What makes the DK a "hero class"? It's not designed to be more powerful than the other classes. It looks like just another class IMO.
What makes the DK a "hero class"? It's not designed to be more powerful than the other classes. It looks like just another class IMO.
Insanity: doing the same thing over and over again and expecting different results. -- Albert Einstein
EINSTEIN SUX WHENS RNG!
It is "just another class". If they'd make the DK too powerful everyone would be playing one and they'd rule PvP. Obviously.
They start out at 55 though, have a fancy quest chain, get brand new and shiny spells/skills and get a free epic mount.
All "Classes" in World of Warcraft are referred to as "Hero Classes."
Dualboxing: [A] Anvilmar
Pallyboox Prot Pally Boomboox Dreamstate, Boomkin healer
i took a year off bc after i got to 70 and did a little kara, i enjoyed the leveling i took it really slow but after playing the beta it at least at first does not look like anything new, just back to the same old boring quests for kill x mobs ive seen before with a new skin or something.
You know then i came back to BC it was great, ZA was patched in , i could do all the heroics, and a few UI things were improved , XP was nerfed although i was 70, i played for a month over Christmas and i was in SSC gear then i was able to progress onto the endgame which i really enjoyed..
im taking my time getting some new characters up, but unfortunately i think they will be 80 before the same nerf's and instance patches happen, guess ill just have to quit for another few months after i get to 80.
i guess although i live for end game raiding , there is no point fighting for it at the start i can leave that to the europeans wait 3-6 months, blizz will have removed the cock blocks they use to slow things down.
random rant half way down the page doubt anyone will see ;0)
http://www.wowinsider.com/2007/08/03...w-class-panel/
The above link describes hero classes as:
"What are Heroes?
Classic Warcraft 3 characters. Either didn't fill enough of a primary role in the original WoW or didn't feel right being played from level 1.
Epic feel -- should be very different from the other classes, such as the new resource system for the Death Knight."
I think that they made them lvl 55 cause people probably not roll them cause the 1-80 grind would be a pain in the ass. If they did roll DK what people would probably do is power lvl them to about lvl 60 and have no clue on how to play the class.
I would love to have 3 hunters and 3 mages to add to my team, but i did 2 teams (1 to 70, and the other to 60) and that wasn't fun. I'll probably get the 60 team to 70 and then call it quits on alts.
Aion:
Azphel
Dual Sorcerer (Medeia, Meddeia)
1--------10---------20-x-------30---------40---------50
Wow Horde retired
Team 1: 1 pally and 4 shamTeam lvl 70
Team 2: 1 DK and 1 Priest lvl 80
There's some additional info in the link that I provided:
Looks like they tried to create a subclassing/multiclassing system similar to the noblesse classes of lineage 2, but weren't able to get the design right.Forking classes from current classes or additional talent trees. But no, because the character classes wouldn't feel distinct. Would all be watered down.
Multi-classing -- a secondary class or a hero profession. For example, a warrior would become a deathknight. Would water down the different character classes. How is a warrior death knight different from a warrior death knight, etc.
What is a mage deathknight or druid deathknight -- wouldn't feel right.
Class morphing -- the character class would stop being the old class and then do the quest and become a deathknight.
Players would feel they were losing existing characters. What if you don't like the new one. So they decided to unlock instead of create new.
Notes taken during the BlizzCon WoW Class Panel presentation.
http://www.blogsmithmedia.com/www.wo...eroclasses.jpg
http://www.wowinsider.com/2007/08/03...w-class-panel/
It basically describes what the designers were trying to achieve with the hero classes and the ideas that they looked at.
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