Madman Max, that works for me, but is also slow. I'm glad to see you're making some progress! Thanks for continued support Freddie. HKN is great stuff.
Madman Max, that works for me, but is also slow. I'm glad to see you're making some progress! Thanks for continued support Freddie. HKN is great stuff.
Multibox failed miserably on Windows Server 2008, so I'm using HKN now. I just have a couple of quick questions for you guys who've been playing with it longer than the hour I have:
Round robin? Possible?
And I'm assuming since its a server/client setup (like Multibox) you have to suck it up if you lose your main since there is no failover to another machine? Keep in mind I'm using 3 different PC's with 1 WAR per pc.
Thankee sai.
I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.
Thanks a lot for the additional info. I'm sorry it's taken me a few days to get back to this thread. I had hoped I could test Warhammer myself over the weekend, but it wasn't possible.Originally Posted by 'Madman_Max',index.php?page=Thread&postID=120304#p ost120304
What do I have to do to buy an account? Can I buy a key over the web or do I have to get DVDs?
�Author of HotkeyNet and Mojo
It's too late for Pre-Orders unless you get a physical box from Gamestop/BestBuy/Circuit City brick store.Originally Posted by 'Freddie',index.php?page=Thread&postID=122057#post 122057
You can try Direct2Download so you can uhh download 10 GIGS + patch(es), AND wait for the key via email from them.
Or just wait until the game hit the shelf this Friday--and most likely just a patch.
Sanctume [Paladin] + [Team Shaman] Sanctumea + Sanctumei + Sanctumeo
I'm going to add a <Toggle> keyword in future builds which will let you define hotkeys that perform a different set of actions each time you press them. This will be very easy to use, and it will allow you to make round-robin hotkeys and a lot of other things besides.Originally Posted by 'Morganti',index.php?page=Thread&postID=121834#pos t121834
However <Toggle> isn't in the program yet. In the meantime you can make round-robin hotkeys in a much more complicated way. I don't recommend it because it interferes with use of the lock keys, and it's difficult to understand, but it does work. This other method is shown in the eleventh post in the following thread:
Kludgy round robin method
All three copies of HotkeyNet on your three machines have exactly the same abilities. There is no difference between clients and server. All three can send commands to the others. The client/server distinction has to do only with the underlying communications protocol. Once your HotkeyNets are connected, you can completely forget which is the server and which are the clients.And I'm assuming since its a server/client setup (like Multibox) you have to suck it up if you lose your main since there is no failover to another machine? Keep in mind I'm using 3 different PC's with 1 WAR per pc.
In order to use the keyboard of one of your clients to send hotkey commands, you need to load a hotkey file on that machine.
When I use HotkeyNet to multibox (which admittedly isn't often) I load hotkey files onto all three machines and use all three keyboards.
�Author of HotkeyNet and Mojo
Had no end of problems in my first boxing attempt in WAR yesterday. I couldn't spend a ton of time playing with the setup as my old daoc guild reformed in the game and we scenario'd up together (8/8 Ironbreaker and enjoying the hell out of it). Let me see if these problems sound like anything anyone else has seen:
1. Assisting is quite wonky. I tried setting assist party 2 and it seemed to work for 1 or 2 mobs and then it just...stopped. The macro didn't seem to want to acknowledge an /assist in it at all either.
2. Honestly not sure if this an issue from HKN or just my setup or what, but after roughly 10 minutes of doing setup and playing across all 3 computers my main computer's WAR would just freeze and I'd have to kill it and relog. This happened about 4 times. I went on to play solo all night long (with the other alt computers running that would be running WAR) without any freezes.
3. My scroll wheel on my mouse seemed to "break" on my 2 alt computers when I tried to use it. For instance, when trying to change my direction keys on the alts if i used the scroll wheel it would get in a "stuck" mode and always want to go up or down all the way (no in between). I'm thinking this might be more of a WAR problem (never had an issue with it in WoW with my same setup), but I'll play with it more.
I'm really throwing this out there just to see what people have to say. I'm at work and of course can't do any further testing, so I just have you guysThat being said, being back with my old DAOC crew is making NOT boxing feel good again.
I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.
I don't know either but if it turns out to be a bug in HotkeyNet, I'll fix it. All I can say is:Originally Posted by 'Morganti',index.php?page=Thread&postID=122514#pos t122514
1. If you're using SendWin it's probably not a HKN bug because that code has been in the beta for nine months and nobody ever reported it before. (And we're up to 800 regular users now.)
2. On the other hand nobody used HotkeyNet with WAR until recently, and sometimes bugs become visible only when the program is used in a new way.
3. If you're using SendWinX anything is possible because the code is experimental. It does weird things and it's barely been tested.
�Author of HotkeyNet and Mojo
My script file looks pretty much the same as the WoW example script file, but I don't rename windows. The scroll wheel seems to be my biggest issue (key passes seemed to be working).
I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.
HotkeyNet doesn't do anything with the scroll wheel -- doesn't look at it, doesn't simulate it. The only way I can imagine that HotkeyNet could affect the scroll wheel is that HotkeyNet's mouse hook might slow it down very slightly. But HotkeyNet installs a mouse hook only if you've defined at least one hotkey with a mouse button in its trigger. If you don't do that, there's no mouse hook.
�Author of HotkeyNet and Mojo
Cool. I'll play with it and see if I can find a workaround. Thanks for the responses!
I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.
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