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  1. #11

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    Quote Originally Posted by 'emps',index.php?page=Thread&postID=107853#post107 853
    Quote Originally Posted by 'Kiljaedon',index.php?page=Thread&postID=107784#po st107784
    Sigh, we should have a higher moral authority to hold responsibility of our 12 feeter characters then the normal 2 feeter peeps. I will admit I do like feeling like the 18 ton gorilla people just want to avoid. Besides rogues that try to sap one and get a quick kill to dash off I am for the most part given wide birth by the horde but I do not attack horde unless they attack first. Even on pvp objectives my clone team is enough to have the sliders turn to the alliance side in Hellfire while 3-4 wide eyed horde just stare at me from outside of my spell distance. That is an attractive addition to boxing that I guess sorta gives me an elitism feel. I use to enjoy the power of tri boxing in my ealier days of WOW and coveted that not many could do what we do but I am glad this place has changed my view. I look forward to finding new people who wish to persue boxing because imo the most fun opponents is boxer vs boxer which I had happen to me last night fighting another box team.


    I have actually left people alone. Being unflagged with a clear intention of attacking me (then takes the first shot unflagged) deserves no remorse. There are quite a number of occassions that I have seen flagged people that I don't even bother with.

    My question is, why in the world are they not resisting as much as they should given their gear and more importantly, their level. Is this bugged?

    Edit: Same thing happened again after my paly encounter. Shamy stood infront of me unflagged and then took his first shot while I stood there not able to attack him. I still killed him nevertheless.
    Warriors and Pally's go down easy for my 5 shaman, talk with Wacko about it, I think he has the answer. Regarding the resists, my guess is that I don't think they'd resist 5x so some LB & CL is getting through.

  2. #12
    U JELLY?! Toned's Avatar
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    If it's red it's dead The whole 5 on 1 thing is pretty weak of course we will destroy them. Fighting 5 vrs 10 though is more fun. I wipe 2 groups of them and get called a fat virgin basement lurker. In BGs it is really not contest people don't work together so I rarely die, but arenas you get decent people playing and it is actually difficult to drop all 5.


  3. #13

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    Its because fighting other players is different then fighting npc's. The differences of chances to not hit the target is less for players then monsters. Starting at 62 you should be able to get most of your spells through to your opponent thats level 70 unlike monsters which goes by the color system to where you will have an innate 50% chance of the monster resisting if its 4 levels or higher then you. I cannot find the exact formula but from my reckoning when they redid the resist system for pvp before Burning Crusade came out it was 50% resist or hit/miss rate for players who would con you white. Note that this is not counting the resistances of spell type but the basic innate resist chance. Any spell int he game has a 5% chance to be resisted outright even holy. But having 100 in fire resistance gives you a roughly 20% bonus to outright resisting any spell casted at you that has no penetration along with the 5% innate chance to resist thus why Warlocks are nasty opponents with felhunters if they are over your level. With 100 in fire resist your opponent has a 25% chance to resist your spell outright but has a 40% chance to have a partial resistance that is then based on a pusedo random generation. If everyone truly wants the specific formula I can try to find them again.
    The Blues Brothers of Emerald Dream: Kutetsu, Relinian, Relvin and Relv

  4. #14
    Member BobGnarly's Avatar
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    PvE Resist rates based on level differential

    - 3: 99%
    - 2: 98%
    - 1: 97%
    0: 96%
    + 1: 95%
    + 2: 94%
    + 3: 83%
    + 4: 72%
    + 5: 61%

    PvP Resist rates based on level differential

    - 3: 99%
    - 2: 98%
    - 1: 97%
    0: 96%
    + 1: 95%
    + 2: 94%
    + 3: 87%
    + 4: 80%
    + 5: 73%
    + 6: 66%
    + 7: 59%
    + 8: 52%

    These are base chances, not including +spell hit. Totem of Wrath, because it stacks, is WAY overpowered here. Having 5 of them makes an opponent 4 levels above you have the same resist as an even. 8o
    No matter where you go, there you are.

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