I wanted to throw this into the mix for consideration.

http://www.worldofwarcraft.com/info/classes/shaman/talents2.html?tal=25300015232143510253135100000000000000000000000000 055000031000000000000000000



Now i will say the last four points i don't have any really strong feeling about: two of which went into elemental oath and two into unrelenting storm. Actually i am not sure if unrelenting storm or conviction or reverberation or elemental warding is better from some of the lower talent points and then for the later last four.


I am confused as to why more people didn't take healing focus. As i understand it everyone will just have spellpower gear and so our heals may be a bit better and being able to get them off a bit easier would be a bonus. Possibilities i see are that only lesser healing wave is used and it is so fast we don't need any help for it? Or that the spell push back being changed helps out? Spells can still be pushed back two seconds (or more?) and that can be too long in pvp... in pvp .5 sec can be a life saver.


It also seems like 5% off healing is not as good as 25% off totems given that totems can be spendy too. Here i guess i could see that with totemic focus giving 25% back anyway it is not an issue... is this what peeps are thinking?


Call of flame and lava flows seem like great talents and they go well together. Call of flame will boost lava bursts damage by 6% and lava flows will boost the crit damage by 24% which is an auto crit when flame shock is up. Fire totems being buffed seems like awesome when then can be doing damage while we heal from time to time. Not sure how the spellpower boost to fire totems works with the extra %.


For pvp astral shift seems like a must have to me. Elemental precision is something i don't know about. It is not the same bonus it was before... for pve it seems awesome. For pvp it could be awesome if freeing up gem slots for not needing +hit was good enough that whatever else you could get with those points.


Elemental shields is also something i am not sure about. I linked to the wow site for my build because they have updated their builds not that long ago and they don't have that talent at reducing physical damage but as reducing the % chance to be crit. Which one is it?


To me enhance seems mostly good to dip into only for improved GW. Beyond that it would only seem like a good idea if ancestral knowledge was greater than maxing convection and unrelenting storm.


I could also see an 53/7/11 build where you got impro GW in enhance and up to tidal focus in resto leaving out healing focus... spending the lower resto points in various ways depending on what works or what i learn.


In ele i could see points going mixing between unrelenting storm/conviction/elemental precision/elemental shields/elemental oath/reverberation... but i think the rest are must have unless i learn something different.


/my thoughts so far