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  1. #11

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    Quote Originally Posted by 'magwo',index.php?page=Thread&postID=107554#post10 7554

    I believe arena combat, which symbolizes the purest form of pvp gameplay, should favor the players who are not afraid to step in and be aggressive.
    lol
    in other words: every multiboxer with ns should be top 5v5.

    arena favor those who know how to use what surrounds them. if blizzard comes up with an arena without los objects, we would win every single one.

    i just cant handle those little los objects, like lordaeron tomb in the middle. thats the most f*******ng horrible spot in arenas.

    blades edge arena is also the queen of los, but u gotta live with it honestly. purest form of pvp is to know when to attack and not attack because u have more gear and more burst.

    it just came to my mind. any player inside an arena and close to an object like a pillar and not attacking for more than 1 minute would receive a dot ticking 5k dmg per second. NOW THAT WOULD BE FUN!

    Konnichiwa @ Grim Batol [EU][PvP]
    www.5konnichiwa.blogspot.com

  2. #12

    Default

    Quote Originally Posted by 'merujo',index.php?page=Thread&postID=107727#post1 07727
    Quote Originally Posted by 'magwo',index.php?page=Thread&postID=107554#post10 7554

    I believe arena combat, which symbolizes the purest form of pvp gameplay, should favor the players who are not afraid to step in and be aggressive.
    lol
    in other words: every multiboxer with ns should be top 5v5.

    arena favor those who know how to use what surrounds them. if blizzard comes up with an arena without los objects, we would win every single one.

    i just cant handle those little los objects, like lordaeron tomb in the middle. thats the most f*******ng horrible spot in arenas.

    blades edge arena is also the queen of los, but u gotta live with it honestly. purest form of pvp is to know when to attack and not attack because u have more gear and more burst.

    it just came to my mind. any player inside an arena and close to an object like a pillar and not attacking for more than 1 minute would receive a dot ticking 5k dmg per second. NOW THAT WOULD BE FUN!
    Well if you would have read more than the first lines of my post, you might have encountered this statement:
    If it means that some classes' burst damage needs to be nerfed, so be it. I just don't like the concept of pillar humping.
    Meaning that the NS+EM combo, POM Pyro and other combos may need to be made impossible by remodeling the talent trees.
    Insanity: doing the same thing over and over again and expecting different results. -- Albert Einstein
    EINSTEIN SUX WHENS RNG!

  3. #13

    Default Teams that wont open up...

    The mid 1600 up to the high 1700s is filled with these teams.

    Triple healers/rezzers, oh the agony.

    Here's my strat. The 4 Shaman + healer group = drop the totems and tank and spank. The other team is only human, and theres 5 of them and only 2 on your team. I just sit back and dont even move. I drop totems go into GW and dont move. When I run across these teams sometimes I even surf the web and post on here.

    I know my game plan. Nuke the first idiot on these defensive teams dumb enough to come out. The weakness of these teams is the amount of discipline it takes from 5 people. Almost impossible in WoW. I have also found that not moving plays with their minds. I have even changed a diaper and taken a phone call against teams like this and WON!= Fark em! I meet on my terms or don't queue. 4 fights an hour sucks!...but believe me these teams are used to fast wins. Other teams they face will not have the patience and will simply fall right into they're strat.

    I used to run with a premade on Bloodlust and the leader made a point when we played other premades. Hold 3 nodes or just 2 but make them remember you aren't going to let them get away with an easy win. Next time they'll take the next bg that pops. Now after like 3 months of doing this every night at 9pm...people learned and we never played another premade...actually it felt like we never played anyone...premades would just leave and people would enter a 5 cap = gg.

    The point Im trying to make is realize you are in control. Wait for them to make a mistake and punish them. When games take 20min. you're screwing them. They dont get your points, they dont get to play others...think of how this affects the 5 people you're playing against...and what they're going to say next time they're asked to arena.

    There is no greater loss in the arena then when you cause it. A missed nuke and patience are the cause of my demise 90% of the time. Missed nukes are part of the game. Not having patience continues to be the biggest hurdle in arena for me. Logging in to play arena without patience is asking to lose.

    BTW. Im at 1818 atm and plan on giving it my most PATIENT effort to make 1950 this week. Wish me luck and dont let this TARD teams take your points.

  4. #14

    Default

    Good luck.
    My next goal is 1800.
    Insanity: doing the same thing over and over again and expecting different results. -- Albert Einstein
    EINSTEIN SUX WHENS RNG!

  5. #15

    Default

    Quote Originally Posted by 'magwo',index.php?page=Thread&postID=107786#post10 7786
    Quote Originally Posted by 'merujo',index.php?page=Thread&postID=107727#post1 07727
    Quote Originally Posted by 'magwo',index.php?page=Thread&postID=107554#post10 7554

    I believe arena combat, which symbolizes the purest form of pvp gameplay, should favor the players who are not afraid to step in and be aggressive.
    lol
    in other words: every multiboxer with ns should be top 5v5.

    arena favor those who know how to use what surrounds them. if blizzard comes up with an arena without los objects, we would win every single one.

    i just cant handle those little los objects, like lordaeron tomb in the middle. thats the most f*******ng horrible spot in arenas.

    blades edge arena is also the queen of los, but u gotta live with it honestly. purest form of pvp is to know when to attack and not attack because u have more gear and more burst.

    it just came to my mind. any player inside an arena and close to an object like a pillar and not attacking for more than 1 minute would receive a dot ticking 5k dmg per second. NOW THAT WOULD BE FUN!
    Well if you would have read more than the first lines of my post, you might have encountered this statement:
    If it means that some classes' burst damage needs to be nerfed, so be it. I just don't like the concept of pillar humping.
    Meaning that the NS+EM combo, POM Pyro and other combos may need to be made impossible by remodeling the talent trees.
    right. then, whos gonna be agressive if u take the agressive talents from them :|

    Konnichiwa @ Grim Batol [EU][PvP]
    www.5konnichiwa.blogspot.com

  6. #16

    Default RE: Teams that wont open up...

    Quote Originally Posted by 'Elektric',index.php?page=Thread&postID=108123#pos t108123
    The mid 1600 up to the high 1700s is filled with these teams.

    Triple healers/rezzers, oh the agony.
    in my bg: triple melee, 2 healers/rezzers. oh the pain.

    Konnichiwa @ Grim Batol [EU][PvP]
    www.5konnichiwa.blogspot.com

  7. #17
    Rated Arena Member
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    Default RE: RE: Teams that wont open up...

    Quote Originally Posted by 'merujo',index.php?page=Thread&postID=108515#post1 08515
    Quote Originally Posted by 'Elektric',index.php?page=Thread&postID=108123#pos t108123
    The mid 1600 up to the high 1700s is filled with these teams.

    Triple healers/rezzers, oh the agony.
    in my bg: triple melee, 2 healers/rezzers. oh the pain.
    triple healer, or triple melee I find easier than mage/lock/rogue/hunter + healer. I generally can't live through the counterspell/spell lock/sap/blind/intimidation without it going 4v5 against my favor.

    It's a double edged sword against teams that won't open up. Sometimes I play a little more aggressive against teams like this because giving them too much time to coordinate is bad. i.e . sap on my healer (usually followed by a poly), intimidate shagg 4, blind shagg 3, counterspell-silence shagg 2, spell lock main shagg when tries to heal. Followed by an aoe fear when all the initial cc wears off means I get little damage, and have to play MASS defensive at the start to have a shot.

    Against anything less than 4 dps, I play the waiting game. Eventually, they'll make a mistake and you can make it 4v5 in your favor.
    Back to Warcraft!
    Shaggir, Shaggira, Shaggire, Shaggiri, Shaggiro - 5 Shamans US-Coilfang(H)

  8. #18

    Default

    Its a trend now. I've faced many, many triple melee teams, and when they have rogue, warrior, enc shaman, its as painfull as a mage, lock, rogue, if not worst.
    The fast speed attacks tottally owns me, plus i dont have a paladin for conc aura, what makes it even worst. Its impossible to stop them, only if i get lucky with fire nova and NS, but most times, one is blinded, other is stun locked, its kinda difficult.

    having pvp trinkets on all, and then cast ns is a possiblity. anyways, they come, cast cyclone on ur healer, and nuke u to death, along with fears... some ppl really know their lesson against boxers

    Konnichiwa @ Grim Batol [EU][PvP]
    www.5konnichiwa.blogspot.com

  9. #19
    Rated Arena Member
    Join Date
    Mar 2008
    Location
    Los Angeles, CA
    Posts
    429

    Default

    Quote Originally Posted by 'merujo',index.php?page=Thread&postID=111148#post1 11148
    Its a trend now. I've faced many, many triple melee teams, and when they have rogue, warrior, enc shaman, its as painfull as a mage, lock, rogue, if not worst.
    The fast speed attacks tottally owns me, plus i dont have a paladin for conc aura, what makes it even worst. Its impossible to stop them, only if i get lucky with fire nova and NS, but most times, one is blinded, other is stun locked, its kinda difficult.

    having pvp trinkets on all, and then cast ns is a possiblity. anyways, they come, cast cyclone on ur healer, and nuke u to death, along with fears... some ppl really know their lesson against boxers
    I play with a priest too, and we find melee teams infinitely easier than the new 4 dps trend on our BG - bm hunter/shadow priest/affliction lock/frost mage/insert random healer here. I usually take out the enhancement shaman first since he's the biggest threat to my healer, and to my grounding totems - and with Toughness he's a pain in the ass to slow down doing the melee dance around you.

    Against the 4 dps team, they won't open up on me for the longest time until such time that I'm bored, and then when they do, the battle takes less than 2 minutes. Mass dispel spam to get rid of bloodlust, silence/poly/intimidate/deathcoil/fear/aoe fear/spell lock/counterspell all around. I literally can't stay alive long enough to do any damage to them. UA prevents any dots from being dispelled, I can't reground all that crap fast enough. And if they're a horde team, I'll get a torrent on me at some point.

    Add in the fact that most locks and hunters with this comp use a /target Tremor Totem, /petattack macro - it's a really tough comp. I can't charge at them in Nagrand or Blade's Edge, since they'll run or I'll hit a GD frost aura trap (that goes through pillars), get frost novaed, and they can just instant attack me while they chain los me. It's driving me bonkers trying to figure out how to deal with that comp - or forcing them to open up faster. It's even worse if said random healer is a shaman. Bloodlust/Heroism + TBW + Shadow Priest + Icy Veined Mage = owie.
    Back to Warcraft!
    Shaggir, Shaggira, Shaggire, Shaggiri, Shaggiro - 5 Shamans US-Coilfang(H)

  10. #20

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    The new 4 DPS team mentioned above is getting slowly close to a counter comp for our setup I'm finding more and more teams that are able to penetrate all the weaknesses of quad shamans, while still pulling out amazing DPS.
    FFXIV - Aether - Sargatanas
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