Quote Originally Posted by 'Biz',index.php?page=Thread&postID=110111#post1101 11
Because each army's careers mirror each other, there are really only 4 classes to choose from with 6 skins each.
the term "mirror" is misleading. only the base archetype and common abilities are mirrored. eg; flex healer. melee healer. burst healer. as you progress and gain renown, experience and apply your specialization points, every class gains abilities available uniquely to that class. not only do they gain unique abilities, but they get access to tactics that upgrade and improve their existing abilities to give them a unique twist. ie: "turns a regular nuke into an AoE", "adds secondary effects to an existing spell", etc.

shaman and archmage are supposedly two sides of the same coin, but i can tell you from experience they play very differently end-game. the same goes for all classes. the only thing static about each archetype is that you will generally, obviously, find yourself filling the same role in any group. despite all the bollocks mythic tries to spin about healer archetypes not being pigeon holed into healbots, thats exactly what they are. AP regenerates fast, but nowhere near fast enough for you to be able to spare AP to waste on damage while trying to keep a group alive. even if you can spare it, the damage output for ALL healer archetypes is absolutely pathetic and not worth the effort.

to put it into perspective, my level 1 bright wizard far outdamaged my level 14 archmage against equal level mobs. tested. but the point is, healers heal, tanks tank, dps dps. so far as that goes, its very cookie cutter.