And I'll try WAR in the next day or two and see if I can duplicate the freezing. Thanks for the feedback!![]()
And I'll try WAR in the next day or two and see if I can duplicate the freezing. Thanks for the feedback!![]()
�Author of HotkeyNet and Mojo
I relented to dual boxing (2 computers), but would rather go 1. However, the window swapping/sendwinx not working with WAR puts a big damper on it.
It works really well with 2 computers and HKN. Themain drawback of multiboxing in WAR is the follow distance imo. It's way too far and makes you feel like you're driving a Mac Truck.
I have CTD's once every 2-3 hours of play, as have many other people (single boxing). It seems that the Warhammer code still needs some refinement. I never freeze though, the program just closes with no warning.Originally Posted by 'Freddie',index.php?page=Thread&postID=122553#post 122553
I am still experiencing the "freezing" problem on my main computer when running HKN (never when I'm not running it). The "freeze" is not a full freeze. I lose the ability to click on anything and my keyboard goes dead on WAR only, but I can still see the WAR cursor moving around in the game correctly. It's like my input just ceases to funtion. Add to that my assist button magically stops working on one computer but works on the other....and the computer it DOESN't work on other broadcast buttons do! Weird shit TBH.
By the way Freddie, I'm running server 2008 on all 3 computers. Firewalls turned off of course, so no connection issues there. I'm also using Multiplicity for control (one keyboard/mouse/n52) for all 3 computers. I'm sure it's a type of setup none of your other users are doing, but I have very little other problems other than this HKN issue.
I'm really not happy with the multiboxing experience in WAR at this point anyway, but I'd still like to get everything working (perhaps use bright wizards just for PL'ing or PVE or something) or cancel my extra 2 accounts. I'm going to trim everything out of the script that I'm not using at this point. I upgraded to 126 from 125 (couldn't find some documentation on 127 or 128 to jive with my script) and maybe things got a LITTLE better, but it's still not a seamless experience by any means. :/
I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.
Did you try running Hotkeynet without Multiplicity? The problem may be caused by an incompatibility between the two. There has been at least one other reported problem when running HotkeyNet and KM programs simultaneously.Originally Posted by 'Morganti',index.php?page=Thread&postID=124347#pos t124347
I can't remember any reports of freezing or input getting blocked, and there are about 850 steady users of the program at this point. That doesn't mean you haven't found a bug in HotkeyNet, but it does make me suspect that the cause of this problem may lie elsewhere.
Could you please email your hotkey file to me as an attachment? My address is freddie at hotkeynet.com. When I get it, I'll load it up here and try to duplicate your problem.The "freeze" is not a full freeze. I lose the ability to click on anything and my keyboard goes dead on WAR only...
I'm having trouble understanding this. Let me try to rephrase it and you can tell me if I've got it straight. Warhammer is in the foreground on the local machine (the one where you press keys and move the mouse manually.) You press keys and and mouse buttons, but the local machine gives no indication that anything was pressed. However you can move the mouse and see the mouse cursor move inside WAR's window.The "freeze" is not a full freeze. I lose the ability to click on anything and my keyboard goes dead on WAR only, but I can still see the WAR cursor moving around in the game correctly. It's like my input just ceases to funtion. Add to that my assist button magically stops working on one computer but works on the other....and the computer it DOESN't work on other broadcast buttons do! Weird shit TBH.
Is that right? If so, how do you escape from this? Do you have to reboot?
I don't understand the part about assist and broadcast buttons.
If I understand you correctly, it sounds like you've got a problem with the keyboard and mouse on your local machine, not a connection problem.By the way Freddie, I'm running server 2008 on all 3 computers. Firewalls turned off of course, so no connection issues there. I'm also using Multiplicity for control (one keyboard/mouse/n52) for all 3 computers. I'm sure it's a type of setup none of your other users are doing, but I have very little other problems other than this HKN issue.
There won't be any new documentation until 129 or 130 when this round of syntax changes is complete. Hard-core testers who have been keeping up with the changes by participating in the HotkeyNet forum are invited (and encouraged) to use the new builds. Folks who are less sure about how the program works should stick with 126 for the time being.(couldn't find some documentation on 127 or 128 to jive with my script)
�Author of HotkeyNet and Mojo
I have not run HKN without multiplicity. Being that my 2 secondary machines have no keyboards/mice on them at all it would remove control of these two machines (the actual machines are not even located in this room in fact). I'll think about this and see if I can setup some hardware to go without multiplicity for some testing.
I understand you have a lot of active users and my setup may be the problem. Under XP I had absolutely no problems using multibox on WoW and DAoC, and keyclone on both XP and server 08 playing WoW. The problem may very well lie with WAR and HKN, HKN and multiplicity, or all 3 (and that's ignoring the OS), but it's odd to me that I only get this locking up issue (I'll explain further on that in a sec) when running HKN and actively broadcasting to the 2 alt machines. I can have all 3 machines on without broadcasting and play fine all night long.
The "freezing" issue. You pretty much spelled it out. Game is in the foreground and the mouse moves around (with the correct WAR cursor) fine, but nothing is clickable and keyboard buttons do nothing. I run the program windowed and just have to close it. Upon re-opening it everything is fine until the next freeze. So, it is not a "true" freeze where the actual game freezes. I can still see people and things moving in the game fine and my mouse moves, but no input at all. HKN seems to be functioning fine while the app is frozen, and the computer itself is fine (can click and do anything else).
The "assist" issue. The secondary computer can recieve all inputs fine (jump for instance with the spacebar), but my key and macro that is setup for assisting my main randomly does nothing. I had the problem while trying to do a scenario this morning. Machine 3 was recieving the assist fine, machine 2 was magically NOT recieving the asisst, but was recieving everything else. I had HKN running but not broadcasting on machines 2 and 3 so the only broadcasting was coming from machine 1. Upon finishing the scenario I went in and turned off and on the Pressed Hotkeys checkbox and suddenly machine 2 starts assisting again.
The multiplicity angle sounds like the best bet. I'll give it a shot. I'll email you my script. I've been modifying it today to play with, but it's still generally the same.
I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.
Four questions:
1. You say "nothing is clickable and keyboard buttons do nothing." But then you say you close the window. I'm not following this at all. How do you close the window without either clicking or pressing keys?
2. While this problem is occuring, if you press a key, does HotkeyNet show the name of the key in the upper right corner of its main window?
3. While this problem is occuring, if you press a hotkey, does HotkeyNet show the name of the hotkey in the upper left corner of its main window?
4. While this problem is occuring, if you press a hotkey, does HotkeyNet display a red or blue message on its main panel? If it's red, what does it say?
�Author of HotkeyNet and Mojo
I got the file. Thanks. Here are three things you can try:
1. If "Attach threads for SendInput" is checked on the Settings Panel, turn it off.
2. Next time the problem occurs, shut down HotkeyNet and see if the problem goes away.
3. If that doesn't work, the next time after that, shut down Multiplicity and check the same thing.
�Author of HotkeyNet and Mojo
Ok, I turned off "Attach threads for SendInput".
I will test the HKN stuff next time it happens and also try closing it and seeing if the problem goes away and do the same with Multiplicity.
As far as "nothing is clickable", nothing is clickable in the game (characters, icons, etc) but the minimize/expand/close buttons at the top right are there as normal and are clickable, thus leading me to believe that its an input problem in the game and not an actual freezing of the program.
From what I recall HKN acted normally when the problem occured, but I'll double check that.
I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.
The "attach threads for send input" may have done it...just played for 30 minutes or so and no freezing! Thanks Freddie
I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.
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