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  1. #231

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    sorry I didn't make it to nax pre-tbc, my guild was late to the ball so to speak, so I won't be much help here. I'm sure there are plenty here that cleared it though, but I don't know how much anyone will be able to comment on it since it will be RE-introduced come wotlk.

  2. #232

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    Afraid grobbulus wont be multiboxable,

    Mutating Injection: Injects a target with a mutagen that will do a 4,500 physical damage AOE after 10 sec, or a lower-damage AOE when cleansed. The target will create a Poison Cloud identical to those Grobbulus spawns, so the target will need to run to the side when cleansed to avoid damaging the rest of the raid.

    The person who gets this disease must run to a wall on there own for it to be cleansed, maybe its doable by quickly switching , turning and enabling auto-run.

    Keep inmind, naxx is being re-vamped in WoTLK whilst most of it will stay the same but just retuned for level 80 blizzard have mentioned that some fights will be changing abit

    There are many fights where multiboxing will be impossible, for example thaddius - This fight works the same as the first boss in mech heroic, people with positive debuff must run to the left and people with negative debuff must run to the right - if there mixed they instantly die basically. Would be utterly impossible to separate them as just 1 person, WoTLK is going to be the same - there will be surley a few bosses you could do, but there isnt many. I think you will find most joy in worldbosses, you will also have nice competition for them agaisnt other guilds. They spawn at random times in the week, hopefully blizzard add more of them in WoTLK just like the emerald dragons.
    Mage x4 3x49 1x70, Carnage, Carnagea, Carnageb, Carnagec - Khadgar EU
    Shaman x5 - 66, Wonxa, wonxb, wonxc, wonxd, wonxe - Khadgar EU

  3. #233

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    oops double post, keep in mind these are only the entry level bosses - just imagine trying to multibox sunwell utterly impossible on every single boss
    Mage x4 3x49 1x70, Carnage, Carnagea, Carnageb, Carnagec - Khadgar EU
    Shaman x5 - 66, Wonxa, wonxb, wonxc, wonxd, wonxe - Khadgar EU

  4. #234
    Member
    Join Date
    Dec 2007
    Location
    Southend, Essex, UK
    Posts
    204

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    Unless they nerf patchwerk into the ground from what he was pre tbc he wont be boxable either. He hits like a truck and required extremely precise break healing from every healer. Thats not to mention that he required 2-3 tanks and every consumable under the sun. I can see someone 10 boxing maybe 1 or 2 of the bosses in Naxx (Patchwerk and Maexxna) but even then I think at least the tanks would need to far outgear the fight to make it anywhere near possible. Unless they start to make tank and spank fights again in WOTLK ur best bet is world bosses or going for stuff that u vastly outlevel like pre tbc or maybe some tbc bosses.

  5. #235
    Member
    Join Date
    Mar 2008
    Location
    New Brunswick, Canada
    Posts
    93

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    Patchwerk would probably wipe your raid in about 20 seconds with or with out lvl 70 gear. Really, anything in Naxx would. The only things really you could kill with your setup would be things in Molten Core. Even then, that place has been 3 man'd.

    You can't really brut force any raid boss in wow, due to there mechanics. That is to say with the correct raid group you can do anything.


  6. #236

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    With enough DPS, anything is possible. Having done Naxx, I doubt even at 80, you will have enough with 25/30.
    The Zins - 10 Boxing
    Xzin, Azin, Bzin, Czin, Dzin
    Xyzin, Ayzin, Byzin, Cyzin, Dyzin
    Magtheridon - US

  7. #237

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    Quote Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=114881#p ost114881
    Ok one thing I been thinking about is that people are saying the boss mobs cant be boxed in WoW for some reason or other. As you saw in EQ I have a large number of entirely different classes, and EQ is harder then WoW. Can someone give me a url as to exactly why boss mobs in WoW are somehow different then EQ mobs that makes them impossible for boxers?
    The reason that most WoW bosses are difficult to multibox is that they usually require the raid to focus on various different things during the fight. Sometimes you need to off-tank one or more mobs. Sometimes you need to kite a few mobs. Sometimes you need one player to watch out for certain debuffs and remove them as soon as they can. Many bosses have phases when their DPS rate changes, and healing has to be ramped up or down to compensate (not including having to keep an eye out for spike damage). Other bosses will do periodic AoE that requires certain characters to scatter and then return as soon as they can in order to maintain DPS. And so on and so forth.

    It requires that you split your attention several ways all at once. See if you can find the thread from the guy who multiboxed Karazhan by controlling all ten characters. They were already well-geared, and thus he was able to brute-force many of the encounters (example, he ignored the "moving AoE" effect from Shade of Aran and simply healed through the damage, something that you can't get away with unless you've pretty much outgeared the event). But some encounters remained difficult or impossible to do (Netherspite and Nightbane, I think were the ones).

    The way events are designed in WoW make it a lot of fun for a well-coordinated group of people, and make it very hard for a multiboxer. I would advise that you try it anyway, you've got nothing to lose and who knows what you can pull off? But the likelyhood is that you'll wipe a lot.
    "Multibox : !! LOZERS !!" My multiboxing blog

  8. #238

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    Quote Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=113986#p ost113986
    Well with the bright colors and the fact nothing looks worn, and nothing looks constructed like you would expect, I just dont get a feel that Im in a real place (well I havn't seen hardly anything though), EQ looks like a real world, dark, broken but places of wonder also. Its more photo realistic whereas WoW is like a big cartoon. Thats the way to say it, its like yur in a cartoon world.
    Quote Originally Posted by 'Sanctume',index.php?page=Thread&postID=114738#pos t114738
    Quote Originally Posted by 'Zub',index.php?page=Thread&postID=114316#post1143 16

    Quote Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=114312#p ost114312
    WoW is like a big cartoon
    Well, this can't come as a surpise.. After all Warcraft, Warcraft 2, Warcraft III all looked pretty much the same, and the 28 zillion screenshots of world of warcraft on internet kinda help as well.
    Warcraft artist emphasize and embellish certain details to make that monster/player stick out from the background texture. It's more of a style and not aiming "real world"--I sure don't want "real world" in a fantasy setting.
    If i want real world I'll go outside, also given that its a fantasy game it has just cause to look like anything they want
    WoW looks like the games it has drawn its heritage from.
    I feel when im playing that im in a real place - the World of Azeroth, while knowing full well that its a virtual environment, While EQ may look "real" its still in the same category.
    Quote Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=114881#p ost114881
    why boss mobs in WoW are somehow different then EQ mobs that makes them impossible for boxers?
    No idea what a EQ Raid/World boss is like but WoW ones generally require careful management of where you are, what you do or don't do.

    Quote Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=114476#p ost114476
    Heh ... ya well really. Still you don't get well known just leveling. Unless you post who will become knowledgeable of your achivments ...
    I recall him saying that he didn't really want much attention
    Frostmourne: Skyndi & Leiftur 64th Level, Maelovus & Admonia 33rd Level, Skarre & Morvahna 60th level

  9. #239

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    Quote Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=114881#p ost114881
    Ok one thing I been thinking about is that people are saying the boss mobs cant be boxed in WoW for some reason or other. As you saw in EQ I have a large number of entirely different classes, and EQ is harder then WoW. Can someone give me a url as to exactly why boss mobs in WoW are somehow different then EQ mobs that makes them impossible for boxers?
    A URL? How about personal experience? Most bosses in WoW require players to make very precise and coordinated movements and spell choices, or it's a wipe. You can't even get past those mechanics by outleveling most of the time - though possibly if you were 20 levels ahead. The Molten Core is the only instance that resembles EQ raid design, from what I know about the games, and as such it can be 3 manned anyway. You still need 20+ INDIVIDUALS to take on level 60 Naxxramas at level 70!

    Some mechanics could be brute-forced by waiting for the next expansion, but not most of them. How about random, extremely deadly fires shooting all over the ground and players getting punted into the sky, where one death means the raid wipes or nearly wipes? You need to micromanage movement over ALL your characters and use special items at the exact moment to not die from fall damage. Fall damage isn't something you can mitigate with levelups. I mean, really, how can you precisely move 25 at one time in totally different directions? WoW is full of battles requiring SPLIT SECOND movement out of fire and looting special items and using them at the right time. There's even a fight where you turn into a ghost who goes and does battle with other ghosts, and you have two separate ghosts going at once. I don't even know if a level 80 squad will be able to bypass this by having enough DPS to kill the boss before you wipe. The only time you would be able to do a WoW raid boss is if you can kill it before the mechanics matter, which isn't that much of an accomplishment. People stick to 5 and a few 10 mans because many or most of those bosses can be micromanaged well enough. But even then, not even an experienced boxer has full cleared the easiest 10-man there is.

  10. #240

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    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=115274#po st115274
    On the graphics topic:

    EQ/EQ2/all other games that try and look real... they try so hard the game ends up looking like shit. Total and complete shit. I mean, when I play WoW, I know its fake, and the developers are not trying to fool me or anything. The game is colorful and fun.

    In EQ and other types of games where the Dev. is "trying" to make it look "real" ... I actually find it somewhat insulting. Its like "You really expect me to believe this shit? Are you serious?"
    Yeah, I don't understand how it's easier to suspend your disbelief in EQ. The games are outdated and look so ugly. It's not like it makes you think you're in a real world. I don't care about graphics that much at all, but I don't see how someone can make a statement about art styles making a game distracting when you're going to be favoring the game with grainy graphics from two generations ago.

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