As always there is a constant struggle to always improve and adapt to others. Many teams on my realm in the top 20 know exactly what multiboxing is capable of and act accordingly.
So what's new?
Rushing, I never really thought it was possible or doable but I've had a really high success rate with it lately, about 25-2 or so while rushing. I'd say it's a half and half for rushing though, I charge where they usually run to and throw down my totems first then purge, then go offensive. You eat a few hits in damage in the process sometimes but that happens anyways when teams finally decide to come at you. With this method your team is already set up and they have not been able to formulate a gameplan. Will be making videos to show how it disrupts them.
The main benefit of this, is it avoids the long boring drawn out 30 minute wait times (though the team can run around and reset the rush, but usually it starts faster)
Strat will not work repeatedly on the same exact team if they are anygood and know they are facing you in the next match. Kind of a Shock and Awe treatment.
Focused Targeting, they can't heal what they can't see and the person getting focused has no idea he's about to take damage since it doesn't show up on target of target.
I've switched my macro's around so that I'm using straight up /assist Main /cast Spell. This does consume a lot of bars and space if the main dies I have to replicate another 2 rows of bars and be able to switch to it smoothly. But opens up the ability to set a focus target on all of my characters that allow me to cast spells at a target they can't see. I will target something else, throw damage at it and then switch to the new target. Success rate is very high with this method as well, but with anything I can still improve on it.
Just giving a heads up on new techniques I'm putting into the matches.
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