Caster Heavy Opponents
A) They don't have a chance to assign roles.
I.e., "Mage you sheep the pally and silence the shaman out in front.
Lock, you fear the shamans and cast curse of tongues on the pally.
Warrior, you stomp them and then fear. Huntard, set your pet to auto-kill the totems
using that macro you made.
Same with you mage, use that macro you made to kill their totems with your water pet."
And so on...

B) (A leads to B) Their CC is not coordinated.
They still have CC but it's going to be haphazard.
This negates their biggest strength, which is massive amounts of coordinated and timed CC,
in order to lock us down.

C)) They don't have a chance to set up a list of priority DPS targets.
"Ok --everyone DPS shaman on the left in the back, then quickly do a switch to the one in the front
when I give the command on vent.
We've got to get his main shaman down.
Oh yea, mage, keep sheeping the paladin to keep him from healing."

Good against melee too?
I think these same advantages would also be present against melee heavy
teams, but because we have a BOP, and we wear mail armor, and melee aren't as
good at CC as casters are, so we really don't gain as much advantage .
At least that's how I see it.

How I see this strat panning out in the first 10 seconds
  1. Ride in and dismount 20 yards away.
  2. Quickly drop two sets of totems.
  3. Throw a set of lightning bolts at the mage.
  4. Hammer of Justice the healer.
  5. Mage panics and iceblocks.
  6. Throw down another set of totems.
  7. Shoot the healer with a frostshock just to get his attention.
  8. NS + Frostshock the mage to kill him now that he's out of ice block.
  9. Mage dies and the match becomes so much eaiser. :thumbsup: