from a software perspective, creating a program to spin toons synched up via camera looking or whateever is possible but consider,..
a) each window would need to get exactly the same amount of mouse move messages (or same total x/y distance) say..
b) WoW may have maths that affect the camera look speed, such as, their camera look slider, the resolution, zoom, who knows what else... could be anything
c) you'd have to completely trap the foreground input some how, and fake input to the foreground window as well so it doesn't run ahead..
all it's possible, but for what it's worth, in Octopus I just said if WoW is entering mouselooking, don't give it any mouse move messages. The logistics of implementing it relative to what you gain in gameplay... and already dealing with crap like WoW moving the cursor into the DESKTOP center during mouselooking (why it doesn't go to the WINDOW center instead??, lack of foresight on Blizzards part! (lol).. sif not see multiboxing apps spawning) and windows disobeying cursor posititioning under stress... well, it's not something I'm in hurry to try. Good luck to anyone who wants to
Octopus makes a pretty good go at mouse injection (if your comfortable with DLL hooking!) while keeping it reasonably sane for the developer

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