Well stated. I was just thinking about Team Fortress 2 when I read that. How would it handle your "mental queues" with regards to threat/proximity/known abilities/etc. Think about it: when you switch mice or go from mouse to trackball, it takes a fair amount of practice for it to become "muscle memory" such that you just do it and don't waste time thinking about it. And because games are "disconnected" from your normal human bio-enviro-feedback systems (forgive my wordsmithing there; it's very abstract and I'm not an expert), it compounds the problem by orders of magnitude. For that matter, I'm not sure I want a system that will provide realistic feedback direct to the brain, yet. Too many Orwellian lessons when growing up, I suppose. :POriginally Posted by Xzin
I agree that getting this stuff working properly or even in a state where above-average individuals can use it efficiently enough to obsolesce current input devices is quite a ways out.
Connect With Us