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  1. #1

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    Quote Originally Posted by 'puppychow',index.php?page=Thread&postID=130368#po st130368
    My understanding is that patch 3.0 reduces the XP requirement, per level, from 60-70 by around 30% (slightly less I think). You can log in to the PTR and see how much the XP needed moved down, someone did that recently and I saw it was around 30% per level.

    You can already do 60-70 via quests and skip all the collection quests, although you will only have around 1.5k or so gold at the end (if you save all 65+ quests till 70 you can knock them out and end up with almost 5k). So hopefully it'll allow more gold questing at 70 with the XP curve changes.
    From what I've seen on the PTR the amount needed to level has been lowered 200k xp each level. So the lower 60s are affected alot more while 69-70 isn't much of a percentage change.

    I've read that kills give 20% more xp. Not sure about quests though.
    Prot Paladin, tank/resto Druid, 2xResto Shaman, 3xElemental Shaman, Balance Druid, Shadow Priest, Arcane Mage PVE
    10x shamans PVP

  2. #2

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    Quote Originally Posted by 'genocyde',index.php?page=Thread&postID=129860#pos t129860
    I'm pretty sure the guy that one-shotted Doom Lord Kazzak in the level 60 days won the world of warcraft. Granted it was a reckoning bomb exploit that was hot fixed within 24 hours but seriously one white damage swing proccing countless *extra* swings (not a technical one shot) downing a world boss in less than 10 seconds with ONE TOON.... thats winning in my book lol!
    Well if you want to talk about a REAL one shot, there's a Warrior that one shotted one of the Emerald Dream dragons with a Rampage bug:
    http://www.youtube.com/watch?v=zU82JNpZErQ (Which, according to the comments was hotfixed within 5 minutes).
    But for raw skill, I would say Hunter vs World would be a serious contender for Winner of WoW.

  3. #3

    Default Follow Up...

    I have a follow up question. Is there a good posting that shows the number of people possible in a grp or raid? Mostly for outland-instances, would be greatly appreciated.
    The only reason for super-multiboxing is to make business selling accounts - but hey, i can be wrong.
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  4. #4
    Member valkry's Avatar
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    You can have 40 man raids.

    Hmm, lvl 60 and already in Zangamarsh? Did you skip a lot of hellfire quests? I did most quests 5 boxing, even some collecting quests, and even farmed ramps for a while at lvl 63, and I still ran out of quests in all zones before hitting 70, so now I have to grind mana tombs for the last lvl. You might want to wait for the patch before continuing on much further otherwise you will be instance grinding too
    Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer


  5. #5
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    Quote Originally Posted by 'puppychow',index.php?page=Thread&postID=130368#po st130368
    My understanding is that patch 3.0 reduces the XP requirement, per level, from 60-70 by around 30% (slightly less I think). You can log in to the PTR and see how much the XP needed moved down, someone did that recently and I saw it was around 30% per level.

    You can already do 60-70 via quests and skip all the collection quests, although you will only have around 1.5k or so gold at the end (if you save all 65+ quests till 70 you can knock them out and end up with almost 5k). So hopefully it'll allow more gold questing at 70 with the XP curve changes.
    I'm not worried about gold. And I am intending to do every quest that is not collection. I'm hoping that all 32 shaman will make level 70 before the expansion is released on November 13th. I will be working on them again once my mages and priests are level 31.9.

  6. #6
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    Default RE: Follow Up...

    Quote Originally Posted by 'Pengster',index.php?page=Thread&postID=130440#pos t130440
    I have a follow up question. Is there a good posting that shows the number of people possible in a grp or raid? Mostly for outland-instances, would be greatly appreciated.
    The only reason for super-multiboxing is to make business selling accounts - but hey, i can be wrong.
    No, I won't be selling any of my accounts sorry. There have been others ask me in the game why and thought I was going to sell them. I immediately inform them that it's against the Blizzard Terms of Service to sell anything in World of Warcraft for real money.

    My reason as I've stated quite a number of times is to destroy the Alliance on Aegwynn. That's mostly the reason. The other reason is to do raid encounters but my primary focus is killing more alliance.

  7. #7
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    Quote Originally Posted by 'valkry',index.php?page=Thread&postID=130483#post1 30483
    You can have 40 man raids.

    Hmm, lvl 60 and already in Zangamarsh? Did you skip a lot of hellfire quests? I did most quests 5 boxing, even some collecting quests, and even farmed ramps for a while at lvl 63, and I still ran out of quests in all zones before hitting 70, so now I have to grind mana tombs for the last lvl. You might want to wait for the patch before continuing on much further otherwise you will be instance grinding too
    I have not skipped any quets that were non-collecting that I know about. I did 2 collecting quests because I wanted to get a shield and the other quest was right there too.

  8. #8
    Member valkry's Avatar
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    Quote Originally Posted by 'Prepared',index.php?page=Thread&postID=130519#pos t130519
    Quote Originally Posted by 'valkry',index.php?page=Thread&postID=130483#post1 30483
    You can have 40 man raids.

    Hmm, lvl 60 and already in Zangamarsh? Did you skip a lot of hellfire quests? I did most quests 5 boxing, even some collecting quests, and even farmed ramps for a while at lvl 63, and I still ran out of quests in all zones before hitting 70, so now I have to grind mana tombs for the last lvl. You might want to wait for the patch before continuing on much further otherwise you will be instance grinding too
    I have not skipped any quets that were non-collecting that I know about. I did 2 collecting quests because I wanted to get a shield and the other quest was right there too.
    Yea I did that shield one too. But wow, not even dinging to 61 from HFP and that is one of the most quest heavy zones. Really does show (and I learnt this from my own team of 5) just how much xp from killing mobs goes towards getting you to 70. On any single boxing toon HFP would get me to 62.

    Oh yea, you get a few more quests there at 61 too
    Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer


  9. #9

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    Quote Originally Posted by 'Prepared',index.php?page=Thread&postID=129683#pos t129683
    It might have been because I had sent in 32 petitions today about something that I thought was an exploit
    nonsense !?

    Konnichiwa @ Grim Batol [EU][PvP]
    www.5konnichiwa.blogspot.com

  10. #10
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    Quote Originally Posted by 'merujo',index.php?page=Thread&postID=130536#post1 30536
    Quote Originally Posted by 'Prepared',index.php?page=Thread&postID=129683#pos t129683
    It might have been because I had sent in 32 petitions today about something that I thought was an exploit
    nonsense !?
    No, if you want to know the details about it, here it is....

    This is outside of multiboxing. That is, it has nothing to do with multiboxing. This happens on PvP realms. What happens is that a player takes up a quest and completes it, goes back to the quest giver to do the turn in and is unable to do it. Guards around the quest giver will attack either side if a player on either side (horde or alliance) attacks. However if a player on the opposite side is really high up on something like a mushroom in Zangarmarsh and casts fire spells or other spell down on the person trying to do the quest turn in, the player has nothing to do but either:

    1. Die from the fire spells and not get the quest turned in.
    2. Move away quickly to not die and not get the quest turned in.
    3. Attack the caster high up in the mushrooms and die from the guards and not get the quest turned in.

    Now take this a step further and instead of 1 player up high in the mushrooms, there are 3 of them that are watching the quest giver. All they're doing is staying up there so that no one can turn in the quest. Let's say the 3 that are high up in the mushrooms decides they are going to stay there all day long. Like 7 hours so that players of the opposite faction cannot turn in quests.

    4. Another option once the player has either died or moved is to call in players on your side to fly up to the mushrooms and attack them. This may work or it could be that the 3 call in for more reinforcements like another 4 or 5 level 70's to help them.

    That's what happened. Now, I could have rezzed, turned in quest and died. Which I did about 4 or 5 times on some of my shaman. Now I'm talking about the multiboxing side of things here. With 32 shaman, it would have taken me a LONG time. Instead of doing that, I petitioned 32 times because I wanted to know if this was legit or whether or not it was an exploit in the game that should be fixxed. I only started playing on a PvP realm when I started the Shaman about 2 months ago. So sometimes what appears to be not-right sometimes is ok. During the few minutes of waiting for the GM, I just let all 32 shaman die. Since the opposite faction gained no honor from my death (I was level 60 at the time and they were all level 70), I just let them all die while the GMs started answering my petitions. In speaking with the GMs, they seemed to think it was ok. I rezzed a few shaman, then the attackers started attacking on the ground and some of them died to the guards, some didn't, they ran off or blinked away, etc. Some of them attacked from a far distance so that the guards would not detect them, etc. So I just attacked them and killed them all with brute force by this time, but the rez spot was right near by so they kept rezzing and attacking from a distance, etc. I wasn't able to get to all of the GMs messages so I did a mass reply at one time and said "sorry I'm busy now" or something like that. So the GMs never did anything about it and as far as I know the attackers never got any kind of warning or any whispers.

    It was only later about now 5 or 6 hours after the 7 hours that I got the visit from the 2 GMs from the picture and explained what had happened. They actually paid more attention to what I had said about the issue with the attack and that it took 7 hours to turn in the quest than the GMs that answered the petition.

    So all in all, just something else that will drive me to do my attack on Stormwind and Ironforge. I've not even posted how I'm going to do it. I already know most of the tricks that players do such as players on opposite sides monitoring chat channels, alerting friends to the attack etc. So I've got something special planned that will involve all of my characters, including the level 55 death knights that I'm going to have when the expansion is released. muahahahaha!

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