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  1. #71

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    Quote Originally Posted by 'Stabface',index.php?page=Thread&postID=112374#pos t112374
    Also, this means Purge/Dispell > Heroism in Arenas... just have to get rid of it once now, unless the match runs longer than 5 minutes...
    If they make it like Bubble/Forbearance, when you get purged before the effect has run its course you won't be affected by the Exhaustion.

    Also, if what I understand from the little beta i've been playing, they're changing spell hit mechanics to match melee hit mechanics (9% I think is what they're looking at) so people like Paladin tanks don't have to stack 16% hit to reach the PvE spell hit cap when their melee hit cap is so much lower (5% in fact as a tank). So the change to ToW, I beleive, was in response to this.
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  2. #72
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    Quote Originally Posted by 'voodoogriff',index.php?page=Thread&postID=112950# post112950
    So the change to ToW, I beleive, was in response to this.
    QFT.

    Lots of mechanics behind spells are changing, including a nerf to the +damage coeff to lighting bolt. Why? Because there never were damage modifiers for nature damage, until now and it has existed since pre-BC as the only 2.5sec cast dd that had an 80% coeff. That's the math behind it, the reality of it all. I do more damage with less spell power on beta. 10% more.

    +hit and +crit boosts were traditionally disproportionate for melee vs. casters with melee swinging 3x fasters than most casters can nuke, with higher crit % and not having to worry about mana. What all these changes boil down to, is a relative boost for caster classes. Less hit to stack, less crit to stack - it overall makes it more effective and easier to gear up. The stacking buff changes, in all reality, do not effect multiboxers outside of ToW. And, as Vyndree has already pointed out, the effect of this change is overall positive for boxers. Did you really want to drop old school ToWs x4 or x5 when the +hit cap is 9%. It'd be a wasted totem regardless.

    What I see a lot of people here and on the Wow forums neglecting to mention is, we no longer have 25 mans trying to be filled with 9 classs with 3 specs (so 27 possible combos). We now have 10 classes with 3 specs. What they're attempting to achieve is if raid leader decides they need 5 dd caster classes, they can be filled by ANY of the classes available: mages, ele shaman, balance druids, warlocks. People will likely still min/max, but this opens content for people who don't want to.

    Now, you'll no longer need x resto shaman for chain heal, as CoH and nourish/flourish will have similiar effects. This in turn will open up raid spots for enhancement and elemental shaman.

    Is it likely you'll see a raid with more than 3 shaman? No. Should there be? No. Are there currently? Hell yes.

    The best part. Will you need drastically different sets of gear to change your spec? No. I'm still not understanding how these changes dumb down raiding.
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