Close
Page 2 of 3 FirstFirst 1 2 3 LastLast
Showing results 11 to 20 of 28

Hybrid View

  1. #1

    Default

    Crappy game is crappy. I played that game for my trial period and quit. The gathering system was designed by a sadist. PvP was a joke, zoning in to an instanced (yet shared) dungeon only to get your ass handed to you by someone before your load screen is even done is made of pure fail. Piss poor design, If I had more cash I would have shorted FunCom's stock long ago.
    Tri-boxing UD Warlocks on Akama
    Erzebet Anai Cathalora

  2. #2

    Default

    AoC promised me a PvP oriented game and delivered to me the worst PvP experience I've seen to date:
    FFA PvP, where you can even kill your own guildmates if not partied with them.
    City Seiges, which is the end game, which you need to book ahead of time, which you need to win a bid using your pool of "PvP Points" before you can even book your Seige Time.
    Contains classes that can't even win a PvP battle when they get the jump on someone killing an NPC.
    Contains classes that can take on 3 or 4 players at once, and the community knows this, so everyone has rolled one.

    I enjoyed EQ2 PvP more then AoC (and WoW's more then EQ2).
    "For God's sake, don't stand there at 30 yards trying to cast a spell, he will melt your face period."

    Lokked

  3. #3

    Default

    Quote Originally Posted by 'Dominian',index.php?page=Thread&postID=107505#pos t107505
    Like you said AoC took to much focus away from the gameplay but had a WORLD different player base.. WoW gives me the feeling that 9/10 do not have any clue how to play at all but i might just be unlucky. Easy welfare epics to satisfy customers.

    And thats exactly the reason why wow have gone big is because you can get gear without actually have ANY clue at all, hell wtf you can get gear by afking wich most seems to do anyway.
    That's what upsets me most about WoW. They create the game with a fantastic feel for PvE and world PvP, and continually fuck it over for the sake of Arena PvP. E-Sport bullshit.. create a game as PvP-based from the ground up so the system itself isn't broken to begin with. That way you're not trying to bait and switch the players who aren't in it for the ESport crap.
    Ex-WoW 5-boxer.
    Currently playing:
    Akama [Empire of Orlando]
    Zandantilus - 85 Shaman, Teebow - 85 Paladin, Kodex - 85 Rogue.

    Definitely going to 4-box Diablo 3 after testing the beta for how well this would work.

  4. #4

    Default

    My big problem with WoW PVP is that they don't make enough maps. It's totally unacceptable to have only 4 maps to play on in battlegrounds for a game that's been out for this long. Make a possible 2 or 3 map variations for each!

    Blizzard are adding a PVP-only zone in WOTLK, so we'll see how that goes. My problem with world PVP in general has been that one side will win due to pure numbers. The team with a lot more people almost always wins, and how do you have a good time when you don't have a fair shot? I know a lot of people here were saying in other threads that they liked the possibility of having to overcome great odds, but I doubt this kind of imbalance would hold your attention in the long run even if you think you'd enjoy that for a couple months. At some point you're going to need to win battles to advance your character, and when you can't do that because the other side has more people all the time, it's not going to be enjoyable.

  5. #5

    Default RE: [AoC] Age of conan set to fail more

    Quote Originally Posted by 'Majestic_Clown',index.php?page=Thread&postID=1071 00#post107100
    http://www.edge-online.com/news/age-...415k-customers

    AoC currently sits on 415,000 customers right now from the 1.2 million game sales retails.

    Dramatic drops!!!
    415k is a respectable number. As stated many MMOs do just fine at or below that number. I don't know WoW's number 3 months after release but it was probably close.

    What makes this a failure is that they sold 1.2 million copies and only 415k are still playing. That means 2/3rds of the people who bought it stopped playing. When 2 out of 3 people who bought the game no longer play it, it is in a downward spiral. To have that level of exodus so soon after release means that it will not be a long term success. It might do OK but will not challenge any game for "most users".

    WAR might be different. There are a lot of things that look exciting. But they had to cut a ton of content to get to this release date and have under gone a large number of change internally as a company. I would not be suprised to see a bunch of people leave WoW to play WAR then come back for WoTLK if WAR disappoints. Only time will tell.

  6. #6

    Default RE: RE: [AoC] Age of conan set to fail more

    Quote Originally Posted by 'Caspian',index.php?page=Thread&postID=107834#post 107834
    Quote Originally Posted by 'Majestic_Clown',index.php?page=Thread&postID=1071 00#post107100
    http://www.edge-online.com/news/age-...415k-customers

    AoC currently sits on 415,000 customers right now from the 1.2 million game sales retails.

    Dramatic drops!!!
    415k is a respectable number. As stated many MMOs do just fine at or below that number. I don't know WoW's number 3 months after release but it was probably close.

    What makes this a failure is that they sold 1.2 million copies and only 415k are still playing. That means 2/3rds of the people who bought it stopped playing. When 2 out of 3 people who bought the game no longer play it, it is in a downward spiral. To have that level of exodus so soon after release means that it will not be a long term success. It might do OK but will not challenge any game for "most users".

    WAR might be different. There are a lot of things that look exciting. But they had to cut a ton of content to get to this release date and have under gone a large number of change internally as a company. I would not be suprised to see a bunch of people leave WoW to play WAR then come back for WoTLK if WAR disappoints. Only time will tell.
    Actually his numbers are right when it comes to players left but 1.2 mill copies were shipped and 800k bought.

    Ofc people will some will get disapointed with WAR as i assume some will love theyr pvp system and some will hate it. (dont ask me i havent tried it) What i loved about AoC was that people werent generaly assholes like in wow were you barley cant group and not get a prick. People in bgs tend to play like they either dont care or dont have a clue. As mentioned pvp in conan didnt feel complete at all as i could kill anyone if i used my 3 min cooldown wich was a 5 or 6 second stun wich did crazy damage, but trying to chase casters and using combos wasnt fun at all.

    AoC dont apply to most users and i have no idea why Funcom stated themself as a competition to WoW in the last interview with Dagbladet.no, it realy disapointed me becausei expected them to cover another part of the MMO players and not try to compete with the 3vil money machine.
    Northrend Dungeon Hero - http://img26.imageshack.us/img26/129...1109203942.jpg
    PvP incomming in 3.1

  7. #7

    Default

    Quote Originally Posted by 'Dominian',index.php?page=Thread&postID=107505#pos t107505
    AoC failed because of a having a crappy game of release and personally im not the type who enjoy that kind of gameplay, and people expected a new wow even thought Funcom tried to state that it wouldnt be like wow. I actually want to thank Funcom for not taking the easy road and just thinking about the money like Blizzard seems to do at times.
    I remember during the release of WoW that Blizzard was going bankrupt. I may be wrong, but that's what I remember seeing in the news around the release of WoW.




    <The Hive>

  8. #8

    Default

    one have to take into consideration that, aoc where released rigth before the summer, and its a 18+ game, quite a lot of people above that age group, enjoy spending time outdoors in the sunshine, drinking beer watching the lady's and so on. to get more real subsription numbers one should wait another two months so those who unsigned for the summer can resign after the summer remember student who got it may have less then good financiel situation as does a lot of other people, so a bite saved in aoc montly fee's is another 1 to 3 beers

    Silver

  9. #9

    Default

    Quote Originally Posted by 'TheBigBB',index.php?page=Thread&postID=107816#pos t107816
    My problem with world PVP in general has been that one side will win due to pure numbers. The team with a lot more people almost always wins, and how do you have a good time when you don't have a fair shot? I know a lot of people here were saying in other threads that they liked the possibility of having to overcome great odds, but I doubt this kind of imbalance would hold your attention in the long run even if you think you'd enjoy that for a couple months. At some point you're going to need to win battles to advance your character, and when you can't do that because the other side has more people all the time, it's not going to be enjoyable.
    If the game is pvp focused, you wont be outnumbered, all your guild mates will be playing to pvp. You wont get replies like "Nah I need to farm 40 AB tokens tonight", thats why world pvp is dead, the only rewards for pvp are in BG or Arena.

    The rewards need to be in world pvp for it to happen. Warhammer......attack a keep, kill the boss of that keep and unlock the armor vendors. That makes me want to go world pvp.

  10. #10
    Member Otlecs's Avatar
    Join Date
    May 2007
    Location
    EU-Aggramar, Alliance.
    Posts
    1367

    Default

    The only thing I liked about AoC when I tried it on a RPPvP server was the free-for-all PvP system. Everything else was pretty much rubbish, although the insane overuse of instancing to make up for a poor technical platform was the final straw.

    The numbers will continue to decline.

    Now... WoW with a free-for-all PvP system outside of towns. THAT I would re-roll for in a heartbeat.

    Ah well. I can dream.

Similar Threads

  1. Age of Conan - Serious Discussion
    By Mokoi in forum General WoW Discussion
    Replies: 5
    Last Post: 05-26-2008, 10:27 PM
  2. Age of Conan is now available for pre-order
    By Temor in forum General WoW Discussion
    Replies: 26
    Last Post: 05-22-2008, 09:20 AM
  3. Warhammer or Age Of Conan
    By Gambler1971 in forum General WoW Discussion
    Replies: 16
    Last Post: 05-05-2008, 04:05 AM
  4. Age of Conan?
    By geoffdavison in forum General WoW Discussion
    Replies: 3
    Last Post: 03-31-2008, 02:41 PM
  5. Age of Conan
    By unit187 in forum General WoW Discussion
    Replies: 4
    Last Post: 10-12-2007, 05:09 PM

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •