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  1. #11

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    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=113338#po st113338
    My point stands. (I don't PvP because I suck at it. I'm ok with that. I'll go farm gear in heroics and have fun my own way)

    You are not winning and you are QQ'ing about it. From the "tone" of your posts, you seem to feel that everyone should "win" and get gear or rating or status or something. The spirit of arenas is to compete against your peers and set yourself apart from them by.. well... beating the piss out of them.

    Yes, when you first ding 70 and jump into arenas, you're going to be OWNED. BADLY. Once you grind out a set of PVP gear, now you've got a chance at competing. (Either farming honor in BGs or farming Arena points or whatever).

    1) You win and move up.
    2) You lose and go down.

    There is no other outcome. If there was, what would be the point?
    Point is I'm gonna be a new 70 entering the arena. s4 geared Gladiators are not my peers. I should be, at the starter bracket facing an equal level of suck to myself.
    I think you're completely missing the point. There is no true competition when Gladiator rated/S4 geared players are fighting a brand new ungeared 70 for either side.

    The issue really is the way the arena is set up and I think it's deliberate on Blizzard's part. The fixes are easy, but they refuse to implement them. They NEED that certain segment to get their easy wins because they know the majority will keep plugging away at 2-8 wins/week in hopes of SOMEDAY having enough gear to compete. Meanwhile, that segment that exploits to make gold by powerleveling ratings is there every week, that segment that buys that powerlevel is there every week. The ones that really don't like it.....just don't play arena anymore. I'm sure Blizzard has lost very few subscriptions as a result of the arena garbage.

    But don't try to sell me a bucket of shit and claim arena is true competition.

  2. #12

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    It's still a big business. It's called "carrying" and is even more profitable now with the additional rating requirements for gear pieces.
    Insanity: doing the same thing over and over again and expecting different results. -- Albert Einstein
    EINSTEIN SUX WHENS RNG!

  3. #13

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    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=113355#po st113355
    Ok, so maybe I'm a bit off-base here. I'll admit I'm wrong if thats the case.

    Does the system NOT match players by personal rating, as Blizzard claimed it would at the start of S4?
    I believe the personal rating is reset after joining a new team.

  4. #14

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    What they promised, and never delivered, was gear matching... which would fix this problem entirely IMO.

  5. #15

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    Quote Originally Posted by 'Stabface',index.php?page=Thread&postID=113361#pos t113361
    What they promised, and never delivered, was gear matching... which would fix this problem entirely IMO.
    Not 100%, you'll still get the small segment of sadists that enjoys steamrolling undergeared and lesser skilled people for thrills. But I'd rather be outskilled and learn something from the experience than how the current system stands.

  6. #16

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    When they form a new team it resets their rating to 1500.. So you have originally 2000+ rated players farming teams for gold at 1500 at a steady pace. So any new team has a really tough time starting. This is why I suggest a permanent personal rating. No team rating rest. If you change teams your rating is whats kept. You can make 100 teams but you will face other teams similar to your teams players avg rating. It would keep things fair.
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  7. #17

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    Idling 1500s is never any fun.

    If it is as bad as you are suggesting, queue up at a different time (raise above the bracket and skip most of the re rollers). When I 'carried' people for gold (teehee) I never queued up during off-peak, games took too long to get started :P
    It really does need to be fixed, I can see why some people get frustrated.

    But until then
    *jingles gold purse* :P

  8. #18
    Rated Arena Member
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    429

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    Quote Originally Posted by 'pinotnoir',index.php?page=Thread&postID=113385#po st113385
    When they form a new team it resets their rating to 1500.. So you have originally 2000+ rated players farming teams for gold at 1500 at a steady pace. So any new team has a really tough time starting. This is why I suggest a permanent personal rating. No team rating rest. If you change teams your rating is whats kept. You can make 100 teams but you will face other teams similar to your teams players avg rating. It would keep things fair.
    Hardly, this would likely make the problem worse.

    Example: Full S4 Mage/Warrior/Pally at 2200 selling "powerleveling" through rating. A 1500 Priest and 1600 Warlock join the team. They will face teams w/ an average of 1940. Now, the 1500 and 1600 members will gain personal rating at +30 pts a game. -30 to the losing side becasue their personal rating is much lower than the teams rating.

    Example: Warrior at 2k, team can't break 2k. He wants 50 pts for weapon shield. Leaves team, joins a new team with people fresh out of the BGs at 1500. Average personal rating 1600.
    So he can earn 2,3 pts a game to get his last 50 pts, without really "earning" it in the 2k bracket.

    The system is fine how it is. What they need to do is limit the number of teams you can join per week.
    Back to Warcraft!
    Shaggir, Shaggira, Shaggire, Shaggiri, Shaggiro - 5 Shamans US-Coilfang(H)

  9. #19

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    Quote Originally Posted by 'Mercurio',index.php?page=Thread&postID=113328#pos t113328
    I think 2,500 of Fur's 3,500 posts on this board are 2-line put-downs that avoid the real issue.
    *cough*
    The Zins - 10 Boxing
    Xzin, Azin, Bzin, Czin, Dzin
    Xyzin, Ayzin, Byzin, Cyzin, Dyzin
    Magtheridon - US

  10. #20

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    the whole wow PVP system is completely and utterly broke - instanced BGs that have no affect upon anything, dead world PVP, a completely nonfunctional arena system, a bizzare welfare epic system, etc. Warhammer has a very well done and thought out PVP system, and it is going to suck in a ton of WoW players which will force Blizzard to take notice, and eventually Blizzard will redesign so PVP is melded into the game from start to end in a cohesive fashion. Sadly its going to take 2-3 years at least and probably not until the next Blizzard MMO.

    The original core design team of WoW really are PVE oriented guys and it shows. Hopefully they have hired new blood in the last few years that can shake things up.

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