healer (i fight against his heal shaman last night, the rest of his team was 3x WL+1shadowpriest .. .argg .. "dots, more dots" ) so i have 2 skilled partners now


    another question:
    trinkets? medallion of the horde+dmg trinket or battlemaster trinket+dmg trinket or an other combination?
    i think i need a +dmg trinket to do as much burstdmg as is can with my instant CL (with my gear i dont have a lot of spelldmg now )
    Realm: Blackmoore (PvP) - EU - HORDE - Germany
    Mainchar: Extremepg - Mage (85)
    Boxing: Proxx, Próxxy, Pròxxy, Prôxxy - 4 Shamans (90)

  9. #9

    Default

    I've played with both, here's my very quick run-down. I think Paladins are superior for the following reasons:

    Their bubble protects them from being a quick focused target. They are also very beefy vs. melee DPS with plate + shield + stun to defend themselves. Yes the bubble can be dispelled, but it takes 2-3 seconds for that to happen. 2-3 seconds is a long time in 5v5 at the opening clash.

    Their BoP protects against a focus attack on a shaman. Grounding totems + a BoP is nice. Yes, they can switch their focus target or dispell it, but again, that adds 2-3 seconds.

    They can stun a target to either force a trinket or enable a kill. Druids can also stun, but they have to shift/feral charge/bash and that takes time. Paladins only need to blow a single GCD for it.

    Paladins offer superior, reliable, consistent healing on a single target. Druids' healing takes a while to spool up since it is very HoT-based. NS+HT is nice, but is on a long cooldown.

    However, druids really shine in situations where there isn't a ton of incoming DPS (i.e. you made a very quick early kill, as planned). It is easier to "finish up" 3-4 people with a druid than with a Pally. Innervate is nice for the lead shammy if he's been mana burned heavily. They have great longevity, heal-wise, once the first 1-2 people are dead.


    My Paladin healer partner left the game a couple months ago and I've been playing with a druid healer for 8 weeks or so now. It's very frustrating. If I don't blow someone up almost instantaneously, he cannot keep all the shamans (or himself) up very long at all. 4 DPS teams or 3 melee DPS teams work us over easily unless I "go for broke" and get a lucky kill on someone in the first 2-3 seconds of the battle.

    The differences seem small, but they're really huge. 2-3 seconds is the difference between killing the first 1-2 people and having 1-2 of your own shamans dead.
    Cranky old-timer.

  10. #10

    Default

    Quote Originally Posted by 'Alemi',index.php?page=Thread&postID=114234#post11 4234
    Quote Originally Posted by 'magwo',index.php?page=Thread&postID=114190#post11 4190
    I disagree. Druids just don't survive in 5v5, and they are vulnerable to cyclone by other druids. No bop.
    Paladin has stun which is awesome for landing a first kill during the waiting game.

    What you want to do is to purge someone who is showboating.. then put a frost shock + earthshocks on him. This will make him see the impending doom, which is where he will trinket to get out of the slow. This is where your paladin stuns and you move in for kill with insta cl and another shock.
    Druids are vulnerable to cyclone by other druids? Wut? How are druids more vulnerable than any other class?

    If your druid (or priest or pally) is being cyclone spammed then the issue is with the boxers grounding and forcing the druid defensive. Hell, cyclone has a 20 yard range, which matches earth shock.

    HoJ is resisted as much as bash, and with a druid you have roots/feral charge/bash/cyclone. Pallys are fine for the 6 second bubble, but they're hardly the end all be all of healing classes for boxers.
    1. Cyclone and roots have casting time so they don't work for opening kill usually.
    2. Druids are sensitive to burst damage and especially when combined with an offensive cyclone on the other team. Whenever I played with druids they would just die.. Groundings go down fast against mages, druids and shaman, warlocks.. whatever.
    Insanity: doing the same thing over and over again and expecting different results. -- Albert Einstein
    EINSTEIN SUX WHENS RNG!

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