Quote Originally Posted by Djarid
You might want to update the QUEST_DETAIL and QUEST_ACCEPT_CONFIRM event handlers as follows...

It is usefull for the main to be able to read the quest text before accepting


[code:1] elseif (event=="QUEST_DETAIL") then
if (not UnitIsPartyLeader("player")) then
AcceptQuest();
end
[/code:1]
Thats a good idea.

Quote Originally Posted by Djarid
I am going to try and work on some GUI options for you... should be able to maintain the trusted character list through this
That sounds good. If you want to work on a GUI for this I will add methods or anything else you want to my code.