Quote Originally Posted by 'Ellay',index.php?page=Thread&postID=111429#post11 1429
To further elaborate, Thunder on any target should guarentee a kill, by the time they hit the floor from the knockback you should have a Chain Lightning / Lightning Bolt / ES combo. Also note there is a Glyph that gives Earthshock an extra 5 yards making it 36 yard range I believe.
Or just flame shock as they come in so you can get a lava burst 100% crit

I'm still thinking about instant ghost wolf vs. Tidal Force, and getting Call of Flame for an extra 6% damage on lava burst. I'll have to check on beta but I think that only effects base damage like balance druid's moonfury before any spell damage applications. If that's the case still, it likely won't be worth it, but we have plenty of time to craft out comps.

I'm still wondering how enemy ele shamans will do against us with thunderstorm ON us, and the dk force pull is going to be annoying as hell.

Edit: I just checked, the glyph for earth shock reduces the GCD trigger and the earth shock cd. The range glyph is for Flame Shock only. The chain heal glyph may actually be really nice for quad boxers - additional target healed by CH (they have a similiar one for CL). But likely the flametongue weapon glyph will be the first choice, since it adds 2% crit to the weapon buff.