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  1. #1

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    Thunderstorm + frost shock and it will take some time before he comes back! Sure intercept but we got 5 thinderstorms!

    If there is no DR on thunderstorm it means a 9 second cooldown.

    I think people understimate the advantage you get with thunderstorm and knocking enemy meele out of line of sight of the healers.
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    PvP incomming in 3.1

  2. #2

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    http://wotlk.wowhead.com/?talent=hEc0qcdztGeRt0xM

    This will be the spec I will be trying out in the expansion. The 2 main highlights in Resto were NS of course but you can't get that with Thunder, and 30 yard range on totems, which is becoming a baseline skill. Instant Ghost Wolf will be amazing for mobility.
    Astral Shift is probably the best thing ever to happen for Elemental Shaman, whoever is getting focused down will be taking 30% less damage, unbeatable.
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  3. #3

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    To further elaborate, Thunder on any target should guarentee a kill, by the time they hit the floor from the knockback you should have a Chain Lightning / Lightning Bolt / ES combo. Also note there is a Glyph that gives Earthshock an extra 5 yards making it 36 yard range I believe.
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  4. #4

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    Is there any info on the 4 set bonus on the pvp sets? This can be very vital to our preformance..
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    PvP incomming in 3.1

  5. #5

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    It's going to be a lot of fun getting the 60 warlock and 60 mage teams to 70. I was going to do it early, but I'll wait for the talent release now. :thumbsup:

  6. #6
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    Quote Originally Posted by 'Ellay',index.php?page=Thread&postID=111429#post11 1429
    To further elaborate, Thunder on any target should guarentee a kill, by the time they hit the floor from the knockback you should have a Chain Lightning / Lightning Bolt / ES combo. Also note there is a Glyph that gives Earthshock an extra 5 yards making it 36 yard range I believe.
    Or just flame shock as they come in so you can get a lava burst 100% crit

    I'm still thinking about instant ghost wolf vs. Tidal Force, and getting Call of Flame for an extra 6% damage on lava burst. I'll have to check on beta but I think that only effects base damage like balance druid's moonfury before any spell damage applications. If that's the case still, it likely won't be worth it, but we have plenty of time to craft out comps.

    I'm still wondering how enemy ele shamans will do against us with thunderstorm ON us, and the dk force pull is going to be annoying as hell.

    Edit: I just checked, the glyph for earth shock reduces the GCD trigger and the earth shock cd. The range glyph is for Flame Shock only. The chain heal glyph may actually be really nice for quad boxers - additional target healed by CH (they have a similiar one for CL). But likely the flametongue weapon glyph will be the first choice, since it adds 2% crit to the weapon buff.
    Back to Warcraft!
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