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Thread: Dual DMG Addon

  1. #1

    Default Dual DMG Addon

    Hi Leute
    Ich spiele nun auch schon eine Weile mit meinen 2 SChamanen und wollte nun mal wissen obmir jemand ein Addon nenne kann wo ich auch den SChaden meines Toons sehen kann
    Wer Rechtschreibfehler findet darf sie berhalten.
    Cpu : AMD Athlon 64 3700+ ~2400 Mhz Graka : Geforce 6600GT x2(256 MB PCI-E) RAM : 3 GB (PC 3200 DDR 2)

  2. #2

    Default

    I believe you(deutsch is not my native language) just asked for an Addon to show the dmg that your alt's are doing right?

    [HowTo] Change SCTD to show party damage as well.

    In that link you use SCT addon, and you change one of the command lines, It's explained perfectly in the guide, and voila you can see the dmg ur alts are doing.

  3. #3

    Default

    thx for the fast support
    Wer Rechtschreibfehler findet darf sie berhalten.
    Cpu : AMD Athlon 64 3700+ ~2400 Mhz Graka : Geforce 6600GT x2(256 MB PCI-E) RAM : 3 GB (PC 3200 DDR 2)

  4. #4

    Default

    Hihi...Sry für den Doppelpost aber ich bekomme das iwie nich hin meine Englishkentnisse sind wohl doch net ganz so gut wie ich dachte =)
    Kann mir vll. jemand in Deutschsprachig helfen?
    were echt nice xD danke schonmal.....
    Wer Rechtschreibfehler findet darf sie berhalten.
    Cpu : AMD Athlon 64 3700+ ~2400 Mhz Graka : Geforce 6600GT x2(256 MB PCI-E) RAM : 3 GB (PC 3200 DDR 2)

  5. #5
    Member
    Join Date
    May 2008
    Location
    Osnabrück / Germany
    Posts
    136

    Default

    1. Öffne den Addon Ordner von SCTD
    2. Erstelle eine Kopie der Datei "sctd.lua" falls etwas schiefgehen sollte.
    3. Öffne die Datei "sctd.lua" mit einem Editor
    4. Suche folgenden Code (Zeile 50)
    Code:
     local COMBATLOG_FILTER_MINE = COMBATLOG_FILTER_MINE
    5. Ersetze den Code aus Punkt 4 durch:
    Code:
    local COMBATLOG_FILTER_MINE = bit.bor (
    COMBATLOG_OBJECT_AFFILIATION_PARTY,
    COMBATLOG_OBJECT_AFFILIATION_MINE,
    COMBATLOG_OBJECT_REACTION_FRIENDLY,
    COMBATLOG_OBJECT_CONTROL_PLAYER,
    COMBATLOG_OBJECT_TYPE_PLAYER,
    COMBATLOG_OBJECT_TYPE_OBJECT
    );
    6. Datei speichern.
    7. SCTD zeigt dir nun auch den Damage deiner Gruppenmitglieder.


    BTW: Um SCTD verwenden zu können musst du auch das Addon SCT (Scrolling Combat Text) installiert haben.

  6. #6

    Default

    muss ich das in jeder meiner wow ordner machen?

    EDIT: Iwie klappt das nicht..der zegt jetzt kein SChaden mehr an und so siehts aus
    [code]--[[
    ************************************************** **************
    Scrolling Combat Text - Damage 3.0

    Author: Grayhoof
    ************************************************** **************

    Official Site:
    http://grayhoof.wowinterface.com

    ************************************************** **************]]

    --global name
    SCTD = LibStub("AceAddon-3.0"):NewAddon("SCTD", "AceEvent-3.0", "AceConsole-3.0", "AceHook-3.0")
    local SCTD = SCTD
    local SCT = SCT
    local db = SCT.db.profile

    SCTD.title = "sctd"
    SCTD.version = GetAddOnMetadata(SCTD.title, "Version")

    --embedded libs
    local media = LibStub("LibSharedMedia-3.0")

    --Add new frame to SCT
    SCT.FRAME3 = 3
    SCT.ArrayAniData[SCT.FRAME3] = {}
    SCT.ArrayAniCritData[SCT.FRAME3] = {}

    local MSG_Y_OFFSET = 0
    local menuloaded = false
    local arrMsgData = {
    ["MSGTEXT1"] = {size=1, xoffset=0, yoffset=0, align="CENTER", height=5, duration=1},
    }

    --Blizzard APi calls
    local UnitName = UnitName
    local PlaySound = PlaySound
    local GetSpellInfo = GetSpellInfo

    --LUA calls
    local pairs = pairs
    local tonumber = tonumber
    local string_format = string.format

    --combat log locals
    local CombatLog_Object_IsA = CombatLog_Object_IsA

    local COMBATLOG_OBJECT_NONE = COMBATLOG_OBJECT_NONE
    local COMBATLOG_FILTER_MINE = bit.bor (
    COMBATLOG_OBJECT_AFFILIATION_PARTY,
    COMBATLOG_OBJECT_AFFILIATION_MINE,
    COMBATLOG_OBJECT_REACTION_FRIENDLY,
    COMBATLOG_OBJECT_CONTROL_PLAYER,
    COMBATLOG_OBJECT_TYPE_PLAYER,
    COMBATLOG_OBJECT_TYPE_OBJECT
    );
    local COMBATLOG_FILTER_MY_PET = COMBATLOG_FILTER_MY_PET

    local COMBAT_EVENTS = {
    ["SWING_DAMAGE"] = "DAMAGE",
    ["RANGE_DAMAGE"] = "DAMAGE",
    ["SPELL_DAMAGE"] = "DAMAGE",
    ["SPELL_PERIODIC_DAMAGE"] = "DAMAGE",
    ["DAMAGE_SHIELD"] = "DAMAGE",
    ["DAMAGE_SPLIT"] = "DAMAGE",
    ["SWING_MISSED"] = "MISS",
    ["RANGE_MISSED"] = "MISS",
    ["SPELL_MISSED"] = "MISS",
    ["SPELL_PERIODIC_MISSED"] = "MISS",
    ["DAMAGE_SHIELD_MISSED"] = "MISS",
    ["SPELL_INTERRUPT"] = "INTERRUPT",
    }

    local SCHOOL_STRINGS = {
    [SCHOOL_MASK_PHYSICAL] = SPELL_SCHOOL0_CAP,
    [SCHOOL_MASK_HOLY] = SPELL_SCHOOL1_CAP,
    [SCHOOL_MASK_FIRE] = SPELL_SCHOOL2_CAP,
    [SCHOOL_MASK_NATURE] = SPELL_SCHOOL3_CAP,
    [SCHOOL_MASK_FROST] = SPELL_SCHOOL4_CAP,
    [SCHOOL_MASK_SHADOW] = SPELL_SCHOOL5_CAP,
    [SCHOOL_MASK_ARCANE] = SPELL_SCHOOL6_CAP,
    }

    local POWER_STRINGS = {
    [SPELL_POWER_MANA] = MANA,
    [SPELL_POWER_RAGE] = RAGE,
    [SPELL_POWER_FOCUS] = FOCUS,
    [SPELL_POWER_ENERGY] = ENERGY,
    [SPELL_POWER_HAPPINESS] = HAPPINESS_POINTS,
    [SPELL_POWER_RUNES] = RUNES,
    }

    local default_config = {
    ["SCTD_VERSION"] = SCTD.version,
    ["SCTD_ENABLED"] = 1,
    ["SCTD_SHOWMELEE"] = 1,
    ["SCTD_SHOWPERIODIC"] = 1,
    ["SCTD_SHOWSPELL"] = 1,
    ["SCTD_SHOWPET"] = 1,
    ["SCTD_SHOWCOLORCRIT"] = false,
    ["SCTD_SHOWDMGSHIELD"] = false,
    ["SCTD_FLAGDMG"] = false,
    ["SCTD_SHOWDMGTYPE"] = false,
    ["SCTD_SHOWSPELLNAME"] = 1,
    ["SCTD_SHOWRESIST"] = 1,
    ["SCTD_SHOWTARGETS"] = false,
    ["SCTD_DMGFONT"] = 1,
    ["SCTD_TARGET"] = false,
    ["SCTD_USESCT"] = 1,
    ["SCTD_STICKYCRIT"] = 1,
    ["SCTD_SPELLCOLOR"] = false,
    ["SCTD_SHOWINTERRUPT"] = 1,
    ["SCTD_NAMEPLATES"] = false,
    ["SCTD_TRUNCATE"] = false,
    ["SCTD_CUSTOMEVENTS"] = 1,
    ["SCTD_DMGFILTER"] = 0,
    }

    local default_config_colors = {
    ["SCTD_SHOWMELEE"] = {r = 1.0, g = 1.0, b = 1.0},
    ["SCTD_SHOWPERIODIC"] = {r = 1.0, g =1.0, b = 0.0},
    ["SCTD_SHOWSPELL"] = {r = 1.0, g = 1.0, b = 0.0},
    ["SCTD_SHOWPET"] = {r = 0.6, g = 0.6, b = 0.0},
    ["SCTD_SHOWCOLORCRIT"] = {r = 0.2, g = 0.4, b = 0.6},
    ["SCTD_SHOWINTERRUPT"] = {r = 0.5, g = 0.5, b = 0.7},
    ["SCTD_SHOWDMGSHIELD"] = {r = 0.0, g = 0.5, b = 0.5},
    }

    local default_frame_config = {
    ["FONT"] = "Friz Quadrata TT",
    ["FONTSHADOW"] = 2,
    ["ALPHA"] = 100,
    ["ANITYPE"] = 1,
    ["ANISIDETYPE"] = 1,
    ["XOFFSET"] = 0,
    ["YOFFSET"] = 210,
    ["DIRECTION"] = false,
    ["TEXTSIZE"] = 24,
    ["FADE"] = 1.5,
    ["GAPDIST"] = 40,
    ["ALIGN"] = 2,
    ["ICONSIDE"] = 2,
    }

    local arrShadowOutline = {
    [1] = "",
    [2] = "OUTLINE",
    [3] = "THICKOUTLINE"
    }

    ----------------------
    --Called on login
    function SCTD:OnEnable()
    --check SCT version
    if (not SCT) or (tonumber(SCT.version) < 6.0) then
    StaticPopupDialogs["SCTD_VERSION"] = {
    text = SCTD.LOCALS.Version_Warning,
    button1 = TEXT(OKAY) ,
    timeout = 0,
    whileDead = 1,
    hideOnEscape = 1,
    showAlert = 1
    }
    StaticPopup_Show("SCTD_VERSION")
    if (SCTOptionsFrame_Misc103) then
    SCTOptionsFrame_Misc103:Hide()
    end
    self:OnDisable()
    return
    end
    self:RegisterSelfEvents()
    end

    ----------------------
    -- Disable all events, not using AceDB, but may as well name it right.
    function SCTD:OnDisable()
    -- no more events to handle
    --parser:UnregisterAllEvents("sctd")
    self:UnregisterAllEvents()
    end

    ----------------------
    --Called when addon loaded
    function SCTD:OnInitialize()

    self:RegisterChatCommand("sctd", function() self:ShowSCTDMenu() end)
    self:RegisterChatCommand("sctdmenu", function() self:ShowSCTDMenu() end)

    --register with other mods
    self:RegisterOtherMods()

    --Hook SCT show menu
    self:RawHook(SCT, "ShowMenu")

    --update old values
    self:UpdateValues()

    --setup msgs
    self:MsgInit()

    --setup damage flags
    self:SetDamageFlags()

    --setup Unit name plate tracking
    if (db["SCTD_NAMEPLATES"]) then
    self:EnableNameplate()
    end

    end

    ----------------------
    -- Show the Option Menu
    function SCTD:ShowSCTDMenu()
    local loaded, message = LoadAddOn("sct_options")
    if (loaded) then
    --if options page exsists (not disabled)
    if (SCTDOptions) then
    --Hook SCT ShowExample
    if (not SCTD:IsHooked(SCT, "ShowExample")) then
    SCTD:RawHook(SCT, "ShowExample")
    end
    --Hook SCT ShowTest
    if (not SCTD:IsHooked(SCT, "ShowTest")) then
    SCTD:RawHook(SCT, "ShowTest")
    end
    if not menuloaded then
    SCTD:MakeBlizzOptions()
    menuloaded = true
    end
    --open sct window
    SCTD.hooks[SCT].ShowMenu()
    --open to SCTD menu
    InterfaceOptionsFrame_OpenToFrame("SCTD "..SCT.LOCALS.OPTION_MISC104.name)
    --mimic clicking the menu
    --SCTOptionsFrame_Misc103:Click()
    --update animation options
    --SCTD:UpdateAnimationOptions()
    else
    PlaySound("TellMessage")
    SCTD:Print(SCTD.LOCALS.Load_Error)
    end
    else
    PlaySound("TellMessage")
    SCTD:Print(SCT.LOCALS.Load_Error.." "..message)
    end
    end
    Wer Rechtschreibfehler findet darf sie berhalten.
    Cpu : AMD Athlon 64 3700+ ~2400 Mhz Graka : Geforce 6600GT x2(256 MB PCI-E) RAM : 3 GB (PC 3200 DDR 2)

  7. #7

    Default

    [code]----------------------
    --Reset everything to default for SCTD
    function SCTD:ShowMenu()
    SCTD:UpdateValues()
    --open sct menu
    self.hooks[SCT].ShowMenu()
    --Hook SCT ShowExample
    if (not self:IsHooked(SCT, "ShowExample") and SCT.ShowExample) then
    self:RawHook(SCT, "ShowExample")
    end
    --Hook SCTD ShowTest
    if (not self:IsHooked(SCT, "ShowTest") and SCT.ShowTest) then
    self:RawHook(SCT, "ShowTest")
    end
    end

    ----------------------
    -- display ddl or chxbox based on type
    function SCTD:UpdateAnimationOptions()
    --get scroll down checkbox
    local chkbox = getglobal("SCTOptionsFrame_CheckButton113")
    --get anime type dropdown
    local ddl1 = getglobal("SCTOptionsFrame_Selection103")
    --get animside type dropdown
    local ddl2 = getglobal("SCTOptionsFrame_Selection104")
    --get gap distance silder
    local slide = getglobal("SCTOptionsFrame_Slider106")
    --get subframe
    local subframe = getglobal("SCTDAnimationSubFrame")
    --get item
    local id = UIDropDownMenu_GetSelectedID(ddl1)
    chkbox:ClearAllPoints()
    chkbox:SetPoint("TOPLEFT", "SCTOptionsFrame_Selection103", "BOTTOMLEFT", 15, 0)
    --reset all scales
    chkbox:SetScale(1)
    ddl2:SetScale(1)
    ddl1:SetScale(1)
    if (id == 1 or id == 6) then
    chkbox:Show()
    ddl2:Hide()
    slide:Hide()
    subframe:SetHeight(80)
    elseif (id == 7 or id == 8) then
    chkbox:ClearAllPoints()
    chkbox:SetPoint("TOPLEFT", "SCTOptionsFrame_Selection103", "BOTTOMLEFT", 15, -40)
    chkbox:Show()
    ddl2:Show()
    slide:Show()
    subframe:SetHeight(165)
    else
    chkbox:Hide()
    ddl2:Show()
    slide:Hide()
    subframe:SetHeight(90)
    end
    end

    ---------------------
    --Show SCT Example
    function SCTD:ShowExample()
    self.hooks[SCT].ShowExample()
    self:MsgInit()

    --animated example for options that may need it
    local option = this.SCTVar
    if (option) and (string.find(option,"SCTD_SHOW")) then
    selfisplayText(option, self.LOCALS.EXAMPLE)
    end

    --show example FRAME3
    --get object
    example = getglobal("SCTDMsgExample1")
    --set text size
    SCT:SetFontSize(example,
    db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3]["FONT"],
    db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3]["TEXTSIZE"],
    db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3]["FONTSHADOW"])
    --set the color
    example:SetTextColor(1, 1, 0)
    --set alpha
    example:SetAlpha(db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3]["ALPHA"]/100)
    --Position
    example:SetPoint("CENTER", "UIParent", "CENTER",
    db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3]["XOFFSET"],
    db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3]["YOFFSET"])
    --Set the text to display
    example:SetText(self.LOCALS.EXAMPLE)

    --update animation options
    self:UpdateAnimationOptions()
    end

    ---------------------
    --Show SCTD Test
    function SCTD:ShowTest()
    local color = {r=1,g=1,b=1}
    self.hooks[SCT].ShowTest()
    if (db["SCTD_USESCT"]) then
    SCTisplayText(self.LOCALS.EXAMPLE, color, nil, "damage", SCT.FRAME3, nil, nil, "Interface\\Icons\\INV_Misc_QuestionMark")
    else
    self:SetMsgFont(SCTD_MSGTEXT1)
    SCTD_MSGTEXT1:AddMessage(self.LOCALS.EXAMPLE, color.r, color.g, color.b, 1)
    end
    end

    ----------------------
    --Update old values for new versions
    function SCTD:UpdateValues()
    local i, var
    db = SCT.db.profile
    --set defaults
    for i, _ in pairs(default_config) do
    if(db[i] == nil) then
    db[i] = default_config[i]
    end
    end
    --set colors
    for i,_ in pairs(default_config_colors) do
    var = db[SCT.COLORS_TABLE][i] or default_config_colors[i]
    db[SCT.COLORS_TABLE][i] = var
    end
    --set frame data
    if (not db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3]) then
    db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3] = {}
    end
    for i,_ in pairs(default_frame_config) do
    if (db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3][i] == nil) then
    db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3][i] = default_frame_config[i]
    end
    end
    end

    ----------------------
    -- Parses all combat events using combat log events
    function SCTD:ParseCombat(arg1, timestamp, event, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags, ...)

    --custom search first
    --if (db["SCTD_CUSTOMEVENTS"] and SCT:CustomEventSearch(arg1) == true) then
    --return
    --end

    local etype = COMBAT_EVENTS[event]
    if not etype then return end

    local toPlayer, fromPlayer, toPet, fromPet
    if (sourceName and not CombatLog_Object_IsA(sourceFlags, COMBATLOG_OBJECT_NONE) ) then
    fromPlayer = CombatLog_Object_IsA(sourceFlags, COMBATLOG_FILTER_MINE)
    fromPet = CombatLog_Object_IsA(sourceFlags, COMBATLOG_FILTER_MY_PET)
    end
    Wer Rechtschreibfehler findet darf sie berhalten.
    Cpu : AMD Athlon 64 3700+ ~2400 Mhz Graka : Geforce 6600GT x2(256 MB PCI-E) RAM : 3 GB (PC 3200 DDR 2)

  8. #8

    Default

    Code:
    --if not from player or pet, then end
      if not fromPlayer and not fromPet then return end
    
      local healtot, healamt, parent
      local amount, school, resisted, blocked, absorbed, critical, glancing, crushing
     local spellId, spellName, spellSchool, missType, powerType, extraAmount, environmentalType, extraSpellId, extraSpellName, extraSpellSchool
      local text, texture, message, inout, color
    
    ------------damage----------------
      if etype == "DAMAGE" then
    if event == "SWING_DAMAGE" then
      amount, school, resisted, blocked, absorbed, critical, glancing, crushing = select(1, ...)
    else
      spellId, spellName, spellSchool, amount, school, resisted, blocked, absorbed, critical, glancing, crushing = select(1, ...)
      texture = select(3, GetSpellInfo(spellId))
    end
    text = tostring(amount)
    
    if (amount < db["SCTD_DMGFILTER"]) then return end
    if (crushing and db["SHOWGLANCE"]) then text = SCT.LOCALS.Crushchar..text..SCT.LOCALS.Crushchar end
    if (glancing and db["SHOWGLANCE"]) then text = SCT.LOCALS.Glancechar..text..SCT.LOCALS.Glancechar end
    if (blocked) then text = string_format("%s (%d)", text, blocked) end
    if (absorbed) then text = string_format("%s (%d)", text, absorbed) end
    if (event == "SWING_DAMAGE" or event == "RANGE_DAMAGE") and school == SCHOOL_MASK_PHYSICAL  then
      if fromPlayer then
        self:DisplayText("SCTD_SHOWMELEE", text, critical, nil, nil, destName, nil, nil, destFlags)
      elseif fromPet then
        self:DisplayText("SCTD_SHOWPET", text, critical, SCHOOL_STRINGS[school], resisted, destName, PET, nil, destFlags)
      end
    else
      local etype
      if fromPet then
        etype = "SCTD_SHOWPET"
      elseif event == "SPELL_PERIODIC_DAMAGE" then
        etype = "SCTD_SHOWPERIODIC"
      elseif event == "DAMAGE_SHIELD" then
        etype = "SCTD_SHOWDMGSHIELD"
      else
        etype = "SCTD_SHOWSPELL"
      end
      if school == SCHOOL_MASK_PHYSICAL then school = 0 end
      self:DisplayText(etype, text, critical, SCHOOL_STRINGS[school], resisted, destName, spellName, texture, destFlags)
    end
    
      ------------misses----------------
      elseif etype == "MISS" then
    local etype, miss
    if event == "SWING_MISSED" or event == "RANGE_MISSED" then
      missType = select(1, ...)
      etype = "SCTD_SHOWMELEE"
    else
      spellId, spellName, spellSchool, missType = select(1, ...)
      texture = select(3, GetSpellInfo(spellId))
      etype = "SCTD_SHOWSPELL"
    end
    if fromPet then etype = "SCTD_SHOWPET" end
    miss = getglobal(missType)
    if miss then
      self:DisplayText(etype, getglobal(missType), nil, nil, nil, destName, spellName, texture, destFlags)
    end
      ------------interrupts----------------
      elseif etype == "INTERRUPT" then
    spellId, spellName, spellSchool, extraSpellId, extraSpellName, extraSpellSchool = select(1, ...)
    texture = select(3, GetSpellInfo(extraSpellId))
    self:DisplayText("SCTD_SHOWINTERRUPT", SCT.LOCALS.Interrupted, nil, nil, nil, destName, extraSpellName, texture, destFlags)
    end
    end
    
    ----------------------
    --Display for mainly combat events
    --Mainly used for short messages
    function SCTD:DisplayText(option, msg1, crit, damagetype, resisted, target, spell, icon, destFlags)
    local rbgcolor, showcrit, showmsg, adat, parent
    --if option is on
    if (db[option]) then
    --if show only target
    if (db["SCTD_TARGET"]) then
    if (target ~= UnitName("target")) then
    return
    end
    end
    --get options
    rbgcolor = db[SCT.COLORS_TABLE][option]
    --if damage type
    if ((damagetype) and (db["SCTD_SHOWDMGTYPE"])) then
    msg1 = msg1.." "..damagetype
    end
    --if spell color
    if ((damagetype) and (db["SCTD_SPELLCOLOR"])) then
    rbgcolor = db[SCT.SPELL_COLORS_TABLE][damagetype] or rbgcolor
    end
    --if resisted
    if ((resisted) and (db["SCTD_SHOWRESIST"])) then
    msg1 = string_format("%s {%d}", msg1, resisted)
    end
    --if target label
    if ((target) and (db["SCTD_SHOWTARGETS"])) then
    msg1 = target..": "..msg1
    end
    --if spell
    if ((spell) and (db["SCTD_SHOWSPELLNAME"])) then
    msg1 = msg1.." ("..SCTD:ShortenString(spell)..")"
    end
    --if flag
    if (db["SCTD_FLAGDMG"]) then
    msg1 = self.LOCALS.SelfFlag..msg1..self.LOCALS.SelfFlag
    end
    --get parent nameplate, if any
    if (db["SCTD_NAMEPLATES"] and destFlags) then
    parent = SCT:GetNameplate(SCT:CleanName(target, destFlags))
    end
    --if crit
    if (crit) then
    if (db["SCTD_SHOWCOLORCRIT"]) then
    rbgcolor = db[SCT.COLORS_TABLE]["SCTD_SHOWCOLORCRIT"]
    end
    self:Display_Crit_Damage( msg1, rbgcolor, parent, icon )
    else
    self:Display_Damage( msg1, rbgcolor, parent, icon )
    end
    
    end
    end
    
    
    ----------------------
    --Displays a message at the top of the screen
    function SCTD:Display_Damage(msg, color, parent, icon)
    if (db["SCTD_USESCT"]) then
    SCT:DisplayText(msg, color, nil, "damage", SCT.FRAME3, nil, parent, icon)
    else
    self:SetMsgFont(SCTD_MSGTEXT1)
    SCTD_MSGTEXT1:AddMessage(msg, color.r, color.g, color.b, 1)
    end
    end
    
    ----------------------
    --Displays a message at the top of the screen
    function SCTD:Display_Crit_Damage(msg, color, parent, icon)
    if (db["SCTD_STICKYCRIT"]) then
    SCT:DisplayText(msg, color, 1, "damage", SCT.FRAME3, nil, parent, icon)
    elseif (db["SCTD_USESCT"]) then
    SCT:DisplayText("+"..msg.."+", color, nil, "damage", SCT.FRAME3, nil, parent, icon)
    else
    self:SetMsgFont(SCTD_MSGTEXT1)
    SCTD_MSGTEXT1:AddMessage("+"..msg.."+", color.r, color.g, color.b, 1)
    end
    end
    
    ------------------------
    --Setup msg arrays
    function SCTD:MsgInit()
    for key, value in pairs(arrMsgData) do
    value.FObject = getglobal("SCTD_"..key)
    --reset size of allow 5 messages
    value.FObject:SetHeight(db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3]["TEXTSIZE"] * 6)
    --Set Fade Duration
    value.FObject:SetFadeDuration(1)
    --set offset to center
    MSG_Y_OFFSET = value.FObject:GetHeight()/2
    value.FObject:SetPoint("CENTER", "UIParent", "CENTER",
     db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3]["XOFFSET"],
     db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3]["YOFFSET"] + MSG_Y_OFFSET)
    value.FObject:SetTimeVisible(db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3]["FADE"] or 1.5)
    --set font
    self:SetMsgFont(value.FObject)
    end
    end
    
    ------------------------
    --Setup Damage Flags based on Options
    function SCTD:SetDamageFlags()
    --set WoW Damage Flags
    if (db["SCTD_DMGFONT"]) then
    SetCVar("CombatDamage", 0)
    else
    SetCVar("CombatDamage", 1)
    end
    end
    
    ----------------------
    --Start Nameplate tracking
    function SCTD:EnableNameplate()
    SCT:CreateUnitUpdate()
    ShowNameplates()
    NAMEPLATES_ON = true
    end
    
    ----------------------
    --Start Nameplate tracking
    function SCTD:DisableNameplate()
    HideNameplates()
    NAMEPLATES_ON = false
    end
    
    ----------------------
    --shorten string using SCT settings
    function SCTD:ShortenString(strString)
    if (db["SCTD_TRUNCATE"]) then
    return SCT:ShortenString(strString)
    else
    return strString
    end
    end
    
    -------------------------
    --Set the font of an object using msg vars
    function SCTD:SetMsgFont(object)
    --set font
    object:SetFont(media:Fetch("font",db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3]["FONT"]),
     db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3]["TEXTSIZE"],
     arrShadowOutline[db[SCT.FRAMES_DATA_TABLE][SCT.FRAME3]["FONTSHADOW"]])
    end
    
    ----------------------
    --Register All Events
    function SCTD:RegisterSelfEvents()
      self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED","ParseCombat")
    end
    
    -------------------------
    --Regsiter SCTD with other mods
    function SCTD:RegisterOtherMods()
      local frame = CreateFrame("FRAME", nil)
      frame:SetScript("OnShow",function() SCTD:ShowSCTDMenu() end)
      frame.name = "SCTD"
    
      InterfaceOptions_AddCategory(frame);
    end
    [/code][/code]
    Wer Rechtschreibfehler findet darf sie berhalten.
    Cpu : AMD Athlon 64 3700+ ~2400 Mhz Graka : Geforce 6600GT x2(256 MB PCI-E) RAM : 3 GB (PC 3200 DDR 2)

  9. #9

    Default

    HAB ES hinbekommen^^ danköö
    Wer Rechtschreibfehler findet darf sie berhalten.
    Cpu : AMD Athlon 64 3700+ ~2400 Mhz Graka : Geforce 6600GT x2(256 MB PCI-E) RAM : 3 GB (PC 3200 DDR 2)

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