Quote Originally Posted by 'merujo',index.php?page=Thread&postID=108515#post1 08515
Quote Originally Posted by 'Elektric',index.php?page=Thread&postID=108123#pos t108123
The mid 1600 up to the high 1700s is filled with these teams.

Triple healers/rezzers, oh the agony.
in my bg: triple melee, 2 healers/rezzers. oh the pain.
triple healer, or triple melee I find easier than mage/lock/rogue/hunter + healer. I generally can't live through the counterspell/spell lock/sap/blind/intimidation without it going 4v5 against my favor.

It's a double edged sword against teams that won't open up. Sometimes I play a little more aggressive against teams like this because giving them too much time to coordinate is bad. i.e . sap on my healer (usually followed by a poly), intimidate shagg 4, blind shagg 3, counterspell-silence shagg 2, spell lock main shagg when tries to heal. Followed by an aoe fear when all the initial cc wears off means I get little damage, and have to play MASS defensive at the start to have a shot.

Against anything less than 4 dps, I play the waiting game. Eventually, they'll make a mistake and you can make it 4v5 in your favor.