You might want to update the QUEST_DETAIL and QUEST_ACCEPT_CONFIRM event handlers as follows...
It is usefull for the main to be able to read the quest text before accepting
[code:1] elseif (event=="QUEST_DETAIL") then
if (not UnitIsPartyLeader("player")) then
AcceptQuest();
end
[/code:1]
I am going to try and work on some GUI options for you... should be able to maintain the trusted character list through this![]()
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