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  1. #1

    Default Moving Beyond Dualboxing. Feasable 5 Boxing Classes

    I've new to the forums but somewhat experienced with dualboxing. I've dualboxed several characters to 70. I've dualboxed a warlock with a balance druid, warrior w/ elemental shaman and working on a Hunter w/ Paladin. I currently using synergy broadcasting keys F1-F12 for my 2nd toon.

    I'm looking into moving to 5 boxing. I'm looking for a group composition that is easy to manage (1-2 classes at most) that can do heroics and still kick ass in arena. I've read through the other posts and it seems 5 shamans are very popular but limited in the heroics due to lack of CC and viable tank (other than elementals). Right now I'm just brainstorming classes while working out the mechanics. I have 2 powerful PCs and might just run 2 on one system, 3 on the other with AHK or keyclone. Not as efficent but the wife would never let me have a real 5 box rig

    Here are the teams I'm looking into.

    -- 5 Shamans
    Think we've seen how badass 5 shamans are and also the limitations they face. With 2.3 reducing cast time on lighting and chain lighting, the overall burst damage will be diminished due to reduced spell damage modifyer. Plus the lack of damage and relying purely on kiting might make things difficult.

    --Paladin + four elemental shamans (warrior also viable for DPS/tanking)
    Still lack CC and will rely on kiting in heroics, but for boss fights u have a viable tank when your elementals die. In arena the paladin could heal while four shamans nuke anything that moves. Paladin buffs and concentration aura and blessing of protection and shaman grounding and tremor totems would would make this team a dangerous combo. Plus I love the eye candy that shamans bring to the game.

    --Preist + 4 warlocks
    Could easily do most non heroic dungeons, but would get killed in heroics. Maybe with seduce and fear kiting it would be possible to get to the boss, but without a viable tank, wouldn't get far in PVE. PvP arena would be great, holy/disp priest, 3 SL/Affl locks + 1 UA spec lock (to prevent dispell) could pretty much own. Plus I shudder at the taught of 4 seed of corruptions in AV.

    --5 Boomkin.
    Lets face it Cyclone is so Imba atm. In arena a 5 moonkin (in caster form) can easily cyclone 4 players and nuke others to hell. Although Diminishing returns might means that they will have a limited window where everyone is CCed. Plus for PvE I can cyclone any adds while one druid tanks, while the other moonkins fire and heal away.

    Any suggestions or comments? I can't seem to make up my mind. So many combonations so little time.

    Thanks,
    Psyclone

  2. #2

    Default

    4 huntars + 1 priest might be viable with the removal of the deadzones.

    I will reserve judgment on that for the time being though. 4x Multishot or 4x aimed shot.... would hurt.

    A lot.
    The Zins - 10 Boxing
    Xzin, Azin, Bzin, Czin, Dzin
    Xyzin, Ayzin, Byzin, Cyzin, Dyzin
    Magtheridon - US

  3. #3

    Default

    I was thinking the same thing--hunters are suddenly a whole new ballgame with improved instants and deadzone removal. 4-5x pets would be useful as well.

    I wonder if four BM-specced hunters could tank a heroic instance?

  4. #4

    Default

    No.
    The Zins - 10 Boxing
    Xzin, Azin, Bzin, Czin, Dzin
    Xyzin, Ayzin, Byzin, Cyzin, Dyzin
    Magtheridon - US

  5. #5

    Default

    Straight simple to the point
    - You put the lime in the coke u nut.


  6. #6
    Member Ughmahedhurtz's Avatar
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    Default

    I find that hybrids really have too much downtime for mana, so while I like the concept/eye candy of shaman/druid teams, I won't bother with them yet. Priest + mages/locks seems to be the easiest to be successful with quickly. Priest + hunters is a good mix but the limitations in enclosed spaces makes it dicey and very frustrating at times. Balanced groups are good for static encounters but fall apart when the shit hits the fan. Melee groups would be awesome but keeping everyone facing the right direction and in melee range on multi-mob pulls and especially PVP is a nightmare. 5 shadow priests is awesome but breaks down in the same spots as the other groups when a real tank is needed.

    So, in short, it kinda depends on what you want to do with your group. Probably the most versatile group I've found is the priest+warlocks so far. Fear kiting for hard stuff, pets for ghetto tanking in some cases, DoTs that can be applied en masse while both moving and not facing the target, unlimited mana (more or less), good AoE, good PVP survivability and damage, good pets for annoying/debuffing/CC, etc. It's a good all-around group.
    Now playing: WoW (Garona)

  7. #7

    Default

    Before I continue, I'd just like to say Horde For Life! With that said, you will probably never see me roll a Draenei, regardless of the nice racials.

    I was thinking of doing a 3 class setup, 3 locks, pally/preist and a warrior. But it just makes things that much more complex. Especially for a first time 5 boxer. This would make heroics a bit easier but arena teams will be that much more difficult.

    Right now 4 shamans + other or 5 shamans, seems to be the most versatile setup. With practice I can probably take down 1 or 2 heroics, probably Slave Pens at the very least.

    If I do roll a shaman, it will most likely be orc. I love look of orcs and the stun resist helps against those imba mace warriors with deep thunder. BloodFury is also great extra damage when nuking heroic trash.

    As much as I hate being a broken record (shamans and multiboxing as been done before), I can't deny the power of xbox's shaman movies.

    I probably won't start for another month or so, still getting the basics down.

  8. #8

    Default

    Oh, regarding the hunters. Although deadzone may be going away, that doesn't mean minimum range will be gone. You won't be able to shoot at point blank.

    The min range on ranged attacks will be reduced to eliminate the "dead zone". It doesn't mean that you'll be able to shot at 0 yards, but you will always be able to hit the enemy even if he's standing between 5 and 8 yards. See blue post: http://forums.worldofwarcraft.com/th...&pageNo=15#281

    Edit: Basically, it means that whenever you can't shoot, you'll be able to swing with your axe or whatever. Deadzone refers to when your target is out of meele range but too close to shoot.

  9. #9

    Default

    The main problem with Shams is your 'main' is usually the one getting fucked up in PvP. Either that or your have your main getting FF and a rogue and warrior screwing with your clones.

    In a 5 man team, you tend to be doing one thing or the other. You are either healing OR dpsing. And whatever your doing, you are *not* moving.

    While this was acceptable on the PTR, its not so acceptable on Live, what with more hps, people that know how to use LoS and play their class well.

    I have switched to Dranei Priest as main (now getting a holy dmg spell/2 sec stun!) and 4x Human Warlocks, mainly because my main is human and the armour looks fantastic on them and it is the class I am most comfortable with, both instances, raiding and PvP.

    The good thing is I also have access to an epicced out Protection Pally, so when I want to do an instance I can simple tank on the pally, heal on the priest and DPS/CC on 3 locks, rotating in my main if he needs something from the instance etc.

    I think the best class makeup for PvP is Priest Healer, 4x Mage or Lock. Level up a tank solo for use later on in heroics. (Just do it on rested XP.)

    While my guys are really low atm, I am much happier with how they operate even at these lower levels than I was with Shamans. Once you've used Fire Nova Totem and your Shocks are on cooldown, if you have melee in your face your pretty stuffed on Shamans - and once your OOM its game over.

    The insta-gib potential is MASSIVE though and they look far more awesome in PvP videos.

  10. #10
    Super Moderator Stealthy's Avatar
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    Default

    Quote Originally Posted by Latency
    The main problem with Shams is your 'main' is usually the one getting fucked up in PvP. Either that or your have your main getting FF and a rogue and warrior screwing with your clones.

    In a 5 man team, you tend to be doing one thing or the other. You are either healing OR dpsing. And whatever your doing, you are *not* moving.

    While this was acceptable on the PTR, its not so acceptable on Live, what with more hps, people that know how to use LoS and play their class well.

    I have switched to Dranei Priest as main (now getting a holy dmg spell/2 sec stun!) and 4x Human Warlocks, mainly because my main is human and the armour looks fantastic on them and it is the class I am most comfortable with, both instances, raiding and PvP.

    The good thing is I also have access to an epicced out Protection Pally, so when I want to do an instance I can simple tank on the pally, heal on the priest and DPS/CC on 3 locks, rotating in my main if he needs something from the instance etc.

    I think the best class makeup for PvP is Priest Healer, 4x Mage or Lock. Level up a tank solo for use later on in heroics. (Just do it on rested XP.)

    While my guys are really low atm, I am much happier with how they operate even at these lower levels than I was with Shamans. Once you've used Fire Nova Totem and your Shocks are on cooldown, if you have melee in your face your pretty stuffed on Shamans - and once your OOM its game over.

    The insta-gib potential is MASSIVE though and they look far more awesome in PvP videos.
    Totally agree about shams going OOM too fast, although with two handers becoming trainable, having a nice fat two handed mace with Windfury on it seems like a good backup. Dranei racials do suck though. At least with horde you can either get extra HP and an AOE stun (chain warstomps = win), or extra stun resist and an AP/Spell Dam buff.

    However, for versatility, the Priest and Locks combo are hard to beat. An off tank thats good for everthing but heroics, omni directional spells, no dead zone, AOE heals, rezzes, wipe prevention, and the list goes on...

    I think in Arena PVP though, any decent 5 man team will stomp you. While multiboxers have unparallelled FF, we only have limited ability to handle multiple targets simultaneously.
    The Zerg (Magtheridon - US)

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