When you fill up half the raid in WSG, you don't allow for a lot of variety among the other 5. With a random 10, you have a good shot at getting a druid, paladin, warrior, rogue, etc.. A good class diversity really helps in WSG for running the flag. From this assembly you might pick the 5 (or so) that go offense. By taking up 5 slots, you force the other 5 to be offense regardless of how well suited they are.
In WSG, you're also very inflexible. Let's say your flag carrier is nearing your tunnel while you're on defense. You can't very well send a healer and dps down the tunnel for escort while stopping someone else from sneaking off with the flag. At least not as well as 5 individuals can.
In WSG, you simply can't split your group and react quickly to the changing environment. You can't split your group to kill the flag carrier and kill the one guy chasing your near dead runner at the same time, for instance.
Of course, you at least are going to have a well executed bad plan, which is better than 90% of the players and their poorly executed bad plans.
For a full group of 5, defending one node isn't really enough. Defense should be about 3 people, with 2 able to move to another node to repel large attacks. A team that defends 3 nodes with 5, 5 and 5 will get wiped by an incoming 11 at one of those. If you're steamrolling nodes and moving beyond 3, then you're probably doing a good enough job as a 5 man in AB.
For marks, I plan on dual boxing pairs of warlocks in these two bg's.
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