My comment was that there were no stats that paladins use that benefit both damage mitigation as well as threat generation.Originally Posted by kayb
For a warrior, strength benefits both block and threat. This means they can get more out of less stats.
You'd be hard pressed to find low level pally plate with spelldmg or defense. Because most of what you're going to find is warrior gear, you're either going to have to gear with AH greens (plate "of the eagle" gear or "of stamina") or warrior gear (which includes pts spent in strength, which you don't gain much benefit from besides a TEENY bit of block. Wars get that teeny bit of block PLUS threat generation).
It's typically hard for me to keep a decent mana pool on my pally without getting int gear at low levels. Even with shaman dropping a mana spring and healing stream totem and making sure her health is topped off, spamming holy shield she goes oom by the end of every pull.
Basically my point is a pally in equal gear will either take more damage (or generate less threat if they decide to wear warrior gear) compared to warrior in similar level gear due to points being spread out for paladins - they have so many things they need stats for. This is true endgame when more gear points are spent for spelldamage, stam, mitigation stats when warriors get stam, mitigation, and threat generation is rolled right in there with mitigation stats so they tend to have even more mitigation than pallies who have to "waste" points on spelldmg.
Not saying pally tanks are bad. They are great at holding aggro and aoe damage. It's just that there's more gear with optimal stats and more bang-per-buck per each stat on a warrior. So pick according to your preference.
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