I've new to the forums but somewhat experienced with dualboxing. I've dualboxed several characters to 70. I've dualboxed a warlock with a balance druid, warrior w/ elemental shaman and working on a Hunter w/ Paladin. I currently using synergy broadcasting keys F1-F12 for my 2nd toon.
I'm looking into moving to 5 boxing. I'm looking for a group composition that is easy to manage (1-2 classes at most) that can do heroics and still kick ass in arena. I've read through the other posts and it seems 5 shamans are very popular but limited in the heroics due to lack of CC and viable tank (other than elementals). Right now I'm just brainstorming classes while working out the mechanics. I have 2 powerful PCs and might just run 2 on one system, 3 on the other with AHK or keyclone. Not as efficent but the wife would never let me have a real 5 box rig
Here are the teams I'm looking into.
-- 5 Shamans
Think we've seen how badass 5 shamans are and also the limitations they face. With 2.3 reducing cast time on lighting and chain lighting, the overall burst damage will be diminished due to reduced spell damage modifyer. Plus the lack of damage and relying purely on kiting might make things difficult.
--Paladin + four elemental shamans (warrior also viable for DPS/tanking)
Still lack CC and will rely on kiting in heroics, but for boss fights u have a viable tank when your elementals die. In arena the paladin could heal while four shamans nuke anything that moves. Paladin buffs and concentration aura and blessing of protection and shaman grounding and tremor totems would would make this team a dangerous combo. Plus I love the eye candy that shamans bring to the game.
--Preist + 4 warlocks
Could easily do most non heroic dungeons, but would get killed in heroics. Maybe with seduce and fear kiting it would be possible to get to the boss, but without a viable tank, wouldn't get far in PVE. PvP arena would be great, holy/disp priest, 3 SL/Affl locks + 1 UA spec lock (to prevent dispell) could pretty much own. Plus I shudder at the taught of 4 seed of corruptions in AV.
--5 Boomkin.
Lets face it Cyclone is so Imba atm. In arena a 5 moonkin (in caster form) can easily cyclone 4 players and nuke others to hell. Although Diminishing returns might means that they will have a limited window where everyone is CCed. Plus for PvE I can cyclone any adds while one druid tanks, while the other moonkins fire and heal away.
Any suggestions or comments? I can't seem to make up my mind. So many combonations so little time.
Thanks,
Psyclone
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