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  1. #11

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    I started to put together a full on talent spec guide for each 10 levels for you but gave up...

    If you are questing, the key is to kill quick, preferably 1 shot, so go for reduction in spell times for max DPS spells.

    Thefore I'd recommend going fire all the way, it's a long time since I played mage seriously but fire still appears to be the best for burst. Kill em quick, loot em quick and move on.

    EDIT: If you get to the stage where you can 1 shot kill your quest mobs you can reduce your kill speed by up to 30% which is definately the best route to follow for questing.... If the mob ends up on 10% and all chars recast, that's double the time to kill the mob, even if it ends up being overkill.... I guess the exception to this is arcane missiles... but I've never done testing on this.
    Muraman/Muramar, Murmanela, Murmlena, Murmarula, Murmarina - Silvermoon EU
    Gnarlight, Gnarlon, Gnarlin, Gnarly, Gnarley - Silvermoon EU
    Fileta, Celestara, Floriana, Paleforth, Kyudo - Kilrogg EU

  2. #12

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    Oh thanks Can you link me an talent build on a talent calculator if you don't want to write a guide please? I just want to see some examples of things. Cheers
    Quote Originally Posted by 'Kyudo',index.php?page=Thread&postID=108779#post10 8779
    I started to put together a full on talent spec guide for each 10 levels for you but gave up...

    If you are questing, the key is to kill quick, preferably 1 shot, so go for reduction in spell times for max DPS spells.

    Thefore I'd recommend going fire all the way, it's a long time since I played mage seriously but fire still appears to be the best for burst. Kill em quick, loot em quick and move on.

    EDIT: If you get to the stage where you can 1 shot kill your quest mobs you can reduce your kill speed by up to 30% which is definately the best route to follow for questing.... If the mob ends up on 10% and all chars recast, that's double the time to kill the mob, even if it ends up being overkill.... I guess the exception to this is arcane missiles... but I've never done testing on this.

  3. #13

    Default

    If I went fire with 3 or more mages, I'd definitely go with a scorch impact spec. Lots of crit, extremely mana efficient, and since you have 3 or more mages you stack the scorch debuff so fast it's like it's always there so the damage is there as well. Also, with impact on that many scorch mages things will spend most of there time stunlocked.

    http://www.worldofwarcraft.com/info/classes/mage/talents.html?tal=000000000000000000000000552020103 0303000000000000000000000000000000


  4. #14

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    Ok my mages at lv 14 atm, I have this problem however where one mage would die and I'll have to manually run it back and res and it seems to be wasting a lot of time.
    Does survivibility get better later on with mana shield?

    Or do you think I should throw in a Pally and 4 box it for the res?

  5. #15

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    Quote Originally Posted by 'lolmannz',index.php?page=Thread&postID=108995#pos t108995
    Ok my mages at lv 14 atm, I have this problem however where one mage would die and I'll have to manually run it back and res and it seems to be wasting a lot of time.
    Does survivibility get better later on with mana shield?

    Or do you think I should throw in a Pally and 4 box it for the res?
    Mages have crappy survivability, and most of it hinges on movement, and since you're boxing your movement is very restricted. Going to have to deal with it, or have a healer.

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