Hi Leute
Ich spiele nun auch schon eine Weile mit meinen 2 SChamanen und wollte nun mal wissen obmir jemand ein Addon nenne kann wo ich auch den SChaden meines Toons sehen kann
Hi Leute
Ich spiele nun auch schon eine Weile mit meinen 2 SChamanen und wollte nun mal wissen obmir jemand ein Addon nenne kann wo ich auch den SChaden meines Toons sehen kann
Wer Rechtschreibfehler findet darf sie berhalten.
Cpu : AMD Athlon 64 3700+ ~2400 Mhz Graka : Geforce 6600GT x2(256 MB PCI-E) RAM : 3 GB (PC 3200 DDR 2)
I believe you(deutsch is not my native language) just asked for an Addon to show the dmg that your alt's are doing right?
[HowTo] Change SCTD to show party damage as well.
In that link you use SCT addon, and you change one of the command lines, It's explained perfectly in the guide, and voila you can see the dmg ur alts are doing.
thx for the fast support
Wer Rechtschreibfehler findet darf sie berhalten.
Cpu : AMD Athlon 64 3700+ ~2400 Mhz Graka : Geforce 6600GT x2(256 MB PCI-E) RAM : 3 GB (PC 3200 DDR 2)
Hihi...Sry für den Doppelpost aber ich bekomme das iwie nich hin meine Englishkentnisse sind wohl doch net ganz so gut wie ich dachte =)
Kann mir vll. jemand in Deutschsprachig helfen?
were echt nice xD danke schonmal.....
Wer Rechtschreibfehler findet darf sie berhalten.
Cpu : AMD Athlon 64 3700+ ~2400 Mhz Graka : Geforce 6600GT x2(256 MB PCI-E) RAM : 3 GB (PC 3200 DDR 2)
1. Öffne den Addon Ordner von SCTD
2. Erstelle eine Kopie der Datei "sctd.lua" falls etwas schiefgehen sollte.
3. Öffne die Datei "sctd.lua" mit einem Editor
4. Suche folgenden Code (Zeile 50)5. Ersetze den Code aus Punkt 4 durch:Code:local COMBATLOG_FILTER_MINE = COMBATLOG_FILTER_MINE6. Datei speichern.Code:local COMBATLOG_FILTER_MINE = bit.bor ( COMBATLOG_OBJECT_AFFILIATION_PARTY, COMBATLOG_OBJECT_AFFILIATION_MINE, COMBATLOG_OBJECT_REACTION_FRIENDLY, COMBATLOG_OBJECT_CONTROL_PLAYER, COMBATLOG_OBJECT_TYPE_PLAYER, COMBATLOG_OBJECT_TYPE_OBJECT );
7. SCTD zeigt dir nun auch den Damage deiner Gruppenmitglieder.
BTW: Um SCTD verwenden zu können musst du auch das Addon SCT (Scrolling Combat Text) installiert haben.
muss ich das in jeder meiner wow ordner machen?
EDIT: Iwie klappt das nicht..der zegt jetzt kein SChaden mehr an und so siehts aus
[code]--[[
************************************************** **************
Scrolling Combat Text - Damage 3.0
Author: Grayhoof
************************************************** **************
Official Site:
http://grayhoof.wowinterface.com
************************************************** **************]]
--global name
SCTD = LibStub("AceAddon-3.0"):NewAddon("SCTD", "AceEvent-3.0", "AceConsole-3.0", "AceHook-3.0")
local SCTD = SCTD
local SCT = SCT
local db = SCT.db.profile
SCTD.title = "sctd"
SCTD.version = GetAddOnMetadata(SCTD.title, "Version")
--embedded libs
local media = LibStub("LibSharedMedia-3.0")
--Add new frame to SCT
SCT.FRAME3 = 3
SCT.ArrayAniData[SCT.FRAME3] = {}
SCT.ArrayAniCritData[SCT.FRAME3] = {}
local MSG_Y_OFFSET = 0
local menuloaded = false
local arrMsgData = {
["MSGTEXT1"] = {size=1, xoffset=0, yoffset=0, align="CENTER", height=5, duration=1},
}
--Blizzard APi calls
local UnitName = UnitName
local PlaySound = PlaySound
local GetSpellInfo = GetSpellInfo
--LUA calls
local pairs = pairs
local tonumber = tonumber
local string_format = string.format
--combat log locals
local CombatLog_Object_IsA = CombatLog_Object_IsA
local COMBATLOG_OBJECT_NONE = COMBATLOG_OBJECT_NONE
local COMBATLOG_FILTER_MINE = bit.bor (
COMBATLOG_OBJECT_AFFILIATION_PARTY,
COMBATLOG_OBJECT_AFFILIATION_MINE,
COMBATLOG_OBJECT_REACTION_FRIENDLY,
COMBATLOG_OBJECT_CONTROL_PLAYER,
COMBATLOG_OBJECT_TYPE_PLAYER,
COMBATLOG_OBJECT_TYPE_OBJECT
);
local COMBATLOG_FILTER_MY_PET = COMBATLOG_FILTER_MY_PET
local COMBAT_EVENTS = {
["SWING_DAMAGE"] = "DAMAGE",
["RANGE_DAMAGE"] = "DAMAGE",
["SPELL_DAMAGE"] = "DAMAGE",
["SPELL_PERIODIC_DAMAGE"] = "DAMAGE",
["DAMAGE_SHIELD"] = "DAMAGE",
["DAMAGE_SPLIT"] = "DAMAGE",
["SWING_MISSED"] = "MISS",
["RANGE_MISSED"] = "MISS",
["SPELL_MISSED"] = "MISS",
["SPELL_PERIODIC_MISSED"] = "MISS",
["DAMAGE_SHIELD_MISSED"] = "MISS",
["SPELL_INTERRUPT"] = "INTERRUPT",
}
local SCHOOL_STRINGS = {
[SCHOOL_MASK_PHYSICAL] = SPELL_SCHOOL0_CAP,
[SCHOOL_MASK_HOLY] = SPELL_SCHOOL1_CAP,
[SCHOOL_MASK_FIRE] = SPELL_SCHOOL2_CAP,
[SCHOOL_MASK_NATURE] = SPELL_SCHOOL3_CAP,
[SCHOOL_MASK_FROST] = SPELL_SCHOOL4_CAP,
[SCHOOL_MASK_SHADOW] = SPELL_SCHOOL5_CAP,
[SCHOOL_MASK_ARCANE] = SPELL_SCHOOL6_CAP,
}
local POWER_STRINGS = {
[SPELL_POWER_MANA] = MANA,
[SPELL_POWER_RAGE] = RAGE,
[SPELL_POWER_FOCUS] = FOCUS,
[SPELL_POWER_ENERGY] = ENERGY,
[SPELL_POWER_HAPPINESS] = HAPPINESS_POINTS,
[SPELL_POWER_RUNES] = RUNES,
}
local default_config = {
["SCTD_VERSION"] = SCTD.version,
["SCTD_ENABLED"] = 1,
["SCTD_SHOWMELEE"] = 1,
["SCTD_SHOWPERIODIC"] = 1,
["SCTD_SHOWSPELL"] = 1,
["SCTD_SHOWPET"] = 1,
["SCTD_SHOWCOLORCRIT"] = false,
["SCTD_SHOWDMGSHIELD"] = false,
["SCTD_FLAGDMG"] = false,
["SCTD_SHOWDMGTYPE"] = false,
["SCTD_SHOWSPELLNAME"] = 1,
["SCTD_SHOWRESIST"] = 1,
["SCTD_SHOWTARGETS"] = false,
["SCTD_DMGFONT"] = 1,
["SCTD_TARGET"] = false,
["SCTD_USESCT"] = 1,
["SCTD_STICKYCRIT"] = 1,
["SCTD_SPELLCOLOR"] = false,
["SCTD_SHOWINTERRUPT"] = 1,
["SCTD_NAMEPLATES"] = false,
["SCTD_TRUNCATE"] = false,
["SCTD_CUSTOMEVENTS"] = 1,
["SCTD_DMGFILTER"] = 0,
}
local default_config_colors = {
["SCTD_SHOWMELEE"] = {r = 1.0, g = 1.0, b = 1.0},
["SCTD_SHOWPERIODIC"] = {r = 1.0, g =1.0, b = 0.0},
["SCTD_SHOWSPELL"] = {r = 1.0, g = 1.0, b = 0.0},
["SCTD_SHOWPET"] = {r = 0.6, g = 0.6, b = 0.0},
["SCTD_SHOWCOLORCRIT"] = {r = 0.2, g = 0.4, b = 0.6},
["SCTD_SHOWINTERRUPT"] = {r = 0.5, g = 0.5, b = 0.7},
["SCTD_SHOWDMGSHIELD"] = {r = 0.0, g = 0.5, b = 0.5},
}
local default_frame_config = {
["FONT"] = "Friz Quadrata TT",
["FONTSHADOW"] = 2,
["ALPHA"] = 100,
["ANITYPE"] = 1,
["ANISIDETYPE"] = 1,
["XOFFSET"] = 0,
["YOFFSET"] = 210,
["DIRECTION"] = false,
["TEXTSIZE"] = 24,
["FADE"] = 1.5,
["GAPDIST"] = 40,
["ALIGN"] = 2,
["ICONSIDE"] = 2,
}
local arrShadowOutline = {
[1] = "",
[2] = "OUTLINE",
[3] = "THICKOUTLINE"
}
----------------------
--Called on login
function SCTD:OnEnable()
--check SCT version
if (not SCT) or (tonumber(SCT.version) < 6.0) then
StaticPopupDialogs["SCTD_VERSION"] = {
text = SCTD.LOCALS.Version_Warning,
button1 = TEXT(OKAY) ,
timeout = 0,
whileDead = 1,
hideOnEscape = 1,
showAlert = 1
}
StaticPopup_Show("SCTD_VERSION")
if (SCTOptionsFrame_Misc103) then
SCTOptionsFrame_Misc103:Hide()
end
self:OnDisable()
return
end
self:RegisterSelfEvents()
end
----------------------
-- Disable all events, not using AceDB, but may as well name it right.
function SCTD:OnDisable()
-- no more events to handle
--parser:UnregisterAllEvents("sctd")
self:UnregisterAllEvents()
end
----------------------
--Called when addon loaded
function SCTD:OnInitialize()
self:RegisterChatCommand("sctd", function() self:ShowSCTDMenu() end)
self:RegisterChatCommand("sctdmenu", function() self:ShowSCTDMenu() end)
--register with other mods
self:RegisterOtherMods()
--Hook SCT show menu
self:RawHook(SCT, "ShowMenu")
--update old values
self:UpdateValues()
--setup msgs
self:MsgInit()
--setup damage flags
self:SetDamageFlags()
--setup Unit name plate tracking
if (db["SCTD_NAMEPLATES"]) then
self:EnableNameplate()
end
end
----------------------
-- Show the Option Menu
function SCTD:ShowSCTDMenu()
local loaded, message = LoadAddOn("sct_options")
if (loaded) then
--if options page exsists (not disabled)
if (SCTDOptions) then
--Hook SCT ShowExample
if (not SCTD:IsHooked(SCT, "ShowExample")) then
SCTD:RawHook(SCT, "ShowExample")
end
--Hook SCT ShowTest
if (not SCTD:IsHooked(SCT, "ShowTest")) then
SCTD:RawHook(SCT, "ShowTest")
end
if not menuloaded then
SCTD:MakeBlizzOptions()
menuloaded = true
end
--open sct window
SCTD.hooks[SCT].ShowMenu()
--open to SCTD menu
InterfaceOptionsFrame_OpenToFrame("SCTD "..SCT.LOCALS.OPTION_MISC104.name)
--mimic clicking the menu
--SCTOptionsFrame_Misc103:Click()
--update animation options
--SCTD:UpdateAnimationOptions()
else
PlaySound("TellMessage")
SCTD:Print(SCTD.LOCALS.Load_Error)
end
else
PlaySound("TellMessage")
SCTD:Print(SCT.LOCALS.Load_Error.." "..message)
end
end
Wer Rechtschreibfehler findet darf sie berhalten.
Cpu : AMD Athlon 64 3700+ ~2400 Mhz Graka : Geforce 6600GT x2(256 MB PCI-E) RAM : 3 GB (PC 3200 DDR 2)
[code]----------------------
--Reset everything to default for SCTD
function SCTD:ShowMenu()
SCTD:UpdateValues()
--open sct menu
self.hooks[SCT].ShowMenu()
--Hook SCT ShowExample
if (not self:IsHooked(SCT, "ShowExample") and SCT.ShowExample) then
self:RawHook(SCT, "ShowExample")
end
--Hook SCTD ShowTest
if (not self:IsHooked(SCT, "ShowTest") and SCT.ShowTest) then
self:RawHook(SCT, "ShowTest")
end
end
----------------------
-- display ddl or chxbox based on type
function SCTD:UpdateAnimationOptions()
--get scroll down checkbox
local chkbox = getglobal("SCTOptionsFrame_CheckButton113")
--get anime type dropdown
local ddl1 = getglobal("SCTOptionsFrame_Selection103")
--get animside type dropdown
local ddl2 = getglobal("SCTOptionsFrame_Selection104")
--get gap distance silder
local slide = getglobal("SCTOptionsFrame_Slider106")
--get subframe
local subframe = getglobal("SCTDAnimationSubFrame")
--get item
local id = UIDropDownMenu_GetSelectedID(ddl1)
chkbox:ClearAllPoints()
chkbox:SetPoint("TOPLEFT", "SCTOptionsFrame_Selection103", "BOTTOMLEFT", 15, 0)
--reset all scales
chkbox:SetScale(1)
ddl2:SetScale(1)
ddl1:SetScale(1)
if (id == 1 or id == 6) then
chkbox:Show()
ddl2:Hide()
slide:Hide()
subframe:SetHeight(80)
elseif (id == 7 or id == 8) then
chkbox:ClearAllPoints()
chkbox:SetPoint("TOPLEFT", "SCTOptionsFrame_Selection103", "BOTTOMLEFT", 15, -40)
chkbox:Show()
ddl2:Show()
slide:Show()
subframe:SetHeight(165)
else
chkbox:Hide()
ddl2:Show()
slide:Hide()
subframe:SetHeight(90)
end
end
---------------------
--Show SCT Example
function SCTD:ShowExample()
self.hooks[SCT].ShowExample()
self:MsgInit()
--animated example for options that may need it
local option = this.SCTVar
if (option) and (string.find(option,"SCTD_SHOW")) then
selfisplayText(option, self.LOCALS.EXAMPLE)
end
--show example FRAME3
--get object
example = getglobal("SCTDMsgExample1")
--set text size
SCT:SetFontSize(example,
db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3]["FONT"],
db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3]["TEXTSIZE"],
db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3]["FONTSHADOW"])
--set the color
example:SetTextColor(1, 1, 0)
--set alpha
example:SetAlpha(db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3]["ALPHA"]/100)
--Position
example:SetPoint("CENTER", "UIParent", "CENTER",
db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3]["XOFFSET"],
db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3]["YOFFSET"])
--Set the text to display
example:SetText(self.LOCALS.EXAMPLE)
--update animation options
self:UpdateAnimationOptions()
end
---------------------
--Show SCTD Test
function SCTD:ShowTest()
local color = {r=1,g=1,b=1}
self.hooks[SCT].ShowTest()
if (db["SCTD_USESCT"]) then
SCTisplayText(self.LOCALS.EXAMPLE, color, nil, "damage", SCT.FRAME3, nil, nil, "Interface\\Icons\\INV_Misc_QuestionMark")
else
self:SetMsgFont(SCTD_MSGTEXT1)
SCTD_MSGTEXT1:AddMessage(self.LOCALS.EXAMPLE, color.r, color.g, color.b, 1)
end
end
----------------------
--Update old values for new versions
function SCTD:UpdateValues()
local i, var
db = SCT.db.profile
--set defaults
for i, _ in pairs(default_config) do
if(db[i] == nil) then
db[i] = default_config[i]
end
end
--set colors
for i,_ in pairs(default_config_colors) do
var = db[SCT.COLORS_TABLE][i] or default_config_colors[i]
db[SCT.COLORS_TABLE][i] = var
end
--set frame data
if (not db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3]) then
db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3] = {}
end
for i,_ in pairs(default_frame_config) do
if (db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3][i] == nil) then
db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3][i] = default_frame_config[i]
end
end
end
----------------------
-- Parses all combat events using combat log events
function SCTD:ParseCombat(arg1, timestamp, event, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags, ...)
--custom search first
--if (db["SCTD_CUSTOMEVENTS"] and SCT:CustomEventSearch(arg1) == true) then
--return
--end
local etype = COMBAT_EVENTS[event]
if not etype then return end
local toPlayer, fromPlayer, toPet, fromPet
if (sourceName and not CombatLog_Object_IsA(sourceFlags, COMBATLOG_OBJECT_NONE) ) then
fromPlayer = CombatLog_Object_IsA(sourceFlags, COMBATLOG_FILTER_MINE)
fromPet = CombatLog_Object_IsA(sourceFlags, COMBATLOG_FILTER_MY_PET)
end
Wer Rechtschreibfehler findet darf sie berhalten.
Cpu : AMD Athlon 64 3700+ ~2400 Mhz Graka : Geforce 6600GT x2(256 MB PCI-E) RAM : 3 GB (PC 3200 DDR 2)
[/code][/code]Code:--if not from player or pet, then end if not fromPlayer and not fromPet then return end local healtot, healamt, parent local amount, school, resisted, blocked, absorbed, critical, glancing, crushing local spellId, spellName, spellSchool, missType, powerType, extraAmount, environmentalType, extraSpellId, extraSpellName, extraSpellSchool local text, texture, message, inout, color ------------damage---------------- if etype == "DAMAGE" then if event == "SWING_DAMAGE" then amount, school, resisted, blocked, absorbed, critical, glancing, crushing = select(1, ...) else spellId, spellName, spellSchool, amount, school, resisted, blocked, absorbed, critical, glancing, crushing = select(1, ...) texture = select(3, GetSpellInfo(spellId)) end text = tostring(amount) if (amount < db["SCTD_DMGFILTER"]) then return end if (crushing and db["SHOWGLANCE"]) then text = SCT.LOCALS.Crushchar..text..SCT.LOCALS.Crushchar end if (glancing and db["SHOWGLANCE"]) then text = SCT.LOCALS.Glancechar..text..SCT.LOCALS.Glancechar end if (blocked) then text = string_format("%s (%d)", text, blocked) end if (absorbed) then text = string_format("%s (%d)", text, absorbed) end if (event == "SWING_DAMAGE" or event == "RANGE_DAMAGE") and school == SCHOOL_MASK_PHYSICAL then if fromPlayer then self:DisplayText("SCTD_SHOWMELEE", text, critical, nil, nil, destName, nil, nil, destFlags) elseif fromPet then self:DisplayText("SCTD_SHOWPET", text, critical, SCHOOL_STRINGS[school], resisted, destName, PET, nil, destFlags) end else local etype if fromPet then etype = "SCTD_SHOWPET" elseif event == "SPELL_PERIODIC_DAMAGE" then etype = "SCTD_SHOWPERIODIC" elseif event == "DAMAGE_SHIELD" then etype = "SCTD_SHOWDMGSHIELD" else etype = "SCTD_SHOWSPELL" end if school == SCHOOL_MASK_PHYSICAL then school = 0 end self:DisplayText(etype, text, critical, SCHOOL_STRINGS[school], resisted, destName, spellName, texture, destFlags) end ------------misses---------------- elseif etype == "MISS" then local etype, miss if event == "SWING_MISSED" or event == "RANGE_MISSED" then missType = select(1, ...) etype = "SCTD_SHOWMELEE" else spellId, spellName, spellSchool, missType = select(1, ...) texture = select(3, GetSpellInfo(spellId)) etype = "SCTD_SHOWSPELL" end if fromPet then etype = "SCTD_SHOWPET" end miss = getglobal(missType) if miss then self:DisplayText(etype, getglobal(missType), nil, nil, nil, destName, spellName, texture, destFlags) end ------------interrupts---------------- elseif etype == "INTERRUPT" then spellId, spellName, spellSchool, extraSpellId, extraSpellName, extraSpellSchool = select(1, ...) texture = select(3, GetSpellInfo(extraSpellId)) self:DisplayText("SCTD_SHOWINTERRUPT", SCT.LOCALS.Interrupted, nil, nil, nil, destName, extraSpellName, texture, destFlags) end end ---------------------- --Display for mainly combat events --Mainly used for short messages function SCTD:DisplayText(option, msg1, crit, damagetype, resisted, target, spell, icon, destFlags) local rbgcolor, showcrit, showmsg, adat, parent --if option is on if (db[option]) then --if show only target if (db["SCTD_TARGET"]) then if (target ~= UnitName("target")) then return end end --get options rbgcolor = db[SCT.COLORS_TABLE][option] --if damage type if ((damagetype) and (db["SCTD_SHOWDMGTYPE"])) then msg1 = msg1.." "..damagetype end --if spell color if ((damagetype) and (db["SCTD_SPELLCOLOR"])) then rbgcolor = db[SCT.SPELL_COLORS_TABLE][damagetype] or rbgcolor end --if resisted if ((resisted) and (db["SCTD_SHOWRESIST"])) then msg1 = string_format("%s {%d}", msg1, resisted) end --if target label if ((target) and (db["SCTD_SHOWTARGETS"])) then msg1 = target..": "..msg1 end --if spell if ((spell) and (db["SCTD_SHOWSPELLNAME"])) then msg1 = msg1.." ("..SCTD:ShortenString(spell)..")" end --if flag if (db["SCTD_FLAGDMG"]) then msg1 = self.LOCALS.SelfFlag..msg1..self.LOCALS.SelfFlag end --get parent nameplate, if any if (db["SCTD_NAMEPLATES"] and destFlags) then parent = SCT:GetNameplate(SCT:CleanName(target, destFlags)) end --if crit if (crit) then if (db["SCTD_SHOWCOLORCRIT"]) then rbgcolor = db[SCT.COLORS_TABLE]["SCTD_SHOWCOLORCRIT"] end self:Display_Crit_Damage( msg1, rbgcolor, parent, icon ) else self:Display_Damage( msg1, rbgcolor, parent, icon ) end end end ---------------------- --Displays a message at the top of the screen function SCTD:Display_Damage(msg, color, parent, icon) if (db["SCTD_USESCT"]) then SCT:DisplayText(msg, color, nil, "damage", SCT.FRAME3, nil, parent, icon) else self:SetMsgFont(SCTD_MSGTEXT1) SCTD_MSGTEXT1:AddMessage(msg, color.r, color.g, color.b, 1) end end ---------------------- --Displays a message at the top of the screen function SCTD:Display_Crit_Damage(msg, color, parent, icon) if (db["SCTD_STICKYCRIT"]) then SCT:DisplayText(msg, color, 1, "damage", SCT.FRAME3, nil, parent, icon) elseif (db["SCTD_USESCT"]) then SCT:DisplayText("+"..msg.."+", color, nil, "damage", SCT.FRAME3, nil, parent, icon) else self:SetMsgFont(SCTD_MSGTEXT1) SCTD_MSGTEXT1:AddMessage("+"..msg.."+", color.r, color.g, color.b, 1) end end ------------------------ --Setup msg arrays function SCTD:MsgInit() for key, value in pairs(arrMsgData) do value.FObject = getglobal("SCTD_"..key) --reset size of allow 5 messages value.FObject:SetHeight(db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3]["TEXTSIZE"] * 6) --Set Fade Duration value.FObject:SetFadeDuration(1) --set offset to center MSG_Y_OFFSET = value.FObject:GetHeight()/2 value.FObject:SetPoint("CENTER", "UIParent", "CENTER", db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3]["XOFFSET"], db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3]["YOFFSET"] + MSG_Y_OFFSET) value.FObject:SetTimeVisible(db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3]["FADE"] or 1.5) --set font self:SetMsgFont(value.FObject) end end ------------------------ --Setup Damage Flags based on Options function SCTD:SetDamageFlags() --set WoW Damage Flags if (db["SCTD_DMGFONT"]) then SetCVar("CombatDamage", 0) else SetCVar("CombatDamage", 1) end end ---------------------- --Start Nameplate tracking function SCTD:EnableNameplate() SCT:CreateUnitUpdate() ShowNameplates() NAMEPLATES_ON = true end ---------------------- --Start Nameplate tracking function SCTD:DisableNameplate() HideNameplates() NAMEPLATES_ON = false end ---------------------- --shorten string using SCT settings function SCTD:ShortenString(strString) if (db["SCTD_TRUNCATE"]) then return SCT:ShortenString(strString) else return strString end end ------------------------- --Set the font of an object using msg vars function SCTD:SetMsgFont(object) --set font object:SetFont(media:Fetch("font",db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3]["FONT"]), db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3]["TEXTSIZE"], arrShadowOutline[db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3]["FONTSHADOW"]]) end ---------------------- --Register All Events function SCTD:RegisterSelfEvents() self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED","ParseCombat") end ------------------------- --Regsiter SCTD with other mods function SCTD:RegisterOtherMods() local frame = CreateFrame("FRAME", nil) frame:SetScript("OnShow",function() SCTD:ShowSCTDMenu() end) frame.name = "SCTD" InterfaceOptions_AddCategory(frame); end
Wer Rechtschreibfehler findet darf sie berhalten.
Cpu : AMD Athlon 64 3700+ ~2400 Mhz Graka : Geforce 6600GT x2(256 MB PCI-E) RAM : 3 GB (PC 3200 DDR 2)
HAB ES hinbekommen^^ danköö
Wer Rechtschreibfehler findet darf sie berhalten.
Cpu : AMD Athlon 64 3700+ ~2400 Mhz Graka : Geforce 6600GT x2(256 MB PCI-E) RAM : 3 GB (PC 3200 DDR 2)
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