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  1. #31

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    But seriously. This change HEAVILY nerfs raids that bring more of same-spec classes to a raid.
    Since basically NOTHING stacks, it will be sub-optimal to bring 2 elemental shaman to a raid, or 2 BM hunters, etc...

    What we'll see is that people will be forced to spec into disjunct trees that do stack:

    1 BM hunter
    1 MM hunter
    1 Survival hunter

    1 Elem sham
    1 Enhance sham
    1 Resto sham

    1 Boomkin
    1 Feral druid
    1 Resto druid


    .. and I thought Blizzard wanted to PREVENT forced talent specs.
    Insanity: doing the same thing over and over again and expecting different results. -- Albert Einstein
    EINSTEIN SUX WHENS RNG!

  2. #32

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    Another thing people are forgetting is the range on auras/totems isn't enough to cover a whole raid of 25 people spread out around a boss, so you're going to need to spread out the various classes/specs that can provide the buffs/debuffs that you want.

  3. #33

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    Every major patch with major changes I see posts of OMG THE NERF I QUIT... BLIZZ RUINED IT NOW THE GAME SUCKS!!!

    Every quarter they post more earnings, more subscribers, and the same people bitching about the changes are still there for the most part...

    Blizzard may make changes, but they'll still do their damned best to make the game fun for all styles of play that they can...
    [> Sam I Am (80) <] [> Team Doublemint <][> Hexed (60) (retired) <]
    [> Innerspace & ISBoxer Toolkit <][> Boxing on Blackhand, Horde <]
    "Innerspace basically reinvented the software boxing world. If I was to do it over again, I'd probably go single PC + Innerspace/ISBoxer." - Fursphere

  4. #34

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    Update on tow, sorry if Im a bit late :

    Totem of Wrath: Now grants a flat amount of spell damage, and all enemies in its radius have an increased chance of being struck by criticals. : raid wide

    http://www.mmo-champion.com/index.php

    Thats not bad. It may not stack anymore but its still at least usable, alongside haste wrath of air and spell damage flame tounge.
    As said before, I think we really need to wait and see how this all works out instead of panicing, especially the shaman boxers.
    [align=center]My teams:
    Dentarg eu- 70 Paladin/Shaman/Magex3
    Dentarg eu- 80 Shamanx4/80 DkDklolswe

    [/align]

  5. #35

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    Now some dipstick can burn my Bloodlust cooldown when I leave the gates in a BG... You can't depend on your Bloodlust/Heroism being ready when you need it after the change, because some guy is always going to pop it for you at the wrong time...

    5 minute cooldown even when it's not you who popped it? Horrible horrible horrible idea.

  6. #36

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    Quote Originally Posted by 'Bradster',index.php?page=Thread&postID=112585#pos t112585
    The thing that comes to mind is healing stream totems, also Blessing of Wisdom and Mana spring. If those get axed that would, well suck.

    Thankfully this is only limited to buffs and debuffs. If they did this to DPS no more focus fire. No 16 insta cast dots, no 5 x Chain lightning. would also be a pain in the ass for arenas if 2 people play the same class. Just count our lucky stars on this aspect.
    Healing stream and mana stream are going to be 1 totem, that's been said already. Now whether or not they'll stack, you can count on it not stacking or being nerfed down pretty hard if it still does.

  7. #37

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    Quote Originally Posted by 'zanthor',index.php?page=Thread&postID=112605#post 112605
    Every major patch with major changes I see posts of OMG THE NERF I QUIT... BLIZZ RUINED IT NOW THE GAME SUCKS!!!

    Every quarter they post more earnings, more subscribers, and the same people bitching about the changes are still there for the most part...

    Blizzard may make changes, but they'll still do their damned best to make the game fun for all styles of play that they can...
    There are certain degrees of changes, and this is no small change. We all see the moronic "OMG THE NERF I QUIT... BLIZZ RUINED IT NOW THE GAME SUCKS!!!" posts and we all know they are made by morons, so why bother to bring them up? What we see in this thread is "This change is going to effect the way I play the game more than what I'm content to continue multiboxing with." posts. It's a big difference.

    Those boxers who use multiclass(tank, healer, dps) setups will be fine. Those who stack synergy and same class buffs should be a little shaken up by that blue post. They will lose a lot of playability to their setup.

    Now, not all of these changes effect me in a multiboxer way. As a raider I'm severely annoyed by the dumbing down process of raiding. I hope they really focus on the encounters and advance the AI or this is going to be stupidly easy in the future. As a soloer in BG's I'd be pretty pissed if some tard popped BLust say while 5 of us are capping a node and a single enemy started attacking him. Now my BLust of on cooldown for five minutes and it was wasted on some rogue in greens by the shaman who panicked next to me... That needs to be changed, it's a horrible idea.


    edit: sweet! 3 posts in a row.

  8. #38
    Rated Arena Member
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    Quote Originally Posted by 'Naysayer',index.php?page=Thread&postID=112642#pos t112642
    Healing stream and mana stream are going to be 1 totem, that's been said already. Now whether or not they'll stack, you can count on it not stacking or being nerfed down pretty hard if it still does.
    Not to doubt you but where? I've been in beta long before opt-in, and can't remember this ever being said or hinted at. Even current shaman talents list the two seperate.

    And, healing streams will still stack, because it's considered a moderate HoT - if they didn't, we'd be back to the pre-bc days when you couldn't multi-rejuv a tank in a raid. The days of "A more powerful spell is already active are gone." Mana spring will likely stay in it's current form and not stack - however it will stack with shadowpriest mana regen, BoW, etc. That's a big reason why Spriest regen was decreased.

    While this change does negatively impact us arena, 5-man, and 10-man multiboxers, the raid wide benefit of bloodlust/buffs/totems is huge for 25-man raiders. And, unfortunatley, the game has to be designed around multiple aspects. Regarding min/maxing, hybrid classes have always had it bad for raid spots (no one really needs more than on moonkin, more than one enhancement shaman, or more than one ret pally) - but pure dps are pigeon-holed into specs. No one takes a sub rogue or survival hunter into a raid instance. Overall, lots of classes/specs are getting "hit" with this, and it's not going to break the game in any way. If anything, being able to chain bloodlust for 3 minutes was OP. I'll miss it, but I'll adapt. With all the buffs that ele's are getting, 2 months into WotLK release it'll all be forgotten.
    Back to Warcraft!
    Shaggir, Shaggira, Shaggire, Shaggiri, Shaggiro - 5 Shamans US-Coilfang(H)

  9. #39

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    Just got my key last night and come here and read this sadness well pewp.... i moved my resto druid to the PVP server if anyone needs a healer only 1600ish though
    Vantek, Vantol, Vantal, Vantol, Vantel.. yeah.. no Vantil.... bite me, im a moron...

    5X70 shamen.. Dark Iron Horde US, AKA the worst server on earth...

  10. #40

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    We have no idea how this change will work with thunderstorm and i must say bloodlust was the talent i REALY looked forward towards but then again i can enjoy AV now ALOT more with my friends who play ret paladin and warrior. I can now supply them with WF Totems and agi/str totem.

    Its always been weird why paladins blessings can go raid wide while shamans totems buffs aint.
    Northrend Dungeon Hero - http://img26.imageshack.us/img26/129...1109203942.jpg
    PvP incomming in 3.1

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